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Need help understand certain things.


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#1
DmxDex

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 Right. i am using the bergular kit which is i added to the game. I have specialised my rogue in the dagger 2 points. Thats means +1 to hit and +2 to damage. I have been looking through my records page and it does not show the increase in stats for adding these points anywere. It just says dagger ++ I did think it was in the bonuses but i have now learnt that has come from having 18 strength. I just confused. Does my dagger do extra damage and has a better chance to hit? im worried it doesnt.

#2
Slyx

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I'm pretty sure weapon specialization bonuses are NOT reflected in the character record screen.



Everything should be working properly as far as I know =)

#3
DmxDex

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So how does it work then? i put points into my weapons. Does it just add +2 to the dice? and +1 gets added to the hit? i understand that to hit the dice is rolled and is random. But with added bonuses it increases your chances to hit? And i take it max strength adds more bonuses to hit and damage? So you weapon specalisations add onto 18 strength to give you bonuses to hit and damage?

Modifié par DmxDex, 05 août 2010 - 11:35 .


#4
Slyx

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Let's say, without proficiency bonuses, you were going to do a hit of 10 damage. If you have +2 to damage from proficiency, you will now do 12 damage on that swing, instead of 10. Proficiency damage bonuses also are multiplied by special attacks like backstab. So if you have a lvl 13 thief, which has a 5x backstab damage modifier, you will get that +2 proficiency damage multiplied by your backstab modifier, or an addition 10 damage to any successful backstab. Now, backstabbing thieves cannot get any damage bonuses from proficiencies, since they cannot "specialize" in any weapon (unless they multi or dual class), but that's a different issue.

Yes, strength has its own to-hit/damage modifier. With 25 str, you get an extra +7 on your to-hit rolls, and +14 to total damage, on EACH hit. Strength bonuses are NOT multiplied with special attacks (at least backstab anyway). In the case of backstab, you still just get the flat + damage bonus added AFTER the backstab damage is calculated.

So, given the +2 damage from proficiency, and +14 damage from 25 str, that 10 dmg hit now becomes a 26 damage hit (10 + 2 + 14 = 26).

If your character has 18 str, you will get +1 to hit, and +2 to damage as a bonus from this str score.  If you have 18/00, 18/01, 18/50, 18/99, etc, str, you will get varying increases to this score, up to a max of +3 to-hit, +6 damge foe 18/00 str.  The Belt of Hill Giant Strength, sold by Ribald in the Adventure Mart, grants the user +19 str, regardless of what his usual str is.  19 str grants +3 to-hit, and +7 to damgage.  This is a nice way to boost your melee capabilities if you don't already have close to 18/00 str (18/00 being the equivalent of 18/100)

The + to-hit bonus from weapon proficiency bonus just makes it a little easier to hit an opponent. Let's say you needed to roll a 10 in order to hit a certain opponent. If you have +1 to-hit bonus from proficiency, now all you need to roll is a 9. This effectively lowers your THAC0 when wielding the specific weapon type you're specialized/proficient in.

Modifié par Slyx, 06 août 2010 - 12:33 .


#5
DmxDex

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Ye i noticed my thac0 going down when i put my sling on which has 2 points. So profiencies are on but they dont show in the record page then. Thanks for that. thanks for that.

Modifié par DmxDex, 06 août 2010 - 12:07 .


#6
SometimesSpring

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DmxDex wrote...

Ye i noticed my thac0 going down when i put my sling on which has 2 points. So profiencies are on but they dont show in the record page then. Thanks for that.


If you go to Options > Gameplay > Feedback, you will see an option called "To Hit Rolls" which basically shows your attack rolls in the message box. When you make an attack it will show your name and then the roll. For example, let's name your character DmxDex.

DmxDex - Attacks Beholder
DmxDex - Attack Roll 7 + 9 = 16 Hit
OR
DmxDex - Attack Roll 2 + 9 = 11 Miss

The first number is your roll on a d20 die and can be anywhere between 1 and 20. A 1 will always miss and come up as 'Critical Miss' whereas a 20 will always be 'Critical Hit' and do maximum damage IIRC. Having two stars in single weapon syle will grant crit hits on a roll of 19 or 20.  The second number is your cumulative thac0 bonus, which can come from your STR bonus, weapon bonus, kit bonus, spell and potion effects, etc. If you use a ranged weapon, there is no STR bonus but a DEX-based ranged thac0 bonus. So the roll plus the thac0 bonus is your thac0 for the current attack. This gets calculated against the enemy's AC and determines if you hit or miss. Remember, a crit miss always misses and crit hit always does max damage (IIRC).

#7
DmxDex

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SometimesSpring wrote...

DmxDex wrote...

Ye i noticed my thac0 going down when i put my sling on which has 2 points. So profiencies are on but they dont show in the record page then. Thanks for that.


If you go to Options > Gameplay > Feedback, you will see an option called "To Hit Rolls" which basically shows your attack rolls in the message box. When you make an attack it will show your name and then the roll. For example, let's name your character DmxDex.

DmxDex - Attacks Beholder
DmxDex - Attack Roll 7 + 9 = 16 Hit
OR
DmxDex - Attack Roll 2 + 9 = 11 Miss

The first number is your roll on a d20 die and can be anywhere between 1 and 20. A 1 will always miss and come up as 'Critical Miss' whereas a 20 will always be 'Critical Hit' and do maximum damage IIRC. Having two stars in single weapon syle will grant crit hits on a roll of 19 or 20.  The second number is your cumulative thac0 bonus, which can come from your STR bonus, weapon bonus, kit bonus, spell and potion effects, etc. If you use a ranged weapon, there is no STR bonus but a DEX-based ranged thac0 bonus. So the roll plus the thac0 bonus is your thac0 for the current attack. This gets calculated against the enemy's AC and determines if you hit or miss. Remember, a crit miss always misses and crit hit always does max damage (IIRC).


oK alot good info for me here. But question was how do i know my 2 points in a weapon is working. But i qas told it doesnt give info in records page but does work which has put my mind at ease.

#8
SometimesSpring

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This will make it easier for you to see all your thac0 bonuses, not just the bonus from your weapons. If you're using a dagger, then it should be your bonus from STR + weapon bonus + weapon proficiency bonus + item bonuses. Say you have ** in daggers (+1), 19 STR (+3), and are equipping a Pixie ****** (+3). All your rolls should say 'X + 7 = Y''. This method just makes it easier for you to see that which your record page doesn't show.

#9
DmxDex

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O right so its displayed when fighting then. Ive got it now.

#10
Slyx

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SometimesSpring wrote...
 Remember, a crit miss always misses and crit hit always does max damage (IIRC).


Just to clarify, a crit miss is when you roll a 1.  You'll see a 1 in the X position in the "X + Y = Z" information.  Also, I'm pretty sure a critical hit doesn't always do max damage, but it does always hit, regardless of your THAC0 or the target's AC.

#11
Irrbloss

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Slyx wrote...

SometimesSpring wrote...
 Remember, a crit miss always misses and crit hit always does max damage (IIRC).


Also, I'm pretty sure a critical hit doesn't always do max damage, but it does always hit, regardless of your THAC0 or the target's AC.

To clarify, critical hits do double damage, not max damage.

#12
Thrar

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And in order to get a critical hit with a roll of 19 or 20 (rather than just with 20), you'd need one point in single weapon style (using a one-handed weapon with nothing in the other hand) or two points in two-handed weapon style using a two-handed weapon.

#13
Slyx

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Thrar wrote...

And in order to get a critical hit with a roll of 19 or 20 (rather than just with 20), you'd need one point in single weapon style (using a one-handed weapon with nothing in the other hand) or two points in two-handed weapon style using a two-handed weapon.


Actually, I'm pretty sure you need only a single point in two-handed weapon style for the extra crit chance as well.  At least, that's what the in-game description states.  The 2nd point lowers the speed factor of the two-hander a bit more is all.

#14
AnonymousHero

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Slyx wrote...

Thrar wrote...

And in order to get a critical hit with a roll of 19 or 20 (rather than just with 20), you'd need one point in single weapon style (using a one-handed weapon with nothing in the other hand) or two points in two-handed weapon style using a two-handed weapon.


Actually, I'm pretty sure you need only a single point in two-handed weapon style for the extra crit chance as well.  At least, that's what the in-game description states.  The 2nd point lowers the speed factor of the two-hander a bit more is all.

You're correct. The description is ambiguous, but this is the actual mechanic. You can test it in-game by looking at the character screen ® and looking for the "Chritical Hit" line. If there is such a line, "+1" means you're getting critical hits on 19 and 20 rolls.

#15
Chebby

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It's one of those things you had to bear in mind. One thing I would love is that if a game with the DnD rules got made in the future, they implemented a panel providing a summary of each and every aspect of your character and how s/he was being affected by proficiencies, specialisations, strength/dex bonuses, items, buffs etc.