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Disabling plot helpers.


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#1
Sylvius the Mad

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I really hate plot helpers.  Those floating symbols that tell me which NPCs are quest NPCs, or those markers on my map that tell me where things are that I haven't ever seen (so why does my map know where they are?) - I hate those.

DAO had them, but it also included the option to disable them.  I never played DAO with the plot helpers turned on, and I never want to.

Assuming DA2 will include plot helpers (and I see no reason why it wouldn't given the current direction of the industry), will we still be able to turn them off?

Please say yes.  Please don't take away this feature.

#2
Lux

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Should be perfectly feasible for them to do so. :)

#3
druplesnubb

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Is there anything whatsoever even resembling the tiniest reason why they should.

edit: fixed mistake

Modifié par druplesnubb, 05 août 2010 - 01:24 .


#4
Dynamomark

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druplesnubb wrote...

Is there anything whatsoever even resembling the tiniest reason why they shouldn't?


Uhm... some people need the game to hold their hand?

#5
andar91

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Dynamomark wrote...

druplesnubb wrote...

Is there anything whatsoever even resembling the tiniest reason why they shouldn't?


Uhm... some people need the game to hold their hand?

Posted ImagePosted ImageI like to have the icons.  It cuts down on time-eating meandering around levels.  But I can see how some might find them distracting.  I don't see why they shouldn't include an option to turn them off.

#6
Lux

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druplesnubb wrote...

Is there anything whatsoever even resembling the tiniest reason why they shouldn't?


Then again, why should they bother to add this feature with "a lot" of changes being done? There's still people out there who like this feature and it's good to remind them of this.

#7
druplesnubb

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Uhm... some people need the game to hold their hand?


That's a reason to have plot helpers, not a reason to take away the option to turn them off.

Then again, why should they bother to add this feature with "a lot"
of changes being done? There's still people out there who like this
feature and it's good to remind them of this.


I thought they were basing this off the same engine as the original (considering the short production time) so it would take more work to take away the option.

Modifié par druplesnubb, 05 août 2010 - 01:22 .


#8
WingsandRings

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I like the idea of toggling it on or off depending on your preference. It caught me by surprise too, because I don't remember any past Bioware games having it (am I wrong?) and found it annoying in Oblivion because it made things so easy.

Interestingly though, I ultimately didn't mind them in DAO, maybe because the world was big and kinda looked the same in some instances? I just remember a couple of quests where you'd get some "go to this obscure and completely identical place in the Brasilian Woods and shoot off a fire arrow" thing and I'd just think "oh...sh*t" but the little indicators made it not impossible.

Modifié par WingsandRings, 05 août 2010 - 01:30 .


#9
Tinxa

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They should definitely keep the option to disable plot helpers.

I like finding my own way around. I don't know if I could have played with glaring exclamation points over NPC heads.

But it's still useful to turn them on when you need to find something you know you already went past like the tomb to assemble Topsiders honor and random places in the forest where you're supposed to fire an arrow.

#10
In Exile

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Wow, I forgot those were even in DA since it's been so long since I turned them off.

I honestly don't even know what plot helpers even looked like. I'm going to have to go back to the game now and turn them on to see what they look like and how abraisive they are.

In principle, I am opposed to them.

#11
Marbazoid

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I liked them, but only as a warning indicator so I knew who to avoid talking to. It would potentially block me from areas and side-quests if the plot progressed before I was ready.

#12
Vaeliorin

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In Exile wrote...
Wow, I forgot those were even in DA since it's been so long since I turned them off.
I honestly don't even know what plot helpers even looked like. I'm going to have to go back to the game now and turn them on to see what they look like and how abraisive they are.
In principle, I am opposed to them.

All I recall about them is white arrows on the mini-map, but I only turned them on a couple times in my first playthrough, and that was only to find things where the quest didn't give any details about where I was supposed to go (that arrow in the Brecilian Forest and the Drifter's Cache.)  I think there's supposed to be some kind of marker over quest NPC's heads, too, but I never saw it.

We had better be able to turn these off in DA2.

#13
Dynamomark

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druplesnubb wrote...

Uhm... some people need the game to hold their hand?


That's a reason to have plot helpers, not a reason to take away the option to turn them off.


You are right of course. Maybe if I change the word "some" to "most," then it could be argued that if most people need the game to hold their hand, the devs would not care enough about the option to remember to include it in DA2. Merkar was right in the above post, people do forget things. Even if they're Bioware...

#14
Merci357

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Marbazoid wrote...

I liked them, but only as a warning indicator so I knew who to avoid talking to. It would potentially block me from areas and side-quests if the plot progressed before I was ready.


That's why I like them - not as a helper, but the complete opposite. As a reminder to talk to other NPCs first, or check out another part of the map, before I have to end a specific side quest or advance the story.

#15
HighMoon

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I hope they keep the ability to hide away all the mumbo-jumbo on the screen by pressing V.

#16
elearon1

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I don't see why they'd remove the option. Keep them there for the people who like them and keep the option to turn them off for the people who don't. It would hardly make sense to remove something because a few people have philosophical problems with it - when the option exists to turn them off.



Personally I hate it when a game doesn't have plot helpers, because I don't want to waste my time running through town talking to every joe until I finally locate who I'm looking for; or scour every foot of forest over and over trying to find some gravestone. I am perfectly happy exploring in game - in fact I rarely leave a corner of the map untouched - but I do not want to have to draw maps on school paper to keep track of where npcs and the like are. When I want to explore, I do, when I want to move the story forward I do, and I see no reason why either one should be made more difficult than it needs to be.



Also, some people don't have hours and hours of time to sit down and play a game at a stretch - so they want the time they do have to be productive, not slow and frustrating.




#17
Sylvius the Mad

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Vaeliorin wrote...

I think there's supposed to be some kind of marker over quest NPC's heads, too, but I never saw it.

It's a floating exclamation point (I saw it in a speed run gameplay video).