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BioWare's Official Dragon Age 2 Podcast Episode 2: Art Director Matt Goldman (August 5, 2010)


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#401
dan107

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tmp7704 wrote...
So, since you aren't sure if the players would be interested in experiencing something alien to them you conclude it's better to play it safe and just do stereotypical same old?


Yes. Incidentally that's why Qunari women look very similar to attractive human women, not like giant bugs or something. Realistically speaking there is no reason to suppose that other races will look at all humanoid. As a matter of fact, such a coincidence would be quite unlikely. The reason that they usually do in fantasy is to make it easier for the audience to relate to them.

if the player is such "human with human interests" that they wouldn't be terribly interested in anything else but human mating practices then why, odds are there's going to be human LIs for them to interact with.


It's not very prudent to devote resources to obsure fetishes that only a minute portion of the player base might be interested in.

Oh, you can. The story, the conflict and drama generally comes from the interested side not being able to tell it's going to be permanent no, and continuing their attempts in the earnest because they believe they may eventually be successful.


Might be good to see an NPC do this for comical relief, but this concept absolutely would not work as a full player driven romance. People don't play games to be bad at things.

Modifié par dan107, 07 août 2010 - 05:00 .


#402
SoR82

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mcneil_1 wrote...

Is that a Maori tattoo on the human female chin?


First glace i thought it was a beard... another addition in thier desire to be different.... whilst being the same of course

#403
tmp7704

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dan107 wrote...

Yes. Incidentally that's why Qunari women look very similar to attractive human women

Which is incidentally very ironic given the claim made on that very picture, how "distinct racial physiology is an opportunity to explore different standards of beauty".

Realistically speaking there is no reason to suppose that other races will look at all humanoid. As a matter of fact, such a coincidence would be quite unlikely. The reason that they usually do in fantasy is to make it easier for the audience to relate to them.

And then you have products of fiction like ME which introduce species like elcor, hanar, the keepers and others which look nothing like humanoids, and pretty much prove this narrow-minded approach to be wrong. Because the audience appears perfectly capable of accepting these creations the way they are

It's not very prudent to devote resources to obsure fetishes that only a minute portion of the player base might be interested in.

I think you have yet to make an actual argument to back up your claim about the numbers breakdown in this matter. To say that being interested in experiencing something other than the cliche is "obscure fetish", that's... curious approach. Especially when at the same time you bring up boredom as something unwanted in a product. And i note you've decided to skip past my question, how is giving the player nothing but "same old" supposed to avoid that very, unwanted reaction?

Might be good to see an NPC do this for comical relief, but this concept absolutely would not work as a full player driven romance. People don't play games to be bad at things.

And yet the most controversial and talked about part of romances in DAO is the fact the player cannot stay with Morrigan in the end, no matter what they do. And how potentially they can get dumped by Alistair as result of choices made in the game. Maybe a talented writer can after all make a concept which absolutely wouldn't work in your mind, actually work?

#404
Amfortas

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supposing that these are just preliminary sketches in a cartoon style, and that the females aren't actually going to have those waists (and the human those legs!!!), I like new the qunari (the male one) and the elves. What I don't like is that with this thing of exploring the different kinds of beauty, all females are being made too human. I mean, the male qunari is almost beastlike, the female, however, if you take the horns away and put a normal skin tone you just get a woman who spends lots of time at the gym. Such a difference doesn't make much sense. The same happens with the dwarves, in Origins they had a more distinct look.

Anyway, after listening to the podcast I have to say that I can't wait to see how the new art style turns out, I really like the new sources of inspiration, I'm curious to see what they do with them

#405
Thresh the Qunari

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I like it

#406
Smithel

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The new art style is fine with me (except the qunari, i just dont like it). I'm more interested in the new architecture. the towns in DA:O were pretty generic (I played on the ps3). Having a bolder look will definitely be beneficial to DA having a lasting identity

#407
materdam

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jest tak oto nam chodziło

#408
StormbringerGT

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I really really enjoy concept art. I wish you guys had a book or an online photobook of the art of Dragon Age. I had the mass effect 1 book and I loved it. Wish there was one for mass effect 2 as well. (the CE did come with a small one, that was very cool!)



I've noticed that some people take concept art as being a final render. That is not at all what it is. Concept art is just that, concepts. It different takes, views, art styles and showcases them.

#409
SirFlynn

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Anyone else think the new design for the Qunari make them look kind of like the Draenei minus the blue skin and the tales.

#410
joriandrake

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Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves



Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans

#411
dan107

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tmp7704 wrote...
And then you have products of fiction like ME which introduce species like elcor, hanar, the keepers and others which look nothing like humanoids, and pretty much prove this narrow-minded approach to be wrong. Because the audience appears perfectly capable of accepting these creations the way they are


Right. And they don't use them as background props that no one cares about, but develop them into full characters that elicit love, loathing, and unforgettable emotional reactions from the player! Oh wait...

I'll grant you that Garrus was a compelling character inspite of looking nothing like a human, but his behavior was not the slightest bit alien. He was still written to be easily relatable and recognizeable to a human audience. Almost every other character in ME that mattered was either human or distinctly humanoid in apperance and completely human in behavior.

I think you have yet to make an actual argument to back up your claim about the numbers breakdown in this matter.


It's both common sense and established psychological fact that most humans show a very strong preference for the familiar. If you demand proof, you can google for it.

To say that being interested in experiencing something other than the cliche is "obscure fetish", that's... curious approach.


So anything that's relatable to the typical human experience is cliche now? That would cover the overwhelming majority of all art and literature. The fact that something is not off the wall crazy does not automatically make it cliche IMO. And like you say yourself, a talented writer can do a lot with a concept. Every love story can be broken down to a few basic archetypes, but how well it plays out ultimately comes down to the details.

Especially when at the same time you bring up boredom as something unwanted in a product. And i note you've decided to skip past my question, how is giving the player nothing but "same old" supposed to avoid that very, unwanted reaction?


There haven't been any ground breaking ideas in literature for centuries. The fact of the matter is that just about every story that can be told has been told, most of them 2000 years ago in the Greek classics. And there is a reason why even ancient myths, or their modern variations, still hold nearly universal appeal -- there are certain familiar themes that resonate with people. It's up to the writer to put some fresh twists on those familiar themes, but if you move too far away from the recognizable basics for the sake of just being original, you will most likely end up with incoherent ramblings that no one other than you understands or cares about.

And yet the most controversial and talked about part of romances in DAO is the fact the player cannot stay with Morrigan in the end, no matter what they do. And how potentially they can get dumped by Alistair as result of choices made in the game. Maybe a talented writer can after all make a concept which absolutely wouldn't work in your mind, actually work?


What on earth does that have to do with what I said? I never said anything about a happy ending, I just said that a player driven love story cannot work if the other character is flat out not interested. And I maintain that -- if Morrigan and Alistair said "thanks but no thanks" every time you made a pass at them, and kept saying that for the entire duration of the game the romances would not have worked. Look at Samara in ME2. You can make a pass at her, she says no, and that's the end of that. Not exactly memorable drama there. Obviously that's not what happed in DA. And keep in mind that Morrigan and in some cases Alistair are variations of the forbidden love "cliche", and yet are still quite interesting.

Modifié par dan107, 08 août 2010 - 10:42 .


#412
tmp7704

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dan107 wrote...

Right. And they don't use them as background props that no one cares about, but develop them into full characters that elicit love, loathing, and unforgettable emotional reactions from the player! Oh wait...

They are used as subjects in quests, just like the more humanoid races, and yes, they do get equal development and invoke reactions and emotions just the same when put in these roles. So going by what can actually be observed, the audience is quite more capable than what you think of them.

It's both common sense and established psychological fact that most humans show a very strong preference for the familiar. If you demand proof, you can google for it.

Preference for familiar and absolute unwilingness/inability to experience the unfamiliar are two different things. You're arguing that things should be made familiar because very few people would be able to accept anything else. And this has nothing to do with common sense, nor established psychological facts. Not when "the common sense and established psychological facts" are actually, the drive to experience something new and different is (also) a huge factor in what makes humans tick.

So anything that's relatable to the typical human experience is cliche now?

"Anything"? no. But my question was specifically, "does everything need to conform to trite human stereotypes"? And to that you chose to reply with the 'oh but we are all humans and that's all humans are interested in except for few perverts etc'. If you chose to defend the "trite human stereotypes" then please, don't switch the target.

There haven't been any ground breaking ideas in literature for centuries.

That's not an argument for why one should actively avoid trying something new. And there actually were ground breaking ideas in literature over the course of last few centuries. The writing styles, the narrative, the subjects, it all evolves and changes. When was the last time you bought a book that read just like the Iliad, Robinson Crusoe or Les Miserables? If there's been no new ideas, how comes the modern works are nothing like these?

What on earth does that have to do with what I said? I never said anything about a happy ending, I just said that a player driven love story cannot work if the other character is flat out not interested. And I maintain that -- if Morrigan and Alistair said "thanks but no thanks" every time you made a pass at them, and kept saying that for the entire duration of the game the romances would not have worked.

And i'm saying you're wrong in your belief. Because the desire to obtain the unobtainable can and does make (some) people slam their head against what seems like a well repeatedly, in hope that it'll eventually break. It's the same mechanics that make people rage over Morrigan's departure -- it's the fact they can't have her that ignites the emotions and make them want to have her.

You say it can't work if there's no favourable outcome but the thing is, the player doesn't know what the outcome is going to be, unless they spoiler themselves about it in advance. And even then you're going to have people who'll want to try it believing that some combination of tactics is going to make them triumph where everyone else has failed.

#413
Quercus

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joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.

#414
HighlandBerserkr

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Shiroukai wrote...

joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.


Fat and chubby Humans yes, but anything else no, Elves can't be fat and Dwarves cant be thin or tall, thats just they way those races are, its there physiology.

#415
Guest_BrotherWarth_*

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HighlandBerserkr wrote...

Shiroukai wrote...

joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.


Fat and chubby Humans yes, but anything else no, Elves can't be fat and Dwarves cant be thin or tall, thats just they way those races are, its there physiology.


That's nonsensical. Unless their genetics and metabolisms run on magic that makes no sense.

#416
Quercus

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HighlandBerserkr wrote...

Shiroukai wrote...

joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.


Fat and chubby Humans yes, but anything else no, Elves can't be fat and Dwarves cant be thin or tall, thats just they way those races are, its there physiology.


Oh really now?

*kid-naps an elf and feed her 24/7* lets see if she will keep her slim body now.
*kid-naps a dwarf and put him on a diet* lets see if he stays chubby with no food for a month.

Modifié par Shiroukai, 08 août 2010 - 09:11 .


#417
thebrah

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DRAGON AGE 2: HAWKE SPARTAN COMBAT WITH HOT ROD ART. ONLY THE MOST EXTREME GAMERS WILL GET IT.

#418
Dave of Canada

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thebrah wrote...

DRAGON AGE 2: HAWKE SPARTAN COMBAT WITH HOT ROD ART. ONLY THE MOST EXTREME GAMERS WILL GET IT.


AND COMING FROM AWAKENING, FAN FAVORITE OGHREN!

#419
Lomopingseph

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Wow. These all look really great.

#420
HighlandBerserkr

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BrotherWarth wrote...

HighlandBerserkr wrote...

Shiroukai wrote...

joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.


Fat and chubby Humans yes, but anything else no, Elves can't be fat and Dwarves cant be thin or tall, thats just they way those races are, its there physiology.


That's nonsensical. Unless their genetics and metabolisms run on magic that makes no sense.


It is magic, All i know is i have read a lot of fantasy and i have never read one where there was ever an elf or dwarf who didnt fit the stereotype of there race.

#421
HighlandBerserkr

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Taller or shorter buy a few inches maybe Thinner posible buy a few pounds but you will never see a dwarf reach the 6 foot mark and beyond and there will never be an Elf as fat as a human can get, unless the book or whatever is a parody, Humans run the gamut of colours shapes and sizes, for the most part, Elves and Dwarves do not.

#422
dan107

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tmp7704 wrote...
They are used as subjects in quests, just like the more humanoid races, and yes, they do get equal development and invoke reactions and emotions just the same when put in these roles. So going by what can actually be observed, the audience is quite more capable than what you think of them.


My point stands. All the non-humanoid characters in ME are very minor background characters with hardly any dialogue. If they elicit some kind of attachement from you, I think you're reading into them a lot more than was ever intended.

Preference for familiar and absolute unwilingness/inability to experience the unfamiliar are two different things. You're arguing that things should be made familiar because very few people would be able to accept anything else. And this has nothing to do with common sense, nor established psychological facts. Not when "the common sense and established psychological facts" are actually, the drive to experience something new and different is (also) a huge factor in what makes humans tick.


I'm arguing that it makes no sense for a game developer to invest significant amounts of resources into something that's unfamiliar and may be appreciated by a few vs. something that's familiar and will be appreciated by most.

"Anything"? no. But my question was specifically, "does everything need to conform to trite human stereotypes"? And to that you chose to reply with the 'oh but we are all humans and that's all humans are interested in except for few perverts etc'. If you chose to defend the "trite human stereotypes" then please, don't switch the target.


I disagree with the term "trite human stereotypes". A typical romantic relationship is not a "trite stereotype" it's a fact of life. At any rate, can you elaborate what exactly are you asking for here vis a vis romances? I think that's gotten lost in all the theoretical debate.

That's not an argument for why one should actively avoid trying something new. And there actually were ground breaking ideas in literature over the course of last few centuries. The writing styles, the narrative, the subjects, it all evolves and changes. When was the last time you bought a book that read just like the Iliad, Robinson Crusoe or Les Miserables? If there's been no new ideas, how comes the modern works are nothing like these?


The overarching themes are the same though. There are only so many that one can pick from when writing a book. For one who is so keen on seeing stereotypes, you should realize that. And that's another thing I find interesting -- the people who cry cliche or stereotype tend to be very selective in seeing them where they want to make their point, and ignoring them everywhere else.

If you're going to look at literature from a broad thematic perspective then everything is a cliche, and if you're going to look from a stylistic or more detailed perspective then most things aren't. Certainly not the general idea of a romantic relationship that falls within human norms.

And i'm saying you're wrong in your belief. Because the desire to obtain the unobtainable can and does make (some) people slam their head against what seems like a well repeatedly, in hope that it'll eventually break. It's the same mechanics that make people rage over Morrigan's departure -- it's the fact they can't have her that ignites the emotions and make them want to have her.


But the reason that they do is that she's clearly interested in the player, and they can almost have her. That's a world apart from her being simply uninterested. Again I point you to Samara in ME2 -- she's an example of possible one sided attraction like you suggest, and I don't see to many people slamming their head against the wall over her.

You say it can't work if there's no favourable outcome but the thing is, the player doesn't know what the outcome is going to be, unless they spoiler themselves about it in advance. And even then you're going to have people who'll want to try it believing that some combination of tactics is going to make them triumph where everyone else has failed.


Keep in mind that this is a game, not a novel. Making a player believe that something can be done when it can't is just not very good game design. It will lead to frustration.

And I note how you ignored my point of Alistair and Morrigan being quite cliche by your broad definition, and yet quite compelling for many people. Not too many posts referring to them as "trite human stereotypes".

#423
Sabariel

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HighlandBerserkr wrote...

Shiroukai wrote...

joriandrake wrote...

Btw, I would like to see "different beauty standards" to also mean that there are fat humans, qunari and elves and also thin dwarves, short elves, qunari and humans and also tall dwarves

Because atm the world is full with "perfect bodies" based on the racial ideal of perfection as per the logic of humans


Yea, I would love to see this in DA2 as well. But I wonder if Bioware can really do such a thing, in both DAO and ME every NPC (and DAO even with PC) had the same body mess, this just might be a Bioware weakness.


Fat and chubby Humans yes, but anything else no, Elves can't be fat and Dwarves cant be thin or tall, thats just they way those races are, its there physiology.

And that was set in stone... when?

#424
Mehow_pwn

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bioware.files.wordpress.com/2010/08/da2_races.jpg

#425
heretica

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I love the new artwork. :>



Also, keep the podcasts coming! :D It's cool to hear they read the forums and pick some ideas from us fans.