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Need ending ideas for ME2 movie.


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#1
GifMike

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I've got the whole movie pretty much done, but the giant boss battle at the end leaves me flat.  But to cut it out leaves some pretty big plot holes even if I cut out the audio and move it to a different part.  As it is now, I have Shepard one shot sniper shooting the Reaper down.  It's funny but stupid.  The idea of little humans taking down a reaper, even an unfinished reaper with hand weapons is weird.   It was hard enough cutting out all reference to the council getting destroyed so the first one makes sense.  Can I get away with just showing the reaper but him never waking up and just blowing the station?

#2
Dave of Canada

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You could get away with it, to be honest. The entire reason the Reaper woke up in the first place was for a boss fight, imo.

#3
GifMike

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Dave of Canada wrote...

You could get away with it, to be honest. The entire reason the Reaper woke up in the first place was for a boss fight, imo.


Another tough point is deciding on who to pick for what assignments to decide who lives and who dies.

#4
Water Dumple

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You could pull it off pretty well if you just had the Reaper never wake up, as you said. After all, it's not finished being built, as noted in some of the dialogue which you could include to explain the situation.




#5
GifMike

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Water Dumple wrote...

You could pull it off pretty well if you just had the Reaper never wake up, as you said. After all, it's not finished being built, as noted in some of the dialogue which you could include to explain the situation.


That won't ruin it?  There's no other real climax save the base explosion.

#6
pvt_java

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GifMike wrote...

Water Dumple wrote...

You could pull it off pretty well if you just had the Reaper never wake up, as you said. After all, it's not finished being built, as noted in some of the dialogue which you could include to explain the situation.


That won't ruin it?  There's no other real climax save the base explosion.


You could splice in other scenes of action to make the escape from the Collector Base more of a climax.

#7
GifMike

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pvt_java wrote...

GifMike wrote...

Water Dumple wrote...

You could pull it off pretty well if you just had the Reaper never wake up, as you said. After all, it's not finished being built, as noted in some of the dialogue which you could include to explain the situation.


That won't ruin it?  There's no other real climax save the base explosion.


You could splice in other scenes of action to make the escape from the Collector Base more of a climax.


That's not a bad idea.  I could make an overlong dash for the ship.  Thank you.

#8
Graz73

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The real tension comes from the whole "will they die or not" stuff. So if it was a really dangerous mission with lots of characters dying, it would add to the tension. From a story perspective, it should seem like the good guys are way outnumbered. The scene with the biotic shield does a good job of showing this idea.



I'd say that you could cut back and forth to shots of different team members pinned down in different places to show that they are all in a fight for their lives.



That would allow you to include shots from the "human reaper" fight without having to dwell on it.

#9
pvt_java

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GifMike wrote...

pvt_java wrote...

GifMike wrote...

Water Dumple wrote...

You could pull it off pretty well if you just had the Reaper never wake up, as you said. After all, it's not finished being built, as noted in some of the dialogue which you could include to explain the situation.


That won't ruin it?  There's no other real climax save the base explosion.


You could splice in other scenes of action to make the escape from the Collector Base more of a climax.


That's not a bad idea.  I could make an overlong dash for the ship.  Thank you.


Happy to help.

#10
GifMike

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Graz73 wrote...

The real tension comes from the whole "will they die or not" stuff. So if it was a really dangerous mission with lots of characters dying, it would add to the tension. From a story perspective, it should seem like the good guys are way outnumbered. The scene with the biotic shield does a good job of showing this idea.

I'd say that you could cut back and forth to shots of different team members pinned down in different places to show that they are all in a fight for their lives.

That would allow you to include shots from the "human reaper" fight without having to dwell on it.


Any suggestions on who should die?  I let the geth, the old guy, the biker chick and Miranda go because I didn't really like them.  I could let everyone die and make a new character for ME3?  I'm not sure how to let everyone survive.  I assume it has to do with collecting all the ship upgrades.

#11
pvt_java

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GifMike wrote...

Graz73 wrote...

The real tension comes from the whole "will they die or not" stuff. So if it was a really dangerous mission with lots of characters dying, it would add to the tension. From a story perspective, it should seem like the good guys are way outnumbered. The scene with the biotic shield does a good job of showing this idea.

I'd say that you could cut back and forth to shots of different team members pinned down in different places to show that they are all in a fight for their lives.

That would allow you to include shots from the "human reaper" fight without having to dwell on it.


Any suggestions on who should die?  I let the geth, the old guy, the biker chick and Miranda go because I didn't really like them.  I could let everyone die and make a new character for ME3?  I'm not sure how to let everyone survive.  I assume it has to do with collecting all the ship upgrades.


I'd keep Legion alive as he might have some relevence in ME3. Miranda can go, Jack can go, and I'd keep Mordin alive if you can. I'd kill off Jacob, maybe. And perhaps have a few other characters nearly die. (You could use the part where the Squad Leader gets shot for this, but having them turn out okay in the end.) 

#12
Graz73

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There is a thread on this forum called "The Guide to the Omega 4 Relay Mission" If you read it, it will tell you how to get the live/die outcome you want.



Did you do all of the upgrades and loyalty missions? If so, then not many of your characters will die.



I would suggest letting characters die who seem to be at the end of their "narrative arch" meaning that they have accomplished what they had to do and are mostly "done" with their plots.



I would say Thane, Zaeed, & Samara could all die w/o being missed as long as they have completed their loyalty missions.



maybe Kasumi or Jacob. Garrus could die too, but I wouldnt want to kill him. I'd leave Legion alive. I guess Kasumi could die too. Its really up to you. There is no right answer. But I figure some characters might have more to do in their narrative lives... Mordin might still have more genophage stuff to do. Grunt is still a kid, Tali is still involved in the Quarian stuff. Miranda is still involved in the Cerberus plot.



Having Miranda with you after killing the boss reaper might be cool to include the part where she hangs up on the illusive man...


#13
Graz73

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It would be neat if you could show a squad member stuck in those vents



or someone escorting the crew back to the ship

#14
Hk47sPappy

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I'd have someone die on the ship, maybe Jack, and someone die for each job. Thane could do the leader and vents jobs and not make Shepard look like an idiot. Miranda makes some sense for the biotic specialist, she is engineered for greatness, someone can be taken by the swarms, Zaeed, Samara, Jacob, etc. Maybe you can edit it so that Garrus as the 2nd team leader actually gets someone else shot in the stomach. Consult the guide Ecael has on the top of the "Mass Effect 2 Official Campaign Quests and Storylines (Spoilers Warning)" index to get your results.

#15
GifMike

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Graz73 wrote...

There is a thread on this forum called "The Guide to the Omega 4 Relay Mission" If you read it, it will tell you how to get the live/die outcome you want.

Did you do all of the upgrades and loyalty missions? If so, then not many of your characters will die.

I would suggest letting characters die who seem to be at the end of their "narrative arch" meaning that they have accomplished what they had to do and are mostly "done" with their plots.

I would say Thane, Zaeed, & Samara could all die w/o being missed as long as they have completed their loyalty missions.

maybe Kasumi or Jacob. Garrus could die too, but I wouldnt want to kill him. I'd leave Legion alive. I guess Kasumi could die too. Its really up to you. There is no right answer. But I figure some characters might have more to do in their narrative lives... Mordin might still have more genophage stuff to do. Grunt is still a kid, Tali is still involved in the Quarian stuff. Miranda is still involved in the Cerberus plot.

Having Miranda with you after killing the boss reaper might be cool to include the part where she hangs up on the illusive man...


That's a very good point on how to pick.  I kinda liked Samara.  Zaeed can definately go.  I put his death in the Heroes vid, it's a good death.  You're probably right with Legion and Mordin.  Jack can go.  Thane can go.  Never Garrius or Tali, they made the game for me.  I'd like to kill of Miranda, but again you're probably right, she might show up in ME3.  Thanks for the thread heads up.  That's exactly what I needed.

#16
GifMike

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Graz73 wrote...

It would be neat if you could show a squad member stuck in those vents

or someone escorting the crew back to the ship


Yes, the rescue and trip back to the ship with the survivors would be a perfect ending.

#17
GifMike

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Hk47sPappy wrote...

I'd have someone die on the ship, maybe Jack, and someone die for each job. Thane could do the leader and vents jobs and not make Shepard look like an idiot. Miranda makes some sense for the biotic specialist, she is engineered for greatness, someone can be taken by the swarms, Zaeed, Samara, Jacob, etc. Maybe you can edit it so that Garrus as the 2nd team leader actually gets someone else shot in the stomach. Consult the guide Ecael has on the top of the "Mass Effect 2 Official Campaign Quests and Storylines (Spoilers Warning)" index to get your results.


Will do that right now.

#18
Graz73

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I wonder if you could mess with the player models to set it so that the player is Mordin (or whoever) and the squad members are just a couple people from the crew. For example, Chawkwas and some other crew mate. Then record a short scene with this group running back through the beggining of the to the Normandy. Even if there were only 2 crew members the audience could infer that there were more just off screen.



Playing as Jacob or Tali or someone crawling around in the vents could be cool too. Match up that dialog to some visuals, you know?

#19
Graz73

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oops, double post

Modifié par Graz73, 05 août 2010 - 08:23 .


#20
GifMike

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Graz73 wrote...

It would be neat if you could show a squad member stuck in those vents

or someone escorting the crew back to the ship


I'm trying to get an eye on Mordin by unhooking the camera.  Everyone keeps dying though before I can get any good footage.

#21
Graz73

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couldn't mordin and the crew just run through some area with no enemies? they cold just be shootinig out of the picture...

#22
Graz73

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How's this film going?

#23
GifMike

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Graz73 wrote...

How's this film going?


Pretty much done, now just re putting back in some dialogue and music.

#24
GifMike

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Graz73 wrote...

How's this film going?


All done, starting to post now.  The uncut version isn't together yet, but the episodes are done.  Enjoy, I'll add a link to my sig once there all up.  It's gonna take awhile.  I have to convert them all to smaller files for youtube.  Check out GifMike's YouTube channel here to be one of the first viewers.
http://www.youtube.c...1B05BF85EF90403

Modifié par GifMike, 27 août 2010 - 04:32 .


#25
JohnnyBeGood2

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endings for ME movie - something sub critical - a nice ending for one of the sub plots - quarian / geth war resolution.. something like that... something that leads into ME3