Onyx Jaguar wrote...
Not really. ME 2 follows a linear chain, Event 1 - Event 2 - Event 3 - Event 4
This allows for proper build up and set placement.
ME 1 was
Event 1 - Event 2 - Choose event - Choose Event - Choose event - choose event - Event 7 -Event 8
In the middle sequence you are pretty much at a standstill in regards to the storyline.
Info here here and here, and after you do a couple events, get info here
It all comes together in a strange way after you have done all of the event missions which completely makes it seems like the game has a beginning and end but no real middle
I feel like this definitely hits an important issue. Unlike a game like Kotor where it really doesn't matter for the story what order you complete the planets in, since all of Mass Effect's "choice" missions are plot-related, it can lead to some very odd combinations. For example, my first playthrough I went to Therum last and so acquired Liara right before the end-game. This can create a very awkward story dynamic.
Edit: I also think that anyone who finds the human reaper cheesy (and I do) should go back and take a look at robo-Saren. My conclusion is that Bioware does not know how to design end game bosses with the Mass Effect series.
Modifié par Il Divo, 09 août 2010 - 01:35 .