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Good or Evil? (Champion of Kirkwall)


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#176
Niten Ryu

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Lintanis wrote...
Well the decisions you make in DA2 will have more immediate effect so hopefully rather then wait for an epilogue to let you know what happened you will find out sooner so you could have the chance to fail this time around :)


Yeah, failure would be good but unfortunately financial reasons make sure that failure is not an option in modern game design. Development team can't even make encounters harder for making a bad choice for the same reason. Thus choices only mean something in roleplaying context. In more linear games you don't even get that option, but hopefully Dragon Age 2 still allow some choices.

#177
Anarya

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Niten Ryu wrote...

Lintanis wrote...
Well the decisions you make in DA2 will have more immediate effect so hopefully rather then wait for an epilogue to let you know what happened you will find out sooner so you could have the chance to fail this time around :)


Yeah, failure would be good but unfortunately financial reasons make sure that failure is not an option in modern game design. Development team can't even make encounters harder for making a bad choice for the same reason. Thus choices only mean something in roleplaying context. In more linear games you don't even get that option, but hopefully Dragon Age 2 still allow some choices.


Your avatar is cracking me up. Looks like a painted Genlock! Sex-ay!! :D

#178
Lintanis

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Heavenblade wrote...

Time to inject some life into the stale morality debate.

My Hawke will be beyond good and evil and possessed by an emotional stoicism demon. He adheres to the Ultraviolet and Infrared morality spectrum. He secretly plans his ascension to godhood via a torrent of blood and rainbows. Orphans will cry with joy and terror as they claw their own eyes out and enjoy delicious candy. His actions will be so incomprehensible that merely witnessing them causes animals to commit mass suicide and his companions to lose and gain multiple approval points before finally the approval bar disappears entirely after they tear their own hair out and chant mad songs in language long forgotten. It shall be called The Chant of Sight.

He will be known only as "The Champion of Kirkwall" in the future in order to not draw his attention, and dreams deep beneath the Free Marches where he plays with the inhabitants of the world for his own amusement, culminating in him telling some mages about some awesome golden city that he dreamed about that was full of beautiful women and riches and the secret password needed to get in without causing a disaster. These Mages have terrible memory and never write anything down.

This is the Story of The Champion of Kirkwall (Whose name is too sacred and powerful to repeat.)


Someone has been on the strong cheese or too much lyrium  :o:D

#179
captain.subtle

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Anarya wrote..

Your avatar is cracking me up. Looks like a painted Genlock! Sex-ay!! :D


Ears..... Sharlock?

#180
Lintanis

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just hope there is a shown difference between being kind and cruel :)

#181
Talogrungi

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My first playthrough will be my "consider every decision, and do what I think is right" rather than "gogo blue/red text".

#182
Lintanis

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Talogrungi wrote...

My first playthrough will be my "consider every decision, and do what I think is right" rather than "gogo blue/red text".


Dont think we be getting any colour coded text since there is no good/evil level :)

#183
Reaverwind

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I'd really like to see Bioware implement some truly morally gray decision-making, where choices have long-reaching consequences realised in-game. There were very few choices like that in DA:O, with most of them being blatently black & white and hving little impact beyond the epilogue. Having choices default to some arbitrary aligment system is overly simplistic and quite frankly, getting quite stale.

#184
ErichHartmann

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Good and evil bore me. I try to remain morally gray as possible. Help a hungry peasant one day and assassinate a noble the next. Don't want to be bound by any sense of moral superiority or evil depravity.

#185
Lintanis

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Reaverwind wrote...

I'd really like to see Bioware implement some truly morally gray decision-making, where choices have long-reaching consequences realised in-game. There were very few choices like that in DA:O, with most of them being blatently black & white and hving little impact beyond the epilogue. Having choices default to some arbitrary aligment system is overly simplistic and quite frankly, getting quite stale.


Has been said you wont have to wait for the epilogue to see the results of your actions so be interesting how they implement it in to the game and how the decisions that get imported from origins have an effect :wizard:

#186
Nyaore

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I'll play my character based upon whatever personality and motivations I've given them, not based upon some black and white sense of morality. I prefer characters that are a mixture of both sides, though that admittedly often lean further towards being 'good' than 'evil'.

#187
LobselVith8

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Lintanis wrote...

 "The player decides whether Hawke is a kind ruler or an unscrupulous despot. He's called Champion - the question is: 'By whom?'" [GameStar Sept 2010 article] :devil:


Not an issue or good or evil for me, I want to be a Champion for the mages, defeat the templars, and crush the Chantry.

#188
marshalleck

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I hate "stupid evil" as much as I hate "stupid good."

Killing characters randomly for lulz doesn't appeal to me. I tend to play more of the malefactor style. I'll kill characters if they impede my goal. I'll keep them alive if they can be used. Quite often I wind up unintentionally playing the "good" guy, because writers never seem to take the manipulative-schemer angle into consideration--i.e., save the villagers because they can be used to leverage the local lord or prevailing power structure to act in my favor. So I guess while I may do a few "good" things, it's never for altruistic reasons.

Having said that, it's impossible for me to say whose cause my Hawke will champion. I know next to nothing about the main conflict in DA2.

Modifié par marshalleck, 21 septembre 2010 - 10:16 .


#189
Heavenblade

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In my experience, you can find a good reason to kill just about anyone.

#190
marshalleck

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Heavenblade wrote...

In my experience, you can find a good reason to kill just about anyone.

True, but why needlessly waste potential resources?

Even nearly-useless Alistair had his moments. :D

Modifié par marshalleck, 21 septembre 2010 - 10:22 .


#191
Reaverwind

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Lintanis wrote...

Reaverwind wrote...

I'd really like to see Bioware implement some truly morally gray decision-making, where choices have long-reaching consequences realised in-game. There were very few choices like that in DA:O, with most of them being blatently black & white and hving little impact beyond the epilogue. Having choices default to some arbitrary aligment system is overly simplistic and quite frankly, getting quite stale.


Has been said you wont have to wait for the epilogue to see the results of your actions so be interesting how they implement it in to the game and how the decisions that get imported from origins have an effect :wizard:



We'll see. Right now, that Gamestar article doesn't have me holding my breath about the choices presented to the player. Decide if you're a kindly ruler or despotic tyrant? Really? I'll pass.

#192
dirtsa90

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My Hawke will be "good" in general, but she won't really care much about rules and will very likely steal/loot everything "she" can get her hands on.

It's only for the greater good...

<_<

>_>

like being able to afford a new staff.

#193
Razored1313

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i will play (forgive the fable refrence) corrupt good, i will help people out as long as it doesn't effect me in any way, if it does, then i will do whatever option best benefits me.

#194
Guest_simfamUP_*

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I wouldn't mind being evil. But I couldn't be a bastard to old people or little kids.



Kid: "Please master Hawke, I'm cold, hungry, I have no home, and my family don't want me"

Hawke: *Kick to the face* "F*ck you".



That kind of thing I couldn't do...And also with Animals, I can't hurt animals. :P


#195
Neleothesze

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marshalleck wrote...
I hate "stupid evil" as much as I hate "stupid good."
Killing characters randomly for lulz doesn't appeal to me. I tend to play more of the malefactor style. I'll kill characters if they impede my goal. I'll keep them alive if they can be used. Quite often I wind up unintentionally playing the "good" guy, because writers never seem to take the manipulative-schemer angle into consideration--i.e., save the villagers because they can be used to leverage the local lord or prevailing power structure to act in my favor. So I guess while I may do a few "good" things, it's never for altruistic reasons.

Precisely...and stamping an avatar with a good or evil label is pretty silly considering that they don't even have the olden days "alignment" paths ... my character would have been chaotic neutral.
"Chaotic Neutral aka the "Anarchist" [...] A character of this alignment is an individualist who follows his or her
own heart, and generally shirks rules and traditions.[...] it is their own freedom that comes first. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. Their methods of achieving that goal are often disorganised, unorthodox, or entirely unpredictable."

I admit... On my first playthrough I only went to the Circle of Magi to get lyrium because I hoped ****y Isolde would get herself killed in the meantime. I was very disappointed when ... even with the Fade delay... they were all still alive and well and I later found out that my choice was the "best" of them all :|

And that's how in DA:O and ME my character's choices fell under good and paragon most of the time... meh.
And of course... nowadays metagaming is a huge factor :-s

 Hawke : Fine, I shall save your worthless little village because my little sister Bethany --powerfull mage *hint hint* -- started crying when she saw the corpses and if she warms up to me a little more she will teach me how to blow up the next village with an impressive boom. ... or they might live. If the game implements paying taxes. 20g/month per village if the game spans a decade is not bad... not bad at all.

 Hawke (20 minutes later ) On the other hand... You there... you don't look important enough to affect the epilogue. And your sword looks shiny. You die.

Modifié par Indolence, 22 septembre 2010 - 09:57 .


#196
dirtsa90

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I always end up with the "chaotic good" alignment in my RPG games also known as "the rebel". I'll always try to help others, especially the little people, but I'll do it my way. My characters will happily cheat, lie, kill or manipulate everyone around them if they think it's necessary. Image IPB

#197
Riona45

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My Hawke is probably going to wind up being a "Neutral Good" Guile Hero.



Incidentally my Warden could probably be most accurately pegged as Neutral Good, as well.

#198
Joshd21

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To me..this is a tough choice. You can't be morally evil all the time or good like in star wars knights of the old republic. Sometimes there is a grey area. Let's say the quest in Dragon Age Orgins about smuggling Mage Juice. You can confront the guy and not do it or do it but what laws are you really breaking...But in allister's words a blight is a perfect time for everyone one to hurt each other..or I think what he said

#199
Marhkus

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Just like in real life, I'm an ass :) If it benefits me, cool! If it doesn't, stick a fork in it ((Or sword)). But for the life of me, if they throw a kid NPC my way I just can't be evil. Just goes against my inner 'good guy fiber'.

#200
eqzitara

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Good male , evil female
.....just like real life. :innocent: