Dave of Canada wrote...
Khavos wrote...
KotOR 2 >>> KotOR in terms of background choice.
Hell no.
In Knights of the Old Republic, I was roleplaying a soldier that was an ex-slaver and had joined with the Republic in an effort to change his ways. He hailed from Dantooine and he had a family there waiting for him back home. As the story progressed and I returned to Dantooine, I just labeled it to game mechanics that I never was able to visit my family (and because the story was completely in my head) and such.
When they finally revealed that I was Revan and was implanted with a fake personality, it didn't invalidate my previous personality. My character actually thought he was raised on Dantooine, he actually thought he was an ex-slaver and he thought he joined the Republic to change his ways. The beauty of the plot twist is that whatever backstory you created for your character wasn't invalidated, it was part of it.
In the sequel, you're the Exile who was with Revan in the destruction of Malachor V. You can make a few choices here or there but the backround is set and you either support what you did or hate it. There's no real room to create your own backstory.
No real room to create your own backstory, save the allowances the game makes for determining why and how you got there in the first place, and why you did what you did.
You might have enjoyed the Revan plot twist, but I had the exact opposite reaction. I've always had very little interest in Bioware's insistence on making your character the offspring of a god, one of the most powerful Sith in the galaxy, etc. I got halfway through KotOR thinking I might just be able to play a somewhat obscure dude when I discovered that, no, he was the son of Bhaal all over again. The best thing to be said about DA:O's limited character creation is that you're not somehow part of Calenhad's bloodline no matter your origin.
I see it this way - and I warn you this is a tortured analogy: if Bioware ever made an RPG based on the Battle of Waterloo, you'd be Wellington, no questions asked. The point would be to be the ONE AND ONLY guy who could possibly win the battle, and occasionally you'd get to be either nice to von Blucher or mean to von Blucher, with the outcome essentially the same. You certainly wouldn't get to roll up some obscure hussar from Brunswick involved in a peripheral part of the battle. That approach has always annoyed me, and it's the reason I pass on their games a lot of the time while buying up everything Obsidian puts out.