Whatever666343431431654324 wrote...
brfritos wrote...
Like shooting some enemy with a sniper rifle and gainning renegade points for?
What's the logic behind it?
And like shootist70 said, in many situations Shepard will totally act in a contradictory manner, because he/she needs the 5 paragon and 4 renegade points of the conversation.
I don't know, the system in the first game wasn't good, but this leaves a lot to be desired.
At least we had Lorik Qui'in to help us, but now... :innocent:
Any paragon/renegaded system requires consqueces and so will force decisions on you. I'm not sure if people just think ME2 is too rigid in that regard, that they want a bit more flexibility to make neutral or opposite choices, of if they dislike being shepherded towards a direction at all.
If its not just tweaking, but if they don't want to be constrained in their choices at all then we need another consquence for making dialogue choices in the game. As I mentioned, forking dialogue/story options is probably not in the cards - it would dramatically increase the dialogue and storywork.
I'm not against scrapping this reworked lightside/darkside mechanic from KOTOR, its how to replace it. DA limited it by having your choices affect your companion's loyalty, which was clever. But regardless, any system will result in players "gaming" it for a particular result. Even in DA, people would probably be nice or nasty depending on which compansion they wanted to impress. Or they would, if you simply couldn't buy your shallow friends with gifts.
I think I'm putting wrong, is not that I don't want a paragon/renegade system (although I don't mind if I don't have one).
It''s allright to give Shepard's actions some meaning, but there's a lot of them in the game that don't make any sense at all.
This is a no-spoiler section, so I can't enter in details.
My early example is one of it, what's the logic behind your defending yourself against an attack and shooting someone with the sniper, then gainning renegade points for it?
Or in a certain mission when you have the option to:
a) arrest the guy

leave him to be killed by the others
c) force him to commit suicide
So leave him to be killed by others is better and more "right" than kill him by yourself?
"I wash my hands, said Herod".

In the first game there were more logic in the way you gain P/R points.
I'm not saying it was perfect,
let's make this clear, but for example in Noveria you have the option to do a task for an Asari and in the end you could ask her for more money.
It doesn't matter if you charm or threat her, in the end you gain renegade points.
You are blackmailing her, after all!
Now most of the time is black and white or better saying, blue and red.
As for the middle of the road and beign able to pass the checks is not difficult at all to follow, you only need to plan your Shepard right (and own the consequences in the beginning of the game for doing this).