Canned Bullets wrote...
Missouri Tigers wrote...
I just didn't like how anticlimatic it was. You spend the entire game hunting down this Collector base, you kill all the collectors and want to destory this base which housed the evil Collectors, who were working for the Reapers. Now, you see this weird-looking giant human which would be very little threat to you, considering YOU WERE ABOUT TO BLOW UP THE BASE ANYWAY. The best way to end it would to be to learn that the missing humans were being used to build a Reaper. This human reaper would be seen in it's primitive stage, but it wouldn't be concious yet and wouldn't move at all, it's still being built. You choose to either destory the base or keep it while killing everything, then have 5 minutes to get out. Harbinger blocks off the way you came, so you have to find another way out, which is shown in the cutscene. You fight your way through collectors with the time limit counting down until you reach the Normandy. Your guys holding the door go back to the Normandy on their own, some folks dying, and as you enter the final stretch it triggers the final cutscene where you run and shoot bad guys as Harbinger talks in cool ways. You escape, tIM conversation, cutscene, credits, the end. No cheesy, forced boss battle, still cool ending.
That actually sounds like a better ending, without the time limit though, a time limit such as that would just be annoying.
The only thing is: the fact you kill the Reaper is almost like another Reaper to add to the list that Shepard has killed. Yeah ok, it was an infant, but it still immortalizes your character even further.





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