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Good or Evil? (Champion of Kirkwall)


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#26
Sable Rhapsody

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Saibh wrote...
Yep, exactly that. I feel too guilty playing evil characters as a girl--it's closer to thinking "that's me slitting that kid's throat" than I would when I'm a guy.

Chaotic Good is always my favorite, but more for a "leave your options open" sort of deal. I can be good, but I don't need to bow down to everybody's whim.


I play relatively benevolent characters most of the time; I suppose in D&D terms, most of my PCs tend to be some iteration of Neutral Good, Chaotic Good, or True Neutral.  But for DA2, I'm going Lawful Evil.  My Hawke is going to be an ambitious, pragmatic, Machiavellian, ruthless little piece of work, and it's going to be amazing.

Though to be honest, I much prefer Obsidian games for the "evil" options.  Man, some of the things you could get up to in KOTOR2 and NWN2 were TWISTED AS F--.  I could Force Persuade people to give me their money and jump off buildings.  I could literally eat people's souls.  IT WAS AWESOME.  

#27
andar91

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Since there's no morality meter it's a bit more complex than good or evil, but it still boils down to that often enough. I almost always play good characters for two reasons.



1.)I get bored with evil and feel a bit guilty.

2.)I want to be sly and conniving evil but often feel like a thug. I'm an intelligent villain dammit!!!

#28
Merlin326

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Sable Rhapsody wrote...
Though to be honest, I much prefer Obsidian games for the "evil" options.  Man, some of the things you could get up to in KOTOR2 and NWN2 were TWISTED AS F--.  I could Force Persuade people to give me their money and jump off buildings.  I could literally eat people's souls.  IT WAS AWESOME.  


"[Force Persuade]: You will give me your credits and jump off the central rim."

I laughed so hard when I saw that option for some reason. Thank you for nostalgia.

#29
Lintanis

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Will be interesting to see what you get to say in the conversations you have will the npc's :)

#30
Sable Rhapsody

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andar91 wrote...
2.)I want to be sly and conniving evil but often feel like a thug. I'm an intelligent villain dammit!!!


And this is why when I want to be an evil conniving horror of a person, I play PS:T or Obsidian games ^_^  I was so bad in KOTOR 2.  So utterly, unconscionably bad.  And it was sooooo good.  Though BioWare funnily enough does a good job with intelligent NPC villains.  I want to study at the feet of Jon Irenicus.  Or maybe Jade Empire's villain.

Merlin326 wrote...

"[Force Persuade]: You will give me your credits and jump off the central rim."

I laughed so hard when I saw that option for some reason. Thank you for nostalgia.


Welcome :D  And I didn't so much laugh as gape at my screen and say, "Wait, I can actually DO THAT SH*T?"  And then the cackling commenced.

#31
Sylvius the Mad

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DaerogTheDhampir wrote...

The game may no longer track it's own version of morality, but I always have my own.

Each character I play has his own, and they're all different.

#32
Dtelm

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Definately good for me.

Don't get me wrong, I don't plan to be a saint. And its not even so much that I feel guilty playing evil, its just that alot of evil options in games dont make logical sense. Why would I kill this panicked farmer that just approached me for help? What would motivate me to do that? Its just senseless.



Characters like, say, morrigan are always like "Why did you just help that lady?" or "What did we gain from saving that child?", "Why are we wasting our time saving redcliffe"



And my response options are ussually either "its the right thing to do" or "because i say so".

What I want to scream is "Because a big part of being a warden is how I am perceived. Saving a life, or sparing a few coins to the poor costs me little, but it earns me the respect and admiration of the people and helps shape the reputation I desire. Additionally, if I save this village from destruction, they will continue to be productive. Their loss can only be detrimental to the security of ferelden, and they will be essential if she is to recover from the blight. ******"



Good is just the sensible thing to do in most cases. If I have my sights on power, it just makes sense that I would want my dominion to be in tip top shape, its people contented, and its lands secure. There is nothing to be gained in senseless destruction, and everything to be earned in a few simple displays of fair-handedness.

#33
Sylvius the Mad

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Dtelm wrote...

Characters like, say, morrigan are always like "Why did you just help that lady?" or "What did we gain from saving that child?", "Why are we wasting our time saving redcliffe"

And my response options are ussually either "its the right thing to do" or "because i say so".
What I want to scream is "Because a big part of being a warden is how I am perceived. Saving a life, or sparing a few coins to the poor costs me little, but it earns me the respect and admiration of the people and helps shape the reputation I desire. Additionally, if I save this village from destruction, they will continue to be productive. Their loss can only be detrimental to the security of ferelden, and they will be essential if she is to recover from the blight. ******"

But if you die trying to save Redcliffe, the Blight overwhelms Ferelden.  That's not better.

Sten is right.  Saving Redcliffe is reckless and selfish.

#34
Saibh

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Sable Rhapsody wrote...

Saibh wrote...
Yep, exactly that. I feel too guilty playing evil characters as a girl--it's closer to thinking "that's me slitting that kid's throat" than I would when I'm a guy.

Chaotic Good is always my favorite, but more for a "leave your options open" sort of deal. I can be good, but I don't need to bow down to everybody's whim.


I play relatively benevolent characters most of the time; I suppose in D&D terms, most of my PCs tend to be some iteration of Neutral Good, Chaotic Good, or True Neutral.  But for DA2, I'm going Lawful Evil.  My Hawke is going to be an ambitious, pragmatic, Machiavellian, ruthless little piece of work, and it's going to be amazing.

Though to be honest, I much prefer Obsidian games for the "evil" options.  Man, some of the things you could get up to in KOTOR2 and NWN2 were TWISTED AS F--.  I could Force Persuade people to give me their money and jump off buildings.  I could literally eat people's souls.  IT WAS AWESOME.  


I still think that Jade Empire probably allows you to be your evillest of any BioWare game. I mean, you can do some pretty damn sadistic things, which is especially ironic, considering "Closed Fist" was supposed to be like a proto-Renegade, not "complete psychopath".

My memory of KOTOR2 is better than my memory of JE, so I'm remembering a lot of smaller instances in the former where you can be a dick. My memory is hazy about how many little opportunities are presented for evil in JE.

#35
Dtelm

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If I can't take on some simple undead, what use am I against an archdemon? Logically I stand a better chance against the blight with as few looseends and as many of my flanks secure as possible. Deal with the undead, and thats one less threat to concern myself with.



Its a short-term sort of thinking, not saving redcliffe. Ending the blight is about protecting ferelden, and ensuring her prosperity. My warden had his sights set on ruling. What use is their being king of a barren wasteland? No sense ruling a nation if all your subjects are dead.

#36
ReinaHW

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I'm usually on the side of good in games that have that, female character of course. When I can force myself to play as male and not feel sick to my stomach, I play as evil, or just a general nasty male character.

For some reason that seems to fit for a male character, quite odd.

#37
Dtelm

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Whoa! Some serious negativity towards the male species in this thread.

I sense a series of failed relationships, and deep seated memories of having ponytails pulled by boys in elementary school.
We aren't all evil, I swear!

Modifié par Dtelm, 04 août 2010 - 09:28 .


#38
Northern Sun

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The Chantry would probably consider my Hawke "evil", since I'm planning to kick the templars out of Kirkwall and improve the lot of mages. I'd also get a lot of the more conservative nobles calling me evil since lands would be given to elves(heck, if there's a female elven LI I'd make her queen of the united Free Marches).

#39
Sable Rhapsody

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Saibh wrote...

I still think that Jade Empire probably allows you to be your evillest of any BioWare game. I mean, you can do some pretty damn sadistic things, which is especially ironic, considering "Closed Fist" was supposed to be like a proto-Renegade, not "complete psychopath".

My memory of KOTOR2 is better than my memory of JE, so I'm remembering a lot of smaller instances in the former where you can be a dick. My memory is hazy about how many little opportunities are presented for evil in JE.


I'd say that JE allows you to be evillest in the endgame (god, the evil endgame is fun), and there are some pretty sadistic opportunities in the main campaign.  But they're of the "beat the puppy, slit the child's throat, murder innocents" sort of sadistic and not KOTOR2's more subtle, insidious evil.  I prefer the latter in any kind of fiction, which is probably why JE's Closed Fist didn't do it for me.  It was a good concept, and it was supposed to be more Renegade than evil, but as far as I can remember it just came off as plain brutal evil.

ReinaHW wrote...

I'm usually on the side of good in games that have that, female character of course. When I can force myself to play as male and not feel sick to my stomach, I play as evil, or just a general nasty male character.
For some reason that seems to fit for a male character, quite odd.


Dtelm wrote...

Whoa! Some serious negativity towards the male species in this thread.

I sense a series of failed relationships, and deep seated memories of having ponytails pulled by boys in elementary school.
We aren't all evil, I swear!

Hey, I like dudes.  Dudes are cool :lol: *shrug*  I guess it depends on individual style.  I used to have the same block about playing male characters.  Then I played male Revan and loved the ability to fluster Bastila.  My NWN OC character was also male.  And so was the Nameless One, and they both turned out Chaotic Good.  Go figure.

Modifié par Sable Rhapsody, 04 août 2010 - 09:34 .


#40
ReinaHW

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After almost three decades of suffering male characters in games and the usual 'Me man thump chest, me man be hero!' stereotypes from developers, I've become pretty sick to death of them and yearn for more gender choice in games.

Having to also endure years of manly chest thumping throughout my childhood and well in my adult years hasn't helped in wanting to play as male characters anymore either.

Dtelm wrote...

Whoa! Some serious negativity towards the male species in this thread.

I sense a series of failed relationships, and deep seated memories of having ponytails pulled by boys in elementary school.
We aren't all evil, I swear!


Naw, just something a little more personal than any of that.  And I can't go into it.

Modifié par ReinaHW, 04 août 2010 - 09:34 .


#41
Legion 2.5

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I'll save at the beginning of the game just to try it out differently for that same profile.

#42
captain.subtle

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kindly explain to me how :



Evil == Cool....

#43
AlanC9

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Sylvius the Mad wrote...

But if you die trying to save Redcliffe, the Blight overwhelms Ferelden.  That's not better.

Sten is right.  Saving Redcliffe is reckless and selfish.


Reckless, perhaps. But not necessarily selfish. The reputation of the Wardens is a component of power, and restoring it is something the Wardens need to do. Though with only two Wardens left this probably should be in the "Someday" file.

#44
C9316

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captain.subtle wrote...

kindly explain to me how :

Evil == Cool....

In most Bioware games Evil == Douchebag.

#45
Guest_mochen_*

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Evil girls are the coolest

#46
captain.subtle

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Sylvius the Mad wrote...


Sten is right.  Saving Redcliffe is reckless and selfish.


Sten can be a Short-sighted idiot, even being ultra-cool in general.

#47
Noir201

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Bad/Evil girls i love, don't get me wrong, good girl are fine, but bad girls have more fun :D

#48
Sable Rhapsody

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mochen wrote...

Evil girls are the coolest


Agreed.  I think I'm going to aspire for my Hawke to be like Azula.  So.  Much.  Win.

C9316 wrote...

captain.subtle wrote...

kindly explain to me how :

Evil == Cool....

In most Bioware games Evil == Douchebag.


Very true.  Most BioWare evil tends to be along the lines of Stupid Evil or Chaotic Stupid, though ME and DA have gotten marginally better about it.  But Obsidian...oh, Obsidian :devil:

#49
Dtelm

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Subtle, calculated evil has its appeal, but typically the only evil you are allowed is "You seem like a nice and otherwise reasonable guy, I'm going to kill you"



I'd like to see more moral diliminas. Theres two sides to that. The first is what every developer and the mother says they've managed to create. Situations where you arent sure what is the right thing to do. Sometimes that happens, but its hard. And ussually one way seems more right than the other, or less wrong, if you prefer.



I'd like to see some situations where the right thing to do is very clear. However, there are very clear consequences that make the alternative rather attractive. Thats a moral dilemnia!

Or like. Do I save the bus full of blind, starving, deaf dumb and crippled orphans? Or my companion?

#50
captain.subtle

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Sable Rhapsody wrote...

Very true.  Most BioWare evil tends to be along the lines of Stupid Evil or Chaotic Stupid, though ME and DA have gotten marginally better about it.  But Obsidian...oh, Obsidian :devil:



:D:D:D:D:D

But I respectfully disagree....

Dtelm wrote...
 Do I save the bus full of blind, starving, deaf dumb and crippled orphans? Or my companion?


IMHO

If its an OR its not a dilemma as you point out that the correct thing is clearly represented.

A true dilemma would be when you have to save One companion or the other....

Or a Bus full of Healthy children with future... (sorry, I do feel bad)....

:sick:

Modifié par captain.subtle, 04 août 2010 - 09:52 .