joriandrake wrote...
I don't believe ins stereotypes, just because ten people are called good, funny, bad, mean, or anything else, they can still be very different characters, the few words just help you imagine the "Mold", just as in writing screenplay for a movie or the background for the characters from a game
Well, the "mold" as you call it is the very thing that gets normally called stereotype. It's certain combinations of most prominent personality traits. Yes, there can be some variations done (although not too large because that'll generally lead just to change of the "mold" to different one) but how much of these variations you can convey to the viewer is directly related to how much exposure the character gets in general.
And games, even ones as dialogue heavy as DAO was and the BioWare games tend to be in general, don't offer
really much of exposure to any individual character. You get don't know, 20-30 conversations which are few sentences long with a person, and that's generous estimate? So with this lack of exposure to character's individual traits people are likely to fall back on their own vision of the particular "mold" to fill in the blanks.