tmp7704 wrote...
They are used as subjects in quests, just like the more humanoid races, and yes, they do get equal development and invoke reactions and emotions just the same when put in these roles. So going by what can actually be observed, the audience is quite more capable than what you think of them.
My point stands. All the non-humanoid characters in ME are very minor background characters with hardly any dialogue. If they elicit some kind of attachement from you, I think you're reading into them a lot more than was ever intended.
Preference for familiar and absolute unwilingness/inability to experience the unfamiliar are two different things. You're arguing that things should be made familiar because very few people would be able to accept anything else. And this has nothing to do with common sense, nor established psychological facts. Not when "the common sense and established psychological facts" are actually, the drive to experience something new and different is (also) a huge factor in what makes humans tick.
I'm arguing that it makes no sense for a game developer to invest significant amounts of resources into something that's unfamiliar and may be appreciated by a few vs. something that's familiar and will be appreciated by most.
"Anything"? no. But my question was specifically, "does everything need to conform to trite human stereotypes"? And to that you chose to reply with the 'oh but we are all humans and that's all humans are interested in except for few perverts etc'. If you chose to defend the "trite human stereotypes" then please, don't switch the target.
I disagree with the term "trite human stereotypes". A typical romantic relationship is not a "trite stereotype" it's a fact of life. At any rate, can you elaborate what exactly are you asking for here vis a vis romances? I think that's gotten lost in all the theoretical debate.
That's not an argument for why one should actively avoid trying something new. And there actually were ground breaking ideas in literature over the course of last few centuries. The writing styles, the narrative, the subjects, it all evolves and changes. When was the last time you bought a book that read just like the Iliad, Robinson Crusoe or Les Miserables? If there's been no new ideas, how comes the modern works are nothing like these?
The overarching themes are the same though. There are only so many that one can pick from when writing a book. For one who is so keen on seeing stereotypes, you should realize that. And that's another thing I find interesting -- the people who cry cliche or stereotype tend to be very selective in seeing them where they want to make their point, and ignoring them everywhere else.
If you're going to look at literature from a broad thematic perspective then
everything is a cliche, and if you're going to look from a stylistic or more detailed perspective then most things aren't. Certainly not the general idea of a romantic relationship that falls within human norms.
And i'm saying you're wrong in your belief. Because the desire to obtain the unobtainable can and does make (some) people slam their head against what seems like a well repeatedly, in hope that it'll eventually break. It's the same mechanics that make people rage over Morrigan's departure -- it's the fact they can't have her that ignites the emotions and make them want to have her.
But the reason that they do is that she's clearly
interested in the player, and they can
almost have her. That's a world apart from her being simply uninterested. Again I point you to Samara in ME2 -- she's an example of possible one sided attraction like you suggest, and I don't see to many people slamming their head against the wall over her.
You say it can't work if there's no favourable outcome but the thing is, the player doesn't know what the outcome is going to be, unless they spoiler themselves about it in advance. And even then you're going to have people who'll want to try it believing that some combination of tactics is going to make them triumph where everyone else has failed.
Keep in mind that this is a game, not a novel. Making a player believe that something can be done when it can't is just not very good game design. It will lead to frustration.
And I note how you ignored my point of Alistair and Morrigan being quite cliche by your broad definition, and yet quite compelling for many people. Not too many posts referring to them as "trite human stereotypes".