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Buff Rev or Nerf Matt


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#1
Teknor

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 I know this is not a balance oriented game but rev became redundant after matt was introduced which makes no sense.

#2
PseudoEthnic

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The Revenant is still better because it's still more powerful, and it has more ammo(which allows more trail for error.)

#3
Teknor

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Well it's not more powerful, Matt's DPS is higher especially mid long range.

#4
OniGanon

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The Mattock also has a stupid low ammo count. Both weapons are fine as they are.

Vindicator, Incisor, Shuriken and Katana, on the other hand...

Modifié par OniGanon, 06 août 2010 - 06:19 .


#5
Kaiser Shepard

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Nobody would buy these weapons if they didn't add anything to the game. Adding new weapons that not only are powerful, but are also used differently than others in their class, seems like a perfect way to make them worthwhile.



And there's nothing wrong with the Katana if used properly.

#6
JaegerBane

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Teknor wrote...

 I know this is not a balance oriented game but rev became redundant after matt was introduced which makes no sense.


What makes no sense is trying to gain make some sort of meaningful conclusion from comparing the Rev to the Mattock. It's like trying to compare a surfboard to a skateboard.

In reality, both of these guns sit at the top of their respective fields in the Assault Rifle category. Which you choose depends on what you want to accomplish with your AR.

#7
crimzontearz

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the same thing happened to the GPS vs the Claymore



the GPS can virtually replace the claymore for any class and any playstyle if you know how to use it...I wish Bioware allowed us to re-spec our "extra-weapon" choice

#8
JaegerBane

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crimzontearz wrote...

the same thing happened to the GPS vs the Claymore

the GPS can virtually replace the claymore for any class and any playstyle if you know how to use it...I wish Bioware allowed us to re-spec our "extra-weapon" choice


Not necessarily.

The Geth Shotty isn't as flexible as the Claymore when it comes to charging. Charging up requires time that vanguards generally don't have.

#9
crimzontearz

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JaegerBane wrote...

crimzontearz wrote...

the same thing happened to the GPS vs the Claymore

the GPS can virtually replace the claymore for any class and any playstyle if you know how to use it...I wish Bioware allowed us to re-spec our "extra-weapon" choice


Not necessarily.

The Geth Shotty isn't as flexible as the Claymore when it comes to charging. Charging up requires time that vanguards generally don't have.


it takes about 3 seconds to charge...which is "exactly" the time it needs to cool off after a Biotic Charge....


I've been running my Vanguard with the GPS for half a playthrough and I must say I am not missing the claymore at all, if you are a hardcore Vanguard and you know where and how to take cover for three seconds in between cool-down periods you can use the GPS even more effectively than the claymore

#10
Kronner

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Claymore can one shot regular guys, by the time you charge up the GPS and fire, I can fire off 2 Claymore shots and do more damage. There is really no comparison when it comes to close combat, Claymore is much better. GPS is much better for mid range though, but for Vanguard that is useless since if you Charge you are in close combat most of the time. Eviscerator and Scimitar are also better for close range combat. GPS really shines on a Soldier with Adrenaline Rush, but for a Vanguard there are much better choices.

(why would you take cover when you Charge regular enemies, just kill them, it is much faster)

Modifié par Kronner, 06 août 2010 - 09:01 .


#11
JaegerBane

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crimzontearz wrote...


it takes about 3 seconds to charge...which is "exactly" the time it needs to cool off after a Biotic Charge....


I've been running my Vanguard with the GPS for half a playthrough and I must say I am not missing the claymore at all, if you are a hardcore Vanguard and you know where and how to take cover for three seconds in between cool-down periods you can use the GPS even more effectively than the claymore


Obviously, if you're using cover all the time then the charging-up period isn't going to matter as much. That's obvious. The issue that still stands in the Claymore's favour is the fact that if you're doing the standard berzerker thing, it's still superior.

To be honest, any kind of situation where your opponents are close up, the other shotties pull ahead. They all either do a lot more damage per shot or shoot far faster. The GPS' strengths lie in versatility and range, not in close-up fighting.

#12
Kronner

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JaegerBane wrote...

Obviously, if you're using cover all the time then the charging-up period isn't going to matter as much. That's obvious. The issue that still stands in the Claymore's favour is the fact that if you're doing the standard berzerker thing, it's still superior.

To be honest, any kind of situation where your opponents are close up, the other shotties pull ahead. They all either do a lot more damage per shot or shoot far faster. The GPS' strengths lie in versatility and range, not in close-up fighting.


Yes, pretty much. Like Christina Norman wrote - it is the "unshotgun" for those who do not enjoy close combat.

#13
crimzontearz

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JaegerBane wrote...

crimzontearz wrote...


it takes about 3 seconds to charge...which is "exactly" the time it needs to cool off after a Biotic Charge....


I've been running my Vanguard with the GPS for half a playthrough and I must say I am not missing the claymore at all, if you are a hardcore Vanguard and you know where and how to take cover for three seconds in between cool-down periods you can use the GPS even more effectively than the claymore


Obviously, if you're using cover all the time then the charging-up period isn't going to matter as much. That's obvious. The issue that still stands in the Claymore's favour is the fact that if you're doing the standard berzerker thing, it's still superior.

To be honest, any kind of situation where your opponents are close up, the other shotties pull ahead. They all either do a lot more damage per shot or shoot far faster. The GPS' strengths lie in versatility and range, not in close-up fighting.


and to Konner as well

no, I do not take cover all the time.....I "hide" without actually tyaking active cover in between charges......

the thing is I do not need a charged shot all the time, The GPS can one shot any enemy without a defense and almost any enemy who uses shields as a defense WITHOUT being charged....I charge it solely for incoming enemies who favor close quarters that are armored (Krogans)...and to Biotic Charge enemies (Destroyers Primes Generals Scions and OMG the GPS is pure Harbinger death).

Ultimately after a Biotic charge followed by a pre-charged GPS shot you can melee and follow up with another shot twice without having to reload (precharged meaning....you charge the GPS fully....then Biotically charge the enemy and release the shot at close range)

now with that in mind, anyone who can pull off a 1 shot biotic charge kill with the Claymore can do the very same with a Pre-Charged GPS shot as a charged GPS shot is actually more damaging than a shot of the Claymore, it is only riskier and requires better timing. The difference is that AFTER the one shot kill the Claymore user needs to reload before shooting again and is as such vulnerable if there are enemies nearby whereas the GPS user has still 3 shots before reloading so you can charge a small group of enemies (charging the bigger one) one-shot the leader and then mop up the rest  with regular shots taking advantage of the barrier boost from thew charge

worked pretty perfectly for me so far

#14
epoch_

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This is an single player RPG game. Who the hell cares about balance? Really...

#15
Alamar2078

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I don't mind where either one is at. The Rev. fits my normal playstyle and the Mattock fits my style when I want to be more surgical in my strikes.

#16
Tlazolteotl

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Eh, balance isn't important in a game that can't earn you US$85,700 from winning a monthly tournament.

Just sayin'

#17
tommyt_1994

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I agree, who cares so much about balance? It's not a competitive MMO or something. Just a single player RPG

#18
Athenau

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To be honest, any kind of situation where your opponents are close up, the other shotties pull ahead. They all either do a lot more damage per shot or shoot far faster. The GPS' strengths lie in versatility and range, not in close-up fighting.

This isn't true. A normal uncharged shot from the GPS does more damage than either the Katana or the Scimitar, and it's only ~10% behind the Eviscerator (with better accuracy and ROF). The charge is just a bonus.
Frankly, unless you're a Vanguard using reload-tricking Claymore the GPS makes all other shotguns obsolete.

Modifié par Athenau, 07 août 2010 - 04:56 .


#19
JaegerBane

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Athenau wrote...

To be honest, any kind of situation where your opponents are close up, the other shotties pull ahead. They all either do a lot more damage per shot or shoot far faster. The GPS' strengths lie in versatility and range, not in close-up fighting.

This isn't true. A normal uncharged shot from the GPS does more damage than either the Katana or the Scimitar, and it's only ~10% behind the Eviscerator (with better accuracy and ROF). The charge is just a bonus.
Frankly, unless you're a Vanguard using reload-tricking Claymore the GPS makes all other shotguns obsolete.


I hadn't really been thinking of the Katana when I made the above statement, but it isn't as cut and dry as you've pointed out abobe with regards to the others.

The Scimitar's fire rate is nearly twice that of the GPS and has a larger amount of ammo - it'll do upwards of 300 pts of damage when used close up in the same amount of time it takes to make a single uncharged shot on the GPS (I'm guessing you're using that crazy 174rpm figure on the wiki as a basis for the point - if you can figure out how to shoot it so that comes anywhere near that figure, I'd love to know -  it's a lot closer to the Katana).

The Evis falls behind slightly but I'm not sure where you've gotten those maths from - the Evis would do closer to 15% damage with a more balanced modifier against all defences, which when considering pop-up shooting, amounts to a fairly significant advantage.

Make no mistake, the GPS is my fave shotgun in ME2, but I can't help feel that people have gotten a little bit hysterical about the Firepower DLC. The Mattock is being lauded as more powerful than all other rifles and here the GPS is suddenly become better at everything despite lower damage and fire rate.

#20
Omicrone

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Don't know if anybody else has noticed this, but GPS has a weird feel when firing - you press the mouse button and there's a small delay before firing a non-charged shot. As if the GPS wants you to charge it, sort of, but the normal shot gets delayed by a small amount even if you release the mouse button instantly. That alone makes it unusable on my vanguard in CQC. I need precision and fast response in close combat, especially without skills like AR to help me aim. Also, the plasma "pellets" travel slower than normal shotgun pellets and they can be dodged by an enemy, which is quite frustrating.

#21
crimzontearz

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Omicrone wrote...

Don't know if anybody else has noticed this, but GPS has a weird feel when firing - you press the mouse button and there's a small delay before firing a non-charged shot. As if the GPS wants you to charge it, sort of, but the normal shot gets delayed by a small amount even if you release the mouse button instantly. That alone makes it unusable on my vanguard in CQC. I need precision and fast response in close combat, especially without skills like AR to help me aim. Also, the plasma "pellets" travel slower than normal shotgun pellets and they can be dodged by an enemy, which is quite frustrating.


I noticed it too.....but only if you do not release the trigger quick enough, after getting used to it I am good with it

#22
OniGanon

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Balance is important in a single player game to promote diversity. If one weapon is clearly better than every other weapon in its class, then you may as well only have one weapon in that class and the others basically don't exist except for players who gimp themselves for the lulz. Players like having choices. And I mean real viable choices, not a choice between 'gimp yourself' and 'not gimp yourself.'

There is nothing wrong with the Katana indeed (it was my favourite shotgun), except that the GPS is functionally a long ranged, chargeable Katana. It has everything the Katana has and then some.

The GPS doesn't replace the Claymore much more than the Katana ever replaced the Claymore. I mean, yeah fine you can charge it up and hit one enemy with a Claymore-like shot, but after that one shot is done you're effectively holding a Katana.

Modifié par OniGanon, 07 août 2010 - 03:44 .


#23
crimzontearz

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OniGanon wrote...

Balance is important in a single player game to promote diversity. If one weapon is clearly better than every other weapon in its class, then you may as well only have one weapon in that class and the others basically don't exist except for players who gimp themselves for the lulz. Players like having choices. And I mean real viable choices, not a choice between 'gimp yourself' and 'not gimp yourself.'

There is nothing wrong with the Katana indeed (it was my favourite shotgun), except that the GPS is functionally a long ranged, chargeable Katana. It has everything the Katana has and then some.

The GPS doesn't replace the Claymore much more than the Katana ever replaced the Claymore. I mean, yeah fine you can charge it up and hit one enemy with a Claymore-like shot, but after that one shot is done you're effectively holding a Katana.


with the difference that Vanguards can now have both the 1 shot kill potential of the Claymore (even higher than the claymore and it's charge time fits perfectly within the cooldown time of the Biotic Charge) AND the mopping up potential of the Katana with greater accuracy and range.

sounds perfect to me

#24
Arhka

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The only time the GPS out does the Eviscerator in damage is at mid-range when people are behind cover. Otherwise, the Eviscerator's modifiers + damage overtake the GPS due to it having weaker damage per pellet, less pellets, and worse range modifiers.

#25
OniGanon

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Perfect if you happen to be a Katana fan. Not so perfect if you are not.