TMZuk wrote...
Well, no matter what is said and done, the fact remains that two choises is less than six, and I STILL blame it on the god awful idea to have the main protagonist voiced.
How can I take the claim that everything about Hawke is customizable serious when my mage will sound excactly like my warrior who will sound excactly like my rogue. They will have the same family and the same background, coming from the same town, born from the same parents. They'll even have the same sister!
At the third playthrough, it's going to be boring as f...!
In DA:O, the different origins meant that you could imagine different voices, and they also caused me to play my characters differently. My city-elf detested all humans. My noble despised Duncan for conscripting her. My Dalish elf distrusted humans, but respected Duncan as the one that saved him. I could go on. The Origins was what gave each playthrough a different feel. DA2 is going to be just like ME, where you just skip the dialogues after the second playthrough.
It is such a disastrous idea, and when on top of that you are presented a canon hero, a human male warrior with a silly beard, it is very hard NOT to draw comparisons with Shepard.
OK. I'm going to explain this calmly

There is no canon hero. There never was. There's just the marketing guys grabbing a concept and running with it. That happened in DA:O with the default HNM Warden, in ME and ME2 with Sheploo, and now in DA2 with Hawke. Been there, done that , moving on.
Hawke is in the same boat as the protagonists from the BG series, Fallout, PS:T, KOTOR, KOTOR2, JE, the NWN expansions, and an asston of other Western RPGs. In all of these games, you have a set backstory. You are the Bhaalspawn, Vault Dweller, Nameless One, Jedi Exile, whatever--and you will be upon all subsequent replays. If you're complaining about the lack of distinct origins for DA2, you should have complained about it for all those other games too. Hell, even Shepard has more background choices than the protagonists in all the listed "old-school" RPGs above. Shepard at least has three for background and three for psychological profile for a total of six iterations.
As for VAed protagonists, this is something that has been done in every single video game genre except for two: RTSs, and RPGs. Mass Effect just took something from the industry as a whole and applied it to RPGs, with mixed success. I can understand here comparing DA2 to ME, but ONLY because you have no other frame of reference for a voiced RPG protagonist.