Ideas:
If an enemy is stunned or knocked down, you may deliver a finishing blow.
If you are knocked down, activating your reaction skill allows you to quickly regain your footing, get up quickly, counter, or roll out of harm's way.
If you are overwhelmed or grabbed, the character can use a small backup
weapon (like a dagger) or a spell to break the enemy's grip. For example, a character may stab an ogre's hand in a pressure point or use a spell to throw an overwhelming mabari off.
If an enemy missile-type spell like fireball or stonefist is about to hit
you and your character is equipped with a shield, your reaction skill
allows you to absorb the impact with your shield and resist knockdown
and a good chunk of the damage - if you time it right.
Dodge maneuvers - if you see an enemy warrior casting mighty blow or some
other slow/strong move, you can move out of the way to avoid their attack. This is something that annoyed me in DA:O. Enemies could still hit your character even if you moved out of the range of their attack,
as long as they initiated their attack or skill before your movement - the only exception being if you broke their line of sight (only for enemy archers/mages). Then there were the ridiculously large AOE skills like fireball that couldn't be avoided period - yet in the cutscenes you would almost always see your character diving out of the way of fireballs and such.
Modifié par Celticon, 05 août 2010 - 08:22 .





Retour en haut







