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Baldur's Gate Difficulty


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#26
Chebby

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I prefer Baldur's Gate 1 in terms of "lowbie" difficulty. Anything that gives you one of those "OH! Oh-ho-ho! Oh, we're doomed." reactions leaves you all the more satisfied when you actually survive.

#27
fantasypisces

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Chebby wrote...

I prefer Baldur's Gate 1 in terms of "lowbie" difficulty. Anything that gives you one of those "OH! Oh-ho-ho! Oh, we're doomed." reactions leaves you all the more satisfied when you actually survive.


Except I have yet to have one those... as an example, the assassin in front of the Nashkil inn after finishing the mines.
It took me five attempts to finally get an outcome I liked, which was only the death of one party member.
He casts mirror image, we whittle him down, then he panics everyone, then picked them all of with magic missiles.
So I made everyone ranged except Khalid, well he just magic missiled three people down, then used throwing axes and killed another. Only Imoen and me survived.
Third attempt he killed Jaheira, Khalid, and that Cleric who was turned to stone.
Fourth attempt he hit me with magic missile, then crit me with a throwing axe.
Fifth attempt he only killed the Cleric because I crit him twice in a row while Khalid also crit him.
(To clarify, everytime I tried using control from the cleric -the spell- but he resisted it everytime)

That's when I started to think I should just skip to BG2, because i'm not even playing on normal setting, I'm playing on the setting right below, which hasn't been any easier, and i'm getting less experience.

#28
HoonDing

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At least with that guy the Amnish guards will help out. Try magic missiling him yourself to prevent him from doing any casting. 

IIRC missile weapons don't work well since he wears boots of avoidance, or something. 

Modifié par virumor, 12 août 2010 - 02:27 .


#29
fantasypisces

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Yeah the Amnish guards all used bows. I didn't have magic missile yet, as I just picked up Xan who was my only caster. I'm trying to save Imoen's staff for more "oh crud" boss level fights.

#30
AnonymousHero

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The key against Nimbul (and pretty much any mage) is to use any protective spells/abilities that you have. For example, Remove Fear (cleric L1) protects against Nimbul's Horror spell. Mage spell Shield (L1) or the amulet of Shield (available at the carnival iirc) protects against Magic Missiles.

#31
Chebby

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That... That fight is going to be the very least of your worries later on, I'm afraid. I think you need some time getting used to everything in your wizard/priest book, perhaps some new gear and such.

#32
Nukenin

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fantasypisces wrote...

Yeah the Amnish guards all used bows. I didn't have magic missile yet, as I just picked up Xan who was my only caster. I'm trying to save Imoen's staff for more "oh crud" boss level fights.

I think you've just indicated that this counts as an "oh crud" boss level fight. :happy:

Expendables are only worth it when you expend them.  You will have other tools by the time you reach those other "oh crud" boss level fights.  (This from someone who ends up a-clutter with excess, unused protection scrolls and potions of all sorts.)

#33
fantasypisces

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It's getting better as I level up, I should say that my problem is mostly just in the beginning, where one crit kills you and there isn't anything you can do about it. I'm level four now and the only thing I can't do is the four mage sisters that are at the back exit of the mines. So just saving them for later.

New gear is of course a factor, and I'm slowly getting it. In terms of spells, I'm so low level I just don't have much to choose from. So like i said, just a low level issue.

The weird thing is, when I played this as a kid, I never remembered struggling so much, but I'm getting crit all the time, so maybe just bad luck? I swear I have to raise dead on Khalid every other fight because as soon as he jumps in a fight he takes two crits and dies. Sometimes it happens with minsc as well, my guy only gets crit once every now and then.

Modifié par fantasypisces, 12 août 2010 - 08:52 .


#34
Nukenin

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Is Khalid wearing a helmet?  Anything in the head slot should provide immunity to crits (or rather immunity to the extra damage a critical hit would otherwise cause).

Of course, as Drizzt can relate, nothing will stop the automagic hits on 20.

#35
fantasypisces

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Nukenin wrote...

Is Khalid wearing a helmet?  Anything in the head slot should provide immunity to crits (or rather immunity to the extra damage a critical hit would otherwise cause).

Of course, as Drizzt can relate, nothing will stop the automagic hits on 20.


Yup, he's wearing a helmet, so not sure why he is getting crit. :blush:

#36
Nukenin

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fantasypisces wrote...

Nukenin wrote...

Is Khalid wearing a helmet?


Yup, he's wearing a helmet, so not sure why he is getting crit. :blush:


You're not seeing the "critical hit averted by helmet" or words to that effect?  Maybe try giving him a different helmet.

Maybe the random number generator just dislikes Khalid in your game.  ^_^

#37
jiansonz

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fantasypisces wrote...
and the only thing I can't do is the four mage sisters that are at the back exit of the mines. So just saving them for later.


Mage sisters?
They are two Clerics and two non-spellcasters.Image IPB
(Pickiness mode off)


Seriously, good for you that it´s going better.

The most dangerous thing the 4-pack of female assassins can do is usually the Hold Person spells, so Free Action will help a lot in that fight.

#38
Jigwel

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To the OP, I don't know what your party formation is or if it has been said but I would recommend scouting anywhere you consider hostile or are uncertain of- I would sent either Monty or Imoen ahead and (hide in shadows if possible) and lure any enemies back to your now battle ready party. Be very careful of archers, especially kobald commanders and anything that uses elemental arrows (should be able to see this in the animation). Your party is good enough, you just have to make sure you keep your mages protected- sometimes it's enough to keep them in the backlines or give mirror image spells or blast a sleep spell quickly- just make sure you don't trundle into a group of kobald kommandos with your mage protagonist in the lead or those fire arrows will very quickly spell your doom.

#39
HoonDing

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Dire Charm is your best friend against the amazons ("mage sisters").

#40
Matuse

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Lots of those fights start with the enemies in a big cluster. Drop a web and a stinking cloud on them, and basically they will all be incapacitated, then you can just yoink them with ranged weapons.



For Nimbul, you definitely want to be hitting him with magic missile. It kills his mirror images, disrupts his spellcasting, and won't miss the way normal arrows do (he does in fact wear boots of avoidance and is a real PITA to hit with bows).

#41
fantasypisces

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Oh sorry about using the wrong group name. Was just speaking to a friend and he called them the "mage sisters" so it just stuck. Anyway, yeah things are much easier. For some reason, level 2 was a nightmare, level 3 was alright, level 4 everything is pretty easy for the most part. Dunno what much changed, besides a few extra hp, and a couple extra spells, hehe.

#42
aries1001

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As I remember it, Khalid gets scared rather easily - when he becomes scared he will be easier to hit. So maybe that's why he is getting crits all the time?

#43
nimzar

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aries1001 wrote...

As I remember it, Khalid gets scared rather easily - when he becomes scared he will be easier to hit. So maybe that's why he is getting crits all the time?



But what about "better part of valor"?

#44
fantasypisces

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nimzar wrote...

aries1001 wrote...

As I remember it, Khalid gets scared rather easily - when he becomes scared he will be easier to hit. So maybe that's why he is getting crits all the time?



But what about "better part of valor"?


Lol, "Better part of Valor, better Part of Valor!!" As he runs away because he panicked, yeah that happens a lot, I do chuckle though.

#45
Chebby

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fantasypisces wrote...
Dunno what much changed, besides a few extra hp, and a couple extra spells, hehe.


Well your thac0 will be lower, on top of that there's the chance of having new items. The added hit-die is probably what's making the most impact, as well as reduced saving throws. The extra spells... Depends on how familiar you are with the spellbooks.

#46
The Fred

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I never liked the mines so I tend to level-up quite high first on the side-quests, then rush through Chapters 2 and 3. This time I did a bunch before getting anyone other than Immy which can give a lot of XP if you know what you're doing, though I feel the game shouldn't really be done that way (using OoC - "Out of Character" - knowledge feels akin to cheating).



I did always find that the start of the game was the hardest, which shouldn't really be the case. Later on you have more combat options, and more scope to have leveled-up doing side quests (i.e. the min and max levels they expect someone to be at at a given point diverge the further through the game you get).

#47
Matuse

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Higher level fights scale up quite nicely. Sure, you will tend to run roughshod over wilderness stuff once you pack on a few levels, but there's loads of challenge out there. Just running into your first basilisk when you don't know it is coming can be a party wipe.



Try hanging out in the no-reload thread and give that a shot.

#48
wise grimwald

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It is worthwhile getting the necklace of missiles from the carnival before taking on the amazons outside the mines. Anyone can use it, and it is highly effective against groups. When it is low on charges, it is worthwhile selling it and buying it back. It will then be fully charged, Expensive but worth it. Any mage can use the wand of fire, also good against groups and not quite so expensive.

#49
TheGreatAndMightyBob

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Ajantis is a much better tank than Minsc is and his stats are instantly fixed with the gauntlets of dex.