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lack of owning buildings and land? Dissuasion


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6 réponses à ce sujet

#1
bzald

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true im not that far into the game but
did not see any property for sell yet, at redcliff right now in the
story but i was wondering how hard or eazy would it be too make
player controlled assets like housing etc.

since im a mage i
would like to have a mage keep something similar grey warden keep in
the download area i just like to start the dissuasion on that.

#2
Adinos

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I would find this more useful in a community-made adventure - maybe a bit more open-ended, where a stronghold or something like that makes sense as the "base of operations". In DA:O, you are essentially traveling all over and fighting a war - a stationary "home base" does not really work that well in that scenario.

#3
Cador

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hmm wardens keep?

didn´t buy it, but i think that it is your "home base"

#4
bzald

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Adinos wrote...

I would find this more useful in a community-made adventure - maybe a bit more open-ended, where a stronghold or something like that makes sense as the "base of operations". In DA:O, you are essentially traveling all over and fighting a war - a stationary "home base" does not really work that well in that scenario.


good point with either community or bioware we do fight all over the place maybe TP?

#5
bzald

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Cador wrote...

hmm wardens keep?
didn´t buy it, but i think that it is your "home base"


yep but i have not been there yet but it sounds like a general base not class specific

#6
Arkenor Oakshadow

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Seeing as we keep returning to the same camp site, perhaps something a little more permanent could be build there.



Though there's not really much use for a home anyway in the main campaign. We can't really decorate or anything. What would we actually do in there?

#7
Ambaryerno

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Arkenor,



I don't see it as the same campsite, just setting up camp in different locations on the move.