Garrett and Marian Hawke
#201
Posté 10 août 2010 - 02:27
#202
Posté 10 août 2010 - 06:33
But it was. The NPCs were speaking to the party, and the party members could act as spokesman. The game was clearly designed specifically for this, as the text colour of the dialogue would change to suit which character was speaking.Riona45 wrote...
Right, this is what I remember too. It's been a long while since I played the game, but I don't think my memory is that bad. For example: Elminster. He appears three times or so and discusses things that are pretty specific to the main character. Those conversations wouldn't make sense if you had, say, Safana as the one who was literally talking to him. It would read like Safana was pretending to be the main character.
So, Sylvius, I don't think BG1 was quite as flawless in this respect as you seem to think it was.
Plus, the game's manual even told ou to put a character with a high Charisma at the front so you could gain benefits in conversations.
And regardless of how well implemented BG or BG2 was, it's still a great design that allows far more flexibility on the part of the player. You're then free to roleplay any personality type you like without having to break character by engaging in conversation.
#203
Posté 10 août 2010 - 06:35
Sylvius the Mad wrote...
But it was.
I guess we'll just have to agree to disagree on this then.
#204
Posté 10 août 2010 - 07:02
#205
Posté 10 août 2010 - 02:30
Sylvius the Mad wrote...
Riona45 wrote...
Right, this is what I remember too. It's been a long while since I played the game, but I don't think my memory is that bad. For example: Elminster. He appears three times or so and discusses things that are pretty specific to the main character. Those conversations wouldn't make sense if you had, say, Safana as the one who was literally talking to him. It would read like Safana was pretending to be the main character.
So, Sylvius, I don't think BG1 was quite as flawless in this respect as you seem to think it was.
But it was. The NPCs were speaking to the party, and the party members could act as spokesman. The game was clearly designed specifically for this, as the text colour of the dialogue would change to suit which character was speaking.
Plus, the game's manual even told ou to put a character with a high
Charisma at the front so you could gain benefits in conversations.
I started replaying the game only a couple months ago and finished it quite recently, and most of the dialogue was aimed at a single individual who was clearly meant to be taken as the player character. You can exploit the dialogue system by using a character with a high charisma it's true, but just because you can convince Tamoko to back down without fighting her with Imoen and not your low CHR PC doesn't change the fact that she is speaking directly to the protagonist. I also don't remember the text color ever changing.
And
regardless of how well implemented BG or BG2 was, it's still a great
design that allows far more flexibility on the part of the player.
You're then free to roleplay any personality type you like without
having to break character by engaging in conversation.
I agree, but I wouldn't be expecting that from a BioWare game as they seem to like to do storylines where the player character is the center of the plot.
#206
Posté 10 août 2010 - 05:44
That depends entirely on how you look at the plot.Talonfire wrote...
I agree, but I wouldn't be expecting that from a BioWare game as they seem to like to do storylines where the player character is the center of the plot.
#207
Posté 10 août 2010 - 07:03
#208
Posté 12 août 2010 - 01:50
Talonfire wrote...
I also don't remember the text color ever changing.
I recall each character's name having a different color, but I didn't understand why Sylvius thought that was relevant to his point. Needless to say, what I remember about the game falls in line with what you said about it.
#209
Posté 12 août 2010 - 03:38
#210
Posté 12 août 2010 - 03:40
sakuragrrl wrote...
There are too many posts to read, but did anyone mention Tommy Hawke?
I have seen that one before.
#211
Posté 13 août 2010 - 01:03
#212
Posté 13 août 2010 - 06:15
My DA:O character's first name is Garrett.
#213
Posté 13 août 2010 - 06:32
#214
Posté 21 septembre 2010 - 08:01
#215
Posté 21 septembre 2010 - 08:06
#216
Posté 21 septembre 2010 - 08:08
SirOccam wrote...
Yes, as you can see in the (at least) two other threads floating around about what people are going to name their character.
I took it to mean actual forum members.
#217
Posté 21 septembre 2010 - 08:12
HopHazzard wrote...
SirOccam wrote...
Yes, as you can see in the (at least) two other threads floating around about what people are going to name their character.
I took it to mean actual forum members.
good to see some one understands
#218
Posté 21 septembre 2010 - 08:14
#219
Posté 21 septembre 2010 - 09:00
SirOccam wrote...
My mistake. I'm still not sure it was worth resurrecting a month-old thread for, though.
no worries
Oh and great work on the What we Know thread
Modifié par Lintanis, 21 septembre 2010 - 09:01 .
#220
Posté 21 septembre 2010 - 10:49
Such a badass that he insults the most powerful badass around.
.....
Himself
Causing a perpetual absorbtion of badass, as his name stays constant his insult stays and keeps insulting the most powerful badass, causing him to become exponentialy more badass by the second.
God help him though, If he absorbs too much badass at once, he may spontaneously explode in a fiery death of badass.
That's badass.
NO! IT'S INCREASING EVEN MORE! HE'S REACHING CRITICAL BAD-M-ASS
Modifié par GearRust, 21 septembre 2010 - 10:53 .
#221
Posté 21 septembre 2010 - 11:06
#222
Posté 21 septembre 2010 - 11:32
uuuhcantthinkofaname wrote...
Marian is an awful name.
It would be slightly cooler if it was Marion.
Modifié par Tamyn, 21 septembre 2010 - 11:32 .
#223
Posté 21 septembre 2010 - 11:50
I love how this was written by someone who called himself uuuhcantthinkofaname.uuuhcantthinkofaname wrote...
Marian is an awful name.
At least they thought of one!
#224
Posté 21 septembre 2010 - 11:54
#225
Posté 22 septembre 2010 - 12:03
Modifié par Tamyn, 22 septembre 2010 - 12:04 .





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