best crafted armor recommended
#1
Posté 05 août 2010 - 10:19
I'm playing a gish, he's about level 14 so far, and I'm thinking in crafting the best armor possible for him, as he is bladesinger he will be able to wear light armor without ASF next level.
So it will be a mithral breast plate of course, it's about the enchant slots what I have some doubts.
- First of all: either +5 armor bonus, or I'd better go with +8 bracers, wich in the end is more armor, I guess second, son no armor bonus as an armor slot
- Fortified armor, looks like a must for me, no crits and sneak attack, this is the only one see more clearly.
- Besides that, what should I do?, elemental protection?, Fire and electric maybe ?, some other think?,
Is there any protection agains magic o energy? this
Invulnerable armor recipe It's said to be broken in the wikia, and anyway it's looks like pretty much the same as stoneskin, isn't it?
Any help is very well received.
Regarding the weapon I've crafted a +5 holy axiomatic, because I guess most of the enemys are either evil or chaotic (or even both),and 2D6 is double better than 1D6 elemental, did I do right? is there any other combination worthy?
I'm pretty much soloing, so I have some spare jewels and materials.
Thanks in advance for your help and advice
Regards.
#2
Posté 06 août 2010 - 12:27
I like making fortified armor, leaving a slot or two open, and then upgrading it in MotB. Sometimes I add acid immunity, seems like a common type of damage. I am not sure fire resistance will be useful for your purposes. Fire resistance might be worth it if you're playing with Qara on hardcore difficulty and have low reflex saves. But you're going solo and playing bladesinger, so... A lot of fire and electric damage in the game can be avoided with reflex saves. Sonic damage... not much of that in the game. So acid resistance seems like a first logical choice.
There is no protection against magic and divine in the game.
I am a fan of 2d6 vs evil weapon. You're right, a lot of evil enemies, but more importantly, a lot of evil bosses in the game. Also, it's worth making it out of cold iron or alchemical silver. You never know when you gonna meet a demon or a vampire. Making an iron weapon is a waste.
Modifié par Dynamomark, 06 août 2010 - 12:28 .
#3
Posté 06 août 2010 - 01:57
Dynamomark wrote...
I like making fortified armor, leaving a slot or two open, and then upgrading it in MotB.
There's no need to do that. You can only use up 3 slots in the OC, but once you have a crafter that has become Epic in MotB you'll gain an extra enchantment slot. You might have to wait awhile before you can upgrade but that shouldn't take very long.
#4
Posté 06 août 2010 - 02:08
#5
Posté 06 août 2010 - 03:08
¿Any recommendations for those two slots?
#6
Posté 06 août 2010 - 04:35
Renick wrote...
Thanks to both of you, so fortified will be the first, and acid after, still one free slot while in the OC, and another one in MoTB.
¿Any recommendations for those two slots?
A bonus vs. evil would be a good choice, there's lots of that type of creature in the game. I also like Vampiric Regeneration, or whatever it's called. Personally I wouldn't even bother with crafting at all, it makes the game too easy having all sorts of uber items. You come across plenty of good stuff just by exploring, there's really no need for crafting in the game.
#7
Posté 06 août 2010 - 06:40
next level I will be able to wear mithral breastplate without ASF.
Vampiric regeneration sounds good, how it works? one "sucking" for every hit, or just one for round?
I have a ring of regeneration +4, will they stack?
Thanks for your comments
#8
Posté 06 août 2010 - 11:18
Renick wrote...
Thanks to both of you, so fortified will be the first, and acid after, still one free slot while in the OC, and another one in MoTB.
¿Any recommendations for those two slots?
Seems like you're forgetting something.
AC Bonus anyone?
There are much better things to put on your wrists.
Modifié par I_Raps, 06 août 2010 - 11:20 .
#9
Posté 08 août 2010 - 10:16
I_Raps wrote...
Seems like you're forgetting something.
AC Bonus anyone?
There are much better things to put on your wrists.
Well I haven't, actually I thought about that, but max AC bonus is +5, and I have crafted +8 Bracers, so I would need something on my wrists that brings more than +3AC in order to use the armor slot for AC, so far I haven't found anything like that (I'm level 17 currently),
Are there such things ??
#10
Posté 08 août 2010 - 11:57
Aside from the +8 bracers, I don't think there is anything you could wear on your arms/hands that would give you more than 1 or 2 AC.
#11
Posté 09 août 2010 - 01:30
Modifié par I_Raps, 09 août 2010 - 01:31 .
#12
Posté 09 août 2010 - 11:47
I_Raps wrote...
You can buy some bracers that give +4 AC and Haste 4 times a day. Bracers of Dexterity can also be more useful depending on your build. And MOTB raises the ante considerably (Regeneration 8 for example).
That sounds good, bracers of dexterty, I would need a +8 at leats , and I havent find that good,
Regeneration 8 sounds great as well, anyway in Motb, I will have another extra free slot in every item, so eventually I can always ad +AC to the Armor later...,
#13
Posté 09 août 2010 - 04:20
Dynamomark wrote...
I tested vampiric regeneration a long time ago and don't remember what I found out. I think my conclusion was that only one hit per counted for vampiric regeneration. I could be wrong though. It will "stack" with the ring of regeneration.
I'm pretty sure it's once per round. There was a discussion about it awhile back and that was the consensus that came up, as I recall.
#14
Posté 12 août 2010 - 04:49
For soloing as much as possible, you will want to think through your gear. Most equipment slots can be used for more than one purpose, and equipment can be found, purchased, or crafted for those purposes. For example,
there are much better things to put on your hands/wrists than Bracers of AC+8. That slot can also be filled with Bracers of Dexterity (at least one available set includes Haste), Gauntlets of Strength, and oodles of monkish Gloves, many of which include feats or specialized damage. I currently have Greater Gloves of Concentration for combat... Artificer, Appraisal and Rogue for tasks....
If you rely upon DEX to avoid blows, hit an enemy (Weapon Finesse), jump over obstacles, etc., then using the belt slot for a Girdle of Dexterity is the best option. That creation includes a continuous Freedom of Movement spell as a bonus. It is far more fun to watch Lorne caught in a Greased Web than to watch your own character trapped in place and pounded like a tent peg.
A nice mithril breastplate... only 15 pounds!!!...+5, Fortified, Hasty. By putting Haste on the armor, I leave the feet free for Boots of Striding. Haste is invaluable. I don't bother with elemental resistances or spell resistance (my drow can avoid almost anything). There are rings of universal saves up to +3 in the game and a Ring of Improved Evasion. I'd rather not be hit at all than have to absorb damage. Furthermore, you have to protect against ALL the elemental sources (I'm thinking of one battle with 5 golems). It is best not to be wherever the blow is landing.
If you are a spellcaster, you will need to craft the headband +8 (wizard), cloak +8 (bard/sorcerer) or necklace +8 (cleric/druid), whichever characteristic is required. The other 2 slots are then available for goodies. Even if CHA isn't a primary stat for your character, you might want to consider having that cloak in your pack. It is a gorgeous purple... and helps with all those conversations when a spot of Bluff or Diplomacy can open the dialogue options. It is also pretty much a requirement to get the Master Orator feat, since there are so many rolls.
I don't bother crafting rings with more spell slots... the most useful spells are higher level, and there are more good rings in the game than ring slots.
Weapons? I like dual-wielding rapiers or short swords. Because I'm not strong and fighterly, I prefer weapons that can deal extra types of damage on hit. I have one pair of weapons, cold iron and alchemical silver, for dealing with outsiders. The second pair is admantine, for cutting through anything. The third pair (I did say that I liked crafting!) is for dealing with undead. All 6 weapons are Holy. As soon as I can, I put Disruption on a pair of weapons... too many undead in this game. You may want to save your blue diamonds for this last pair, just because these enemies are a swarming menace, and the sooner you take them down the better. If it takes a couple extra blows to hit an orc, it isn't as much a problem as facing a Dread Wraith or Reaver and dieing because you didn't land a blow in time. The regular weapons ought to have electric and acid damage, since several enemies are invulnerable to fire and cold. The recipe for sonic damage is Star Sapphire, Weak Power, Sound Burst or B's Horn... however, I'm not sure if that works in an unmodded game.
Pair 1...Cold Iron/Alchemical Silver...+3 or +4, Holy, Axiomatic/Chaotic
Pair 2...Admantine...+3 or +4, Holy, Acid/Electric
Pair 3...Admantine...+5, Holy, Disruption
BTW, I have Grobnar make the armor and Neeshka make the weapons. You can find good weapons in the game, but many have stuff taking up the slots so that you can't improve them.
If you have both of the special merchant feats, you get access to their gear lists. Many of the items are things we can not craft within the game as is. They include spells or feats as well as interesting tales about the previous wearers. Some are not worth their price, others might justfeel RIGHT for your character... and still others give us ideas for our own gear with our own names and history. We are heroes, too!
When I craft something special, I can name it using basic html. There are dozens of colors available (I think the file is colors.2da) and the font can be bolded or italicized or both. I use bold for armor and italics for weapons, especially zippy ones.
For people who REALLY like crafting, I heartily recommend The Complete Craftsman (hundreds of recipes, truly spiffy Masterwork items, and the ability to put enchantments on anything that doesn't get out of the way) combined with cdaulepp's "Random Loot Generator" so that you have more stuff to put enchantments upon. Together they have yielded hours of fun making very unique items. They don't have to be over-powered, just interesting. Even the ability to name all your gear can help with personalizing your characters. Myrellandr'a's Memory-Keeper sounds a lot more interesting than Headband of Intellect +8!
Carolly
Modifié par hauksdottir, 12 août 2010 - 04:55 .





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