Optimystic_X wrote...
It's not about "proof." Your "debate" consists entirely of you saying "Renegade Shepard was badly written because he is inconsistent." To which I reply "In what way is he inconsistent?" And you answer: "He just is." Without examples that support your point of view, how the hell can we have any discussion?
Actually, I didn't: *strawman alert*. I'll recap once more, shall I?
I said that the renegade shep doesn't live up to classic antihero characterisation in that, in my opinion, he's too much of a jerk to illicit empathy and identification from most players. That character identification is essential in drama - you need to care about a character to care about what happens to him, even if he is a rogue. It's hard to care about what happens to an obvious jerk.
The point about softening the jerk Shephard by mixing in paragon options was raised by yourself and another poster. Now, if that's seen as necessary to prevent a renegade from being a total jerk then it's an obvious sign that the renegade shep isn't properly characterised, isn't it? It's a basic agreement with the points I've made. A character who constantly jumps from being an obnoxious jerk one minute to being a near saint the next is incongruous and badly formed by any writer's standards ( unless the character has some form of personality disorder
I'd say that anybody who has played the game can see the huge differences between the paragon responses and the renegade ones - are you really telling me I need to provide proof of that? Are you really saying that you can blend those into one believable character, without breaking immersion? Why aren't I constantly asking you for proof of that? Maybe it's because I'm not a jerk.
Modifié par shootist70, 05 août 2010 - 08:31 .





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