Sparda Stonerule wrote...
Except that if you save the Destiny Ascension that would mean you go all out on the geth forces around and completely demolish them before the arms open. To me when I made my choice the first time I carefully weighed my options. I didn't want my forces to hang back and let everyone else die. I also assumed Sovereign couldn't withstand that much sustained fire or else he wouldn't have closed the arms. The Alliance Fleet effectively saves the day in that battle. When you have a chance to save the governing body for half the Galaxy, you should probably consider doing it.
Besides if there is a chance to save lives any soldier knows that it's a good cause to die for. Everyone on all of those ships knows the stakes and they will gladly follow orders. Then what do I find out? That had I not saved that huge ship many more people would have died and our governing body would be lost.
Saving the Ascension was the practical and logical choice for me. The only reason some people didn't save it was because some people focus on the target and ignore everything else. So therefore it's practical and logical to them.
I'll by and large not pick bones here, and just return to the point of Mass Effect being an honest narrative when it sets up your choices: when it says that leaving the Council is preserves forces for use against Sovereign, you can trust it. And when it says you can save the Destiny Ascension at the cost of the strike force, you can believe it then as well. To maintain logical consistency, arguments made from that point on need to reflect in-game realities.
I have to add one more thing. Sovereign can't open the Relays without Saren. That's why Sovereign was there in the first place. The Keepers couldn't do it, so Sovereign needed another option. Vigil explains as much. So when I made the choice the first time I THOUGHT I had put down Saren and I knew I could take out any Geth that came to try and open the Relays. So when Joker informed me that I could bring the fleet in early and save a ship, or hang back and wait for the battle to die down I chose to bring them in fast.
Vigil also said that Sovereign would eventually be able to override the lockout program once you put in the program, so Saren's necessity (as opposed to being highly desirable) after the point you kill him is suspect.
Shand you complain about Meta gaming but the only way to know that Alliance will take any casualties is through Meta Gaming. A hypocrite is you. Neither side knows how many people will be lost given the actions, so I chose to save the people who attempt to bring the galaxy together.
You misunderstand the difference between metagaming and well founded expectations then. Metagaming is taking and comparing end-run results and using those to justify your decisions. Knowing that people and ships will die if you take a corse of action, however, is the logical consequence of committing forces to a battle, as well as one explicitly implied by the narrative. In battles, people die, and that fact is as safe an expectation as the expectation that the Council will die without you.
While the future is inherently unknowable, not all unknowns are equal. Chances and likelyhoods do favor somethings greatly and other things not at all: I will never hold my breath in expectation that all terrorists in the world will have sudden Death Note-esque heart attacks tomorrow, for example. In the context of a desperate fight for survival in which victory is not a given, there is a safer path to victory and there is a much riskier gamble.
Debates about how much the Council oligarchy actually bring the galaxy together is something better left for another topic.