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Strongest Rogue Specialization


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#51
d3c0yBoY

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beancounter501 wrote...

d3c0yBoY wrote...

I've been currently testing a Duelist Strength Rogue and its been frighteningly effective. Fought two Reverents so far and you can see how fast it chews through their health. Hate to admit that I'm buying into the Duelist camp over Ranger. To compare, I reloaded with a Ranger and the pet was quickly dispatched (multiple tries on both builds), negating the purpose of the specialization. Melee wise, I would think with Str Duelist/Assassin as my new fave for Rogues. It's my guess Dex/Str Archer would be equally effective with Duelist/Ranger. Not a big fan of Cun builds myself but I will playtest to see how it feels.


What to kill Reverants so fast that your head spins?  How about a dex double dagger build.  Have a mage cast Flame Weapons and hit the Reverant with a Vulnerabilty Hex.  Then have your Rogue hit him with Mark of Death.  That scales Flame Weapons up to +41 - per hit!  Char fried Revernant coming right up.  Almost feels like cheating.
Image IPB

Done. Just give me the daggers to confirm this badassery.:ph34r:

#52
Gnoster

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beancounter501 wrote...

After do a lot of play testing it pains me to say that a dex Dagger Assassin/Duelist is the probably the top Rogue setup. That guy eats Reverants for Breakfast. And does not take that much damage. Still think Ranger is good and better then a Bard - but against bosses - he rocks.


As one who have never played a rogue, but have one on standby for my next playthrough, how do you build this setup? 20 Strength (for the Leliana DLC chestpiece), 30/40 Cunning, and then rest Dexterity?

#53
DWSmiley

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Gnoster wrote...

beancounter501 wrote...

After do a lot of play testing it pains me to say that a dex Dagger Assassin/Duelist is the probably the top Rogue setup. That guy eats Reverants for Breakfast. And does not take that much damage. Still think Ranger is good and better then a Bard - but against bosses - he rocks.


As one who have never played a rogue, but have one on standby for my next playthrough, how do you build this setup? 20 Strength (for the Leliana DLC chestpiece), 30/40 Cunning, and then rest Dexterity?

It depends.  You don't need to put any points in str if you are willing to wait a bit to wear the battledress, not even with an elf rogue (str 14 after the Fade):
+1 barbarian mace
+1 ornate belt
+2 harvest ring
+2 Lloyd's ring, or
+2 key to the city

Also, useful defense maxes out at 160-165, which for my last dex Dagger Assassin/Duelist was dex 60-65, so I put all other points into cunning.

Modifié par DWSmiley, 13 août 2010 - 01:52 .


#54
beancounter501

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I was playtesting a Level 17 Leliana who had a 20 Strength, 22 Cun and rest into Dex. Assassin/Duelist. For gear she was using Felons Coat, Helm of Honnealth, Cadash Stompers, Katerils Grasp(I don't have Red Jenny Seekers), Lifeguard Ring and Harvest Festival Ring. For main hand weapon I was using Rose Thorn with 3 Grand Master Fire/Lightning Runes and off hand was Thorn of Dead Gods loaded with 3 Paralysis Runes.



That build is great - but what really turns him into the absolute beast is bringing a Mage along. Using Flame Weapons and Hexes amps him beyond belief. Your Mage should be picking up and casting Vulerability/Afflection Hex anyways. Since it ramps up your mages damage. The Flame line is good - so you are not gimping your Mage at all. Flame Weapons + Hex is a huge boost for every melee character. But because the Dex Dagger build swings extremely fast - he gets the biggest boost.



Against normal groups of Monsters you should have your Mage cast Afflection Hex on the weakest monster in the group. Afflection Hex is an AOE debuff to elemental resistance that lasts for 20 seconds or until the guy with the Hex dies. Hence why you cast it at the weakest monster, because your are going to kill him until last.



Against Elites/Bosses you want to stack Afflection Hex + Mark of Death. With a maxed out Flame Weapons every melee attack was getting +41 dmg and every Grand Master Rune was dealing out +10 damage. So with 3 Grandmaster Runes and Flame Weapons you are hitting for +71 points of dmg a swing. The thing is with the Afflection Hex + Mark of Death + Flaming Weapons Combo every single member of your party gets a hefty damage boost.



The max Dex buld beats a cunning build because each swing is hitting 120+ points of dmg - you don't want to miss! If you allocate 30 points extra to cunning your EW will do an additional 4 points of dmg per swing and cost you -15 attack. If you miss one time over THIRTY swings due to your lower attack rating you will end up doing less damage. The extra defense is overkill - you just want to boost that hit rate as near 100% as you can.



The dex build beats the str build due to higher defense and faster swing speed.



If you do not bring a Mage along or cast Flame Weapons/Hexes then the cunning and str rogue get a lot more competive.



But regardless, the Assassin/Duelist gets my nod for being the strongest dex/str rogue specialization. MoD & Pinpoint Strike are just brutal. Still rate the Ranger over the Bard though. :)


#55
DWSmiley

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True, but cunning also helps with locks, traps, stealing and armor penetration. And Tainted Suicide, which a max defense character could risk more often.

Edit:  And persuasion.  One need not always live by the sword - or dagger.  Image IPB

Modifié par DWSmiley, 13 août 2010 - 04:15 .


#56
Random70

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beancounter501 wrote...
After do a lot of play testing it pains me to say that a dex Dagger Assassin/Duelist is the probably the top Rogue setup. That guy eats Reverants for Breakfast. And does not take that much damage. Still think Ranger is good and better then a Bard - but against bosses - he rocks.


Image IPB


beancounter501 wrote...
So to quote Random70's sig - Woot - You Won! **** me! I am dumb! You have crushed me! - Wooz! - LOL - had to do that, I always laugh at your sig.  You and Yrkoon.


Had to steal that line. Not only did he defeat me at 'Tragic', he then threw that line, causing me to spit a large mouthful of Diet Pepsi at my monitor. Damn you, Wooz!

beancounter501 wrote...
Edit: I should not drink a beer before coming in here.


Why not? I usually do. :D

#57
Random70

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beancounter501 wrote...
I was playtesting a Level 17 Leliana who had a 20 Strength, 22 Cun and rest into Dex. Assassin/Duelist. For gear she was using Felons Coat, Helm of Honnealth, Cadash Stompers, Katerils Grasp(I don't have Red Jenny Seekers), Lifeguard Ring and Harvest Festival Ring. For main hand weapon I was using Rose Thorn with 3 Grand Master Fire/Lightning Runes and off hand was Thorn of Dead Gods loaded with 3 Paralysis Runes.


Backhands make a nice substitute....and you can score 'em early

beancounter501 wrote...
Against Elites/Bosses you want to stack Afflection Hex + Mark of Death. With a maxed out Flame Weapons every melee attack was getting +41 dmg and every Grand Master Rune was dealing out +10 damage. So with 3 Grandmaster Runes and Flame Weapons you are hitting for +71 points of dmg a swing. The thing is with the Afflection Hex + Mark of Death + Flaming Weapons Combo every single member of your party gets a hefty damage boost.


Add poisons to that list...not only do you get additional nature / spirit damage to scale with your hexes, but you can keep your target in permanent stunlock - assuming their not immune, ofc. Very effective vs. Cauthrien...the bonehead doesn't use Indomitable

beancounter501 wrote...
The max Dex buld beats a cunning build because each swing is hitting 120+ points of dmg - you don't want to miss! If you allocate 30 points extra to cunning your EW will do an additional 4 points of dmg per swing and cost you -15 attack. If you miss one time over THIRTY swings due to your lower attack rating you will end up doing less damage. The extra defense is overkill - you just want to boost that hit rate as near 100% as you can.


Which is one one of the reasons why SoC is so strong. :P

#58
Random70

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soteria wrote...
I stopped to consider, for a moment, the groups I have actually played with. Str/dex rogue, Alistair, Wynne, and a "floater." SnS warrior, Wynne, Leliana, Sten. Mage, Leliana/Zevran, Shale, Oghren. Cunning rogue, Alistair, Morrigan, Dog. Archer warrior, Sten, Alistair (DW), Leliana. In every group, with the possible exception of the last, bard is a clear loser to ranger in terms of damage, and ranger adds more flexibility to the group.


All right, let's look at these...

*Str / Dex Rogue, Al, Wynne, X

Your Rogue would be best off w/ D/A here, so neither Bard nor Ranger is applicable

*S/S, Sten, Leli, Wynne
Leli is CUN archer, yes? That build has ATT issues...I respec'd one of my DEX archers into a full CUN build and with Farsong and Dueling and SoC and Aim her ATT was 130 - at Lvl 24. A good number vs. trash but expect to miss ~20-25% against tough Bosses. Drop SoC, and now you're down to 118 - not so good. At this point, against something like a Revenant you'll be lucky to land even 60% of your attacks and even lowly trash mobs will cause ~10% of your arrows to go sailing off into the wild blue yonder, at 60-100 a shot. Moreover, when using Aim, SoC increases her crit chance from ~16% to ~40%, (an increase of  ~150%), so of those 10% missed shots, 40% were 100 pt criticals.

As to S/S and Sten, these are the two slowest, hardest hitting builds in the game. Slow means a missed attack costs you a lot of time and hardest-hitting means that miss cost a lot of damage. Granted, warriors have an easier time of it than does your CUN archer but at the same time, it's nearly impossible to have too much attack.

And as helpful as more ATT is, crits are the more important aspect for these two guys. At the high end, with PS and SoC, both of them will be sporting a crit chance north of 30%. Have you seen what crits look like from these two builds? How about a 2x crit Sunder? Or a triple on a Pummel? That's a lot of bonus damage. And despite what I wrote earlier, it's true value is not something that can be figured mathematically, as in X number of additonal crits, doing Y additional damage for Z avg damage per swing. That kind of calculation is meaningless. Instead, look at it this way:

Sten unloads a Sunder at a 200hp whitey. Neither hit crits and he does a total of 190 damage. Now what do you do?
- Initiate a glacial auto attack (2.8s w/ PS) for another 100+ damage? Congratulations, it only took 5.5 seconds to kill a single whitey. and 90+ damage was wasted in 'overkill'
- Finish him off with Mighty Blow for 130+?  Great, it only took 4.75 seconds this time, however doing this you wasted 120 damage in overkill and burned up 2 talents and 70+ stamina (and got back ~25 from DB)
- Have someone who's faster finish him off? Marvelous, now you've tied up two people to kill a single trash mob and Sten recovers zero badly needed stamina.

Or instead, he scores a crit on that initial Sunder, one-shots the whitey, unloads another Sunder on enemy #2, crits, one-shots and is moving on to #3 in the same time period. Crits: Very powerful, not easy (or impossible) to figure on paper. Obviously these are all arbirtrary values but this kind of scenario arises quite frequently with 2H, and to a lesser extent, S/S.

But pets offer more flexibility? How? CC? Leli has Scatter, Sten has Pommel & Sweep plus whatever he gets from Stunning Blows (which fires more often w/ SoC), your S/S has three, and that's all ignoring the fact that Wynne can most likely shut down the entire battlefield all by herself. So you would trade all of the combat bonuses listed above to get a Bear for yet another CC ability when you already have more than enough?

Are you perhaps referring to anti-mage? Again, in addition to the dozen or so anti-mage options available to Wynne, Leli has AoS and your S/S has (most likely) Smite. How is a Spider's web bringing anything new to the table, especially at the expense of a massive partywide buff?

Shatters? CoC has an 8 sec. freeze so any build will be able to get off 2 attacks. Sten has MB and CS, S/S has Overpower, Leli has the otherwise worthless Critical Shot, and Wynne has Stonefist and CP (potentially). Additionally, w/ SoC, your S/S is almost guaranteed another with Assault and Lel has a 40% chance with a normal auto attack. Just how many guys did you freeze with that CoC, anyway? And yet you would rather have a Wolf with yet another Shatter as opposed to +12 Att, 7 dam, and 12% crit for all party members?

Seems to me that SoC is the clear choice here.

* Mage, Shale, Ohgren, Lel / Zev
Again, Zev would want to run D/A and Leli, like I mentio-...Wait, you're running a CUN archer with Shale and you don't want SoC?!? Leli is looking at ~65% crit chance, 2/3rds! - w/o abusing RM. If you want to get evil you can put her in Auto-crit mode. Super easy choice, here.

* Cunning Rogue, Al, Morri, Dog
More numbers: respec'd one of my backstabbers into a full CUN Assassin / Bard build. With SoC she had an ATT score of 106 @ Lvl 24. Drop SoC and you're down to 94. Gross. Even +20 flanking only brings this up to 114 - a decidedly pedestrian number. Of course, the fast dagger attacks are going to get more mileage out of SoC's flat damage adder than any other setup. Personally, I don't like CUN Rogues as it is, and not taking SoC makes them even worse.
As to Dog, I haven't done a full run with him, but IIRC, even with a full STR build and a good collar, his ATT rating isn't much over 100. And outside of Overwhelm, I remember him as a quite feeble fighter. ATT, Damage, and Crit bonuses can only help...

I apologize for whipping the hell out of this dead horse, but in all of these situations, SoC seems so obvious that surely I'm doing an exceptionally poor job of articulating the point.

Image IPB

#59
beancounter501

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^^ Lol, like the new pictures! I poo-pah the bard cause for three talents you do not get anything special. You can keep beating it, but nothing special is happening! :o) Plus I really dislike cun builds.



Yes, you get some extra damage, attack and crit rate. But it is not game changing. Odds are your Two hand warrior would not score another crit. In the two hand example example you gave - SoC would trigger a crit 1 in 15 times. Not impressive. Like I posted earlier - the one person in your party who needs all the too hit he can get is the Rogue. Not the warrior. So debuffing your attack to improve SoC is not the best choice, unless you are running multiple SoC builds. I would take no spec and fill out Rogue talents before I took the Bard. Heck I would just pick up Assassin or Duelist for the passive class bonus.






#60
chefbobby203

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Well the extra crit would probably be irrelevant if you are running away from your party and getting killed by CP

#61
MEBengal2008

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rayzorium wrote...

There's plenty of reasons to not backstab - RP, soloing, unflankable enemies.

If you're trying to get the maximum out of backstab, then I don't think duelist is a good second choice. When you're backstabbing, you don't really need much attack to be able to hit consistently. I think picking Bard for Song of Courage would be better suited to your goals, especially since you're probably already focusing on cunning to back up Exploit Weakness.


I typically don't play a cunning rogue which is the stat used for SoC. I invest enough points into cunning 17 total +5 from the fade to obtain 22 for two talents that require 18 and 22 cunning. I play a STR/DEX based rogue to wear heavier armor and for maximum attack. The two speclizations selected works better with this build than a cunning build.

If I was going with a cunning build it would be Bard/Asassin.