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Does addition of the Mattock overpower widow soldiers?


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125 réponses à ce sujet

#101
swn32

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Seriously, Mattock+Widow+GPS removes any challenge for Soldier runs on Insanity. Might try out that Nightmare Plus Mod just to even the odds.

#102
Mecha Tengu

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swn32 wrote...

Seriously, Mattock+Widow+GPS removes any challenge for Soldier runs on Insanity. Might try out that Nightmare Plus Mod just to even the odds.


there was never any challenge to begin with

this game doesnt take much skill to play

#103
Skyblade012

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As long as we're discussing the GPS and Mattock, I'd like to ask a question about the Phalanx. Why can't Shepard hold it steady? Every other weapon, Shepard holds perfectly steady, especially when zoomed. But if you zoom in the Phalanx, you notice that the little laser sways all over the place. Why? Does the gun have some sort of automatic caffeine injector or something?

#104
swn32

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The Phalanx is useless

#105
termokanden

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It's mostly a fun weapon. Doesn't fire quickly enough for high DPS and the laser aim makes it much more difficult to aim.



Only thing is has going for it is ammo efficiency compared to the Carnifex.

#106
OniGanon

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That and the ability to hit things in cover. Which is really awesome.

Modifié par OniGanon, 12 août 2010 - 02:32 .


#107
IntrepidProdigy

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Skyblade012 wrote...

As long as we're discussing the GPS and Mattock, I'd like to ask a question about the Phalanx. Why can't Shepard hold it steady? Every other weapon, Shepard holds perfectly steady, especially when zoomed. But if you zoom in the Phalanx, you notice that the little laser sways all over the place. Why? Does the gun have some sort of automatic caffeine injector or something?

When you shoot you can actually still hit the same point that you originally aimed at while the laser sways all around like that. I love using the Phalanx, it's such an underrated weapon. I love using my soldier more than ever now with these new weapons.

#108
termokanden

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OniGanon wrote...

That and the ability to hit things in cover. Which is really awesome.


I thought it shoots in a straight line like every other gun in the game. What did I miss?

If it does have some hidden power like that, might be a point in using it.

I am also wondering how good it is in the hands of squadmates. I normally equip them with Tempest, GPS or Mattock depending on who it is.

#109
IntrepidProdigy

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termokanden wrote...

OniGanon wrote...

That and the ability to hit things in cover. Which is really awesome.


I thought it shoots in a straight line like every other gun in the game. What did I miss?

If it does have some hidden power like that, might be a point in using it.

I am also wondering how good it is in the hands of squadmates. I normally equip them with Tempest, GPS or Mattock depending on who it is.

I think Oni is putting emphasis on the Phalanx's ability to hit small targets (such as the top of the head/elbow when the enemy is in cover) due to the laser being so finely pointed.

#110
termokanden

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I suspected as much. You can do this anyway, but maybe it's easier this way.

#111
implodinggoat

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swn32 wrote...

The Phalanx is useless


It's accuracy makes it great if you're playing as a class without a sniper rifle or assault rifle, particularly if you're a Vanguard who wants to pick up the Claymore or if you're a Sentinel who wants to take shotgun training so you can play as an Assault Sentinel (Running in with a shotgun and using your Tech Armor to absorb damage and stun enemies when it goes down).

But; if you've got a Sniper Rifle or an Assault Rifle (The Vindicator or Mattock can snipe in a pinch) then its not all that useful and if you're a Commando packing a Widow and a Mattock then its totally redundant. In fact when I'm playing as a Commando, I still roll with the Carnifex since I really only use my pistol when I'm running low on Assault Rifle ammo (or give my pistol cryo ammo and use it as a freeze ray) and the Carnifex's higher rate of fire makes it better at laying down damage in a pinch.

#112
termokanden

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Indeed it's a nice sniper rifle replacement if you are a caster class. I was quite disappointed when I realized that using powers causes you to zoom in. Very disturbing. At least that never happens with the Phalanx!

#113
Skyblade012

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termokanden wrote...

Indeed it's a nice sniper rifle replacement if you are a caster class. I was quite disappointed when I realized that using powers causes you to zoom in. Very disturbing. At least that never happens with the Phalanx!


Yeah, that is one of the disturbing features of the Sniper Rifles.

#114
pharaun159

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I'm a total sentinal nut, and I love the mattock. I usually go to Locust smg and viper sniper for my main weapons. u almost have to go sniper training with a sentinal on insanity. early on you can't do enough damage otherwise. All that defense just puts you at a standstill against vorcha on insanity. but the mattock fits my play style well. Defense sundering with mattocks high dam, and accuracy. Even on insanity with heavy warp ammo it takes me about 8 shots to drop a barrier protected collector(headshots) I know soldiers can do it in more so plz don't start jumping down my throat. But picture this. in full kestral armor and all dp upgrades i'm rockiing over 600 shields(tech armor) with 350 health. I'm doing 320 dam with warp(all bio dam ug). Base dam on mattock is about 50. 80 i think with a headshot. heavy warp ammo plus all six assault ug puts that at 172 dam with an unshielded headshot. The mattock turns a sentinal into a wrecking ball. A soldier with hightened adrenaline rush and warp ammo will do about 220 with a head shot and not have nearly the same lvl of survivability. So it boils soldier/ sentinal choice down to high def or high dam, and not by much. I'm pretty much playing my sentinal as a soldier anyway now. I can stay out of cover longer and do more damage the most other charactors save maybe a vanguard at pointblank with a charged shot gps. Also with fully upgraded shields and assault tech armor my shield can go down, and instantly recharge once, go down again, detonate, recharge instantly halfway, go down again, recast. i can pick my shots very carfully if i choose to. also mattock packs a hell of a punch. once target is taking health dam, a headshot will stagger almost every shot. they can't even fire back. plus more ammo then viper. I rarely run out of ammo. If i do to phalenx I go. brutal

#115
Tom.sparky

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Viper is just a glorified M21 EBR and mattock is awsome

Modifié par Tom.sparky, 31 août 2010 - 11:43 .


#116
Athenau

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. A soldier with hightened adrenaline rush and warp ammo will do about 220 with a head shot and not have nearly the same lvl of survivability

Your calculation is wrong. A max upgraded mattock shot does 50.3 * 1.6 = 80.48 base damage. A soldier gets 140% from heightened adrenaline rush, 15% from commando, and another 100% from landing a headshot. That's 285 damage.

A sentinel doesn't get a weapon damage bonus or adrenaline rush, so they do 160 damage on a headshot.

Modifié par Athenau, 31 août 2010 - 12:10 .


#117
PsyrenY

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OniGanon wrote...

I think the introduction of a more accurate shotgun will have a much, much more dramatic effect on the Soldier's game than the Mattock.


Wait... You want a shotgun more accurate than GPS? :huh:

#118
Autoclave

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I like to use all my weapons. Revenant makes my shotguns obsolete :(

#119
termokanden

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Athenau wrote...


. A soldier with hightened adrenaline rush and warp ammo will do about 220 with a head shot and not have nearly the same lvl of survivability

Your calculation is wrong. A max upgraded mattock shot does 50.3 * 1.6 = 80.48 base damage. A soldier gets 140% from heightened adrenaline rush, 15% from commando, and another 100% from landing a headshot. That's 285 damage.

A sentinel doesn't get a weapon damage bonus or adrenaline rush, so they do 160 damage on a headshot.


I thought all bonuses were additive with the exception of resistance bonuses. I checked the gameplay data thread again but couldn't find the answer to this. It seems research bonuses are additive for powers, so this suggests it would be the case for weapons also, but it doesn't say this exactly.

#120
OniGanon

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Optimystic_X wrote...

OniGanon wrote...

I think the introduction of a more accurate shotgun will have a much, much more dramatic effect on the Soldier's game than the Mattock.


Wait... You want a shotgun more accurate than GPS? :huh:


Hm? You seem to have misunderstood spectacularly. The 'more accurate shotgun' I'm referring to there IS the GPS.

I was saying the GPS will have more impact on the Soldier's game than what is essentially just an upgraded Vindicator (ie the Mattock).

#121
Athenau

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I thought all bonuses were additive with the exception of resistance bonuses. I checked the gameplay data thread again but couldn't find the answer to this. It seems research bonuses are additive for powers, so this suggests it would be the case for weapons also, but it doesn't say this exactly.

I thought this too, but then I ran another test with adrenaline rush and 6/6 assault rifle upgrades. Heightened AR yielded an approx 2.15x increase in damage which is in line with what you would expect if upgrades modified base damage.

Heightened AR (140) + Commando (15) + 11 (Kestrel armor) + 100 = 266
15 + 11 + 100 = 126

266/126 ~ 2.11

If upgrades stacked additively with the other bonuses the relative boost from AR would be much lower.

Modifié par Athenau, 01 septembre 2010 - 11:29 .


#122
termokanden

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Interesting. It's funny how a simple thing like weapon damage bonuses can give rise to so much confusion. There are so many ways it can be done and so many subtle implications for choice of weapons, ammo, etc.

#123
masseffectexpert94

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the gps is what the claymore should have been

#124
azerSheppard

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Skyblade012 wrote...

termokanden wrote...

Indeed it's a nice sniper rifle replacement if you are a caster class. I was quite disappointed when I realized that using powers causes you to zoom in. Very disturbing. At least that never happens with the Phalanx!


Yeah, that is one of the disturbing features of the Sniper Rifles.


It's also a benifit. As a caster, it's impossible to lock onto distant targets. However, when using a sniper rifle, it actually locks on to them, even if the ( ) doesn't show. So you can bend your spells, at a great distance. Very usefull against the warden. Take down his shields, and as soon as he gets swayed by your shots, it time to pull him, without the target lock. :lol:

#125
Spartas Husky

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ne ne.....ne .ne....nec...nec....necr...necr.......necro!!!! :P