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Old School Vanguard - Singularity Vanguard/Shotgun Adept


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#1
Arhka

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My attempt in reproducing the Vanguard w/ Singularity from Mass Effect 1, into the new abilities of Mass Effect 2. It worked better than I thought it would, and even though it's played a little bit differently from the ME1 Vanguard, it's core purpose is still the same. Get in close, take punishment, and deal it right back with a shotgun to the face. If anyone wants the build ,I'll post it as well.

Recent updates:
8/11/2010-Posted on Unity Strategy Forums.
8/10/2010 - Prometheus Video up.


NOTE: New Videos may be of low quality until processing(30-60 mins. completes) 

Video./MSV Strontium Mule
Escape from Prometheus Station

BUILD EDIT: To alleviate mod concerns, here is the build I am using.

Shepard
Heavy Singularity
Heavy Warp
Heavy Barrier
Pull Field
Nemesis
Throw(Rank 1)

Kestrel Helmet
Kestrel Shoulder Guards
Kestrel Torso Sheath
Off Hand Ammo Pack
Stimulator Conduits

Eviscerator Shotgun
Locust SMG
Phalanx Heavy Pistol
Arc Projector

Garrus
Concussive Shot(Rank 2)
Overload(Rank 3)
Turian Renegade
Squad Armor Piercing Ammo

Mantis/Incisor Sniper Rifle
Vindicator Battle Rifle

Tali
Attack Drone
Quarian Mechanic
Area Drain

Geth Plasma Shotgun
Phalanx Heavy Pistol

EDIT: I know the GPS is out, and would help this greatly, but I'm sticking with previous shotguns for the challenge and  my own enjoyment. However, later I may do a video for it.

Modifié par Arhka, 11 août 2010 - 01:38 .


#2
Simbacca

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Nice, always thought about building one of these (though I do love the new Vanguards too). When you mentioned the GPS potentially taking the challenge from your current project in the other thread, I thought you were taking about its range and your Shotgun Engineer. And you're right, the GPS would of make this Barrier Adept even nuttier with it's charged shot.

Btw, that mission would of been easier with Squad Incendiary instead of Squad AP. The fire panicing who you and your allies shoot would of saved you tons of damage and kept you out of cover a little more. I know Garrus can have both ammo and area overload, but I've always found that one squad incendiary squaddie + one area defense stripping squaddie superior versus shielded organics (Blue Suns) and barriered organics (Collectors) than two area defense stripping squaddies.  The free crowd control is that valuable.  Besides, shotguns already rape shields and barriers.

Modifié par Simbacca, 05 août 2010 - 02:47 .


#3
Arhka

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I just like having Garrus and Tali around for story purposes. And he's the only sniper that can provide me with an ammo power without me having to give up barrier. I could load up on Grunt or Jack instead of Tali, but again, it comes down to personal preference. Glad for the response though.

#4
Bozorgmehr

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Arhka wrote...

My attempt in reproducing the Vanguard w/ Singularity from Mass Effect 1, into the new abilities of Mass Effect 2. It worked better than I thought it would, and even though it's played a little bit differently from the ME1 Vanguard, it's core purpose is still the same. Get in close, take punishment, and deal it right back with a shotgun to the face. If anyone wants the build ,I'll post it as well.

Video.

EDIT: I know the GPS is out, and would help this greatly, but I'm sticking with previous shotguns for the challenge and  my own enjoyment. However, later I may do a video for it.


Nice vid Arhka, good to see a fellow SG Adept ;)

I'm playing pc so I don't know much about modding the 360, but it can be done

I'm having a blast with my Claymore Adept - this beast (though unfortunately not meant to use by Adepts) really shines on an aggressive Adept, you can use biotics between the reload animation without slowing down the rate of fire. Here's a link to show what a Claymore Adept can do :devil: You handle the shotty well on your Adept, might give the Claymore a try.

#5
Arhka

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Bozorgmehr wrote...


Nice vid Arhka, good to see a fellow SG Adept;)

I'm playing pc so I don't know much about modding the 360, but it can be done

I'm having a blast with my Claymore Adept - this beast (though unfortunately not meant to use by Adepts) really shines on an aggressive Adept, you can use biotics between the reload animation without slowing down the rate of fire. Here's a link to show what a Claymore Adept can do :devil: You handle the shotty well on your Adept, might give the Claymore a try.



Thanks for the input. What do you think of the GPS as a substitute for the Claymore, would it still work like your style?

#6
Simbacca

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Arhka wrote...

I just like having Garrus and Tali around for story purposes. And he's the only sniper that can provide me with an ammo power without me having to give up barrier. I could load up on Grunt or Jack instead of Tali, but again, it comes down to personal preference. Glad for the response though.


Forgive me, with my obsessive number crunching ways, I always forget that many people choose to bring certain squadmates along because they actually like them.  You know, like actually RP in an RPG.  I also wanted to try playing that way, but the numbers pull me back in. :P

This is a great experiment though, I like your old school Vanguard!

#7
Bozorgmehr

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Arhka wrote...

Thanks for the input. What do you think of the GPS as a substitute for the Claymore, would it still work like your style?


Have to try the GPS first, but I don't think its a good gun for a Vanguard or an Adept fighting at the vanguard. You'll need to fire fast and the GPS only inflicts massive damage when its fully charged. It should be a great weapon for an Infiltrator though; Cloak > charge GPS > at the same time you move in on a target > and fire away :)

It does seems do perform reasonably well at range, it could still be worth something for an Adept.

#8
Simbacca

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Bozorgmehr wrote...

Arhka wrote...

Thanks for the input. What do you think of the GPS as a substitute for the Claymore, would it still work like your style?


Have to try the GPS first, but I don't think its a good gun for a Vanguard or an Adept fighting at the vanguard. You'll need to fire fast and the GPS only inflicts massive damage when its fully charged. It should be a great weapon for an Infiltrator though; charge GPS > Cloak > and fire away :)

It does seems do perform reasonably well at range, it could still be worth something for an Adept.


FTFY.

From what I hear, charging the GPS counts as an de-Cloaking action.  I haven't had a chance to try it myself, but this is what some other forum members have said in other threads about the Firepower pack.

#9
Bozorgmehr

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Simbacca wrote...

Bozorgmehr wrote...

Arhka wrote...

Thanks for the input. What do you think of the GPS as a substitute for the Claymore, would it still work like your style?


Have to try the GPS first, but I don't think its a good gun for a Vanguard or an Adept fighting at the vanguard. You'll need to fire fast and the GPS only inflicts massive damage when its fully charged. It should be a great weapon for an Infiltrator though; charge GPS > Cloak > and fire away :)

It does seems do perform reasonably well at range, it could still be worth something for an Adept.


FTFY.

From what I hear, charging the GPS counts as an de-Cloaking action.  I haven't had a chance to try it myself, but this is what some other forum members have said in other threads about the Firepower pack.


Damn, thats bad news. I was looking forward to start a new SG (bonus weapon) Infiltrator game. Never knew there were weapons that could uncloak you when using them. Gonna try tonight and see what hapens.

#10
OniGanon

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In case you missed it, he modified your quote. You can use charge shots with Cloak, you just need to start the charge-up before cloaking.

It's more like: break cover > start charge > cloak > sprint > fire! > punch! > fire again (if necessary)!

Anyway, people seem to be dimissing the damage of uncharged shots. That's a mistake. One uncharged shot will completely strip the shields of a standard enemy from like 15m away. Another shot will kill them. An uncharged shot is similar to the damage of 1 Mantis, 3 Carnifex or 5 Mattock shots.

Modifié par OniGanon, 05 août 2010 - 07:46 .


#11
Bozorgmehr

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OniGanon wrote...

In case you missed it, he modified your quote. You can use charge shots with Cloak, you just need to start the charge-up before cloaking.

It's more like: break cover > start charge > cloak > sprint > fire! > punch! > fire again (if necessary)!


I did missed it :pinched: thanks, but I still find it hard to believe charging the GPS when being Cloaked will uncloak you - I mean what's the point of this crap anyway?

Anyway, people seem to be dimissing the damage of uncharged shots. That's a mistake. One uncharged shot will completely strip the shields of a standard enemy from like 15m away. Another shot will kill them. An uncharged shot is similar to the damage of 1 Mantis, 3 Carnifex or 5 Mattock shots.


Stripping defenses is what guns are for, at least when playing a caster class. With defenses removed tech and biotic powers will finish them - seems like this new shotty will do just fine and if what you're saying is true; it still does good damage at medium range - something the other shotties are lacking. Overall an interesting new weapon :)

#12
Arhka

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Any one have any DPS numbers for the Geth Plasma Shotgun? I wonder if it beats out the Scimitar in taking down defenses.

Random thought: I wish all the shotguns could charge up like the GPS, it would be a very interesting way to put in Carnage in ME3. They could probably implement weapon talents into a alternate action while using the gun. Overkill & Marksman could be activated while pulling the trigger while reloading, and Sniper Rifles could work the same as Carnage(see above) Where is the suggestion thread?

Modifié par Arhka, 05 août 2010 - 08:17 .


#13
Simbacca

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OniGanon wrote...

...Anyway, people seem to be dimissing the damage of uncharged shots. That's a mistake. One uncharged shot will completely strip the shields of a standard enemy from like 15m away...


I've noticed that too, but a shotgun with the feature to power up before shooting is still novel.  Yeah, the fact that one uncharged shot will completely strip shields from 15m away was exactly my biggest point and surprise in my big firepower pack weapons write-up in that thread yesterday morning.  Must be heaven for an Adept.

Modifié par Simbacca, 05 août 2010 - 08:17 .


#14
OniGanon

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Arhka wrote...
Any one have any DPS numbers for the Geth Plasma Shotgun? I wonder if it beats out the Scimitar in taking down defenses.


The Scimitar is still better at stripping defenses from multiple enemies at close range, due to the higher fire rate and more shots per clip. The GPS's utility in stripping shields comes from the extra range, not so much the dps.

#15
Arhka

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Will take a second look at the Scimitar then. Used Eviscerator for maximum damage, but the rapid fire can come in handy when setting up warp explosions. Not sure if that would solicit as ME1 Vanguard, but will try regardless. Also making video to add to this thread soon.

#16
Simbacca

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Until I watched your video, I never realized ME2 could be bloody!  Maybe it's because in my playthroughs, I've always watched my organic enemies burn or shatter.  Well other than sniper headshots, but never that close with a shotugn.  I may just have to plan a build with Tungsten ammo after all :devil:, maybe on my Sentinel

Modifié par Simbacca, 06 août 2010 - 06:50 .


#17
Arhka

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Build is posted by request of Pacifien. Also, new video coming within the week.

#18
JaegerBane

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OniGanon wrote...

Arhka wrote...
Any one have any DPS numbers for the Geth Plasma Shotgun? I wonder if it beats out the Scimitar in taking down defenses.


The Scimitar is still better at stripping defenses from multiple enemies at close range, due to the higher fire rate and more shots per clip. The GPS's utility in stripping shields comes from the extra range, not so much the dps.


That's been my experience. Ultimately, I think it depends on what you intend to be using a shotty for. The Scimitar is still the better option for the traditional shotgun role... while the GPS is a better option if you want an all-round weapon to sit in the shotgun slot.

#19
Arhka

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Updated with new video from Overlord DLC.

#20
Bozorgmehr

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Arhka wrote...

Updated with new video from Overlord DLC.


Nice run, love that part of the Overlord mission!

I see you've given Tali the new GPS but you're still using Evi - great gun, but GPS is very good vs Geth. I always switch to Energy Drain fighting Geth - very useful to keep your shields up; though you prove that Barrier can be used well too.

Tumbs up for the gameplay. You hardly had to pause the game - only when you're using a power that's not on a hotkey. I play on pc, so I can use 8 hotkeys instead of 3(?) on 360. Pausing can be helpful, but it doesn't look nice when watching. Well done Arhka, keep 'm coming.

#21
NICKjnp

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What do you use to record your gameplay?

#22
Arhka

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I use a Sony Handycam connected to my Xbox 360 and TV w/a myriad of cables. Found the resolution problem though, just youtube's processing taking a while.

#23
Cypher0020

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sweet. will give this a roll... may have to sub for some dlc parts I don't have...but I can't wait to try out that new shotgun...

#24
Arhka

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Moved to Unity Strategy Forums

#25
IMNWME

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Interesting. I'm gonna try using Improved GSB with my Infiltrator like Immunity in ME1 and run around with the Shuriken just from watching this.

Edit: Okay, nevermind, I tried using Improved GSB with the Geth shotty first, and holy crap, it's effective.  Maybe because it's mid-late game and I have all upgrades, but my Infiltrator is seriously just running from enemy to enemy and blasting them in the face using GSB like a Sentinel.  Kudos on discovering how to effectively use the bonus protection powers with the Shotgun... I'm liking the GSB equivalent on the Infiltrator.

Modifié par IMNWME, 11 août 2010 - 12:35 .