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how many points to put into charm or intimidate?


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#1
Vaylemn

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I read the general build thread for ME1, and it doesn't tell you to
allocate points into charm or intimidate. I followed it for the infiltrator build and
I didn't get the grenade from the smuggler hiding behind the crates, or the name
of the other smuggler from the 3 smuggler coming out of their hiding
spot. How many points into charm or intimidate should I put?

#2
lazuli

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My philosophy is to pick one and go with it (charm for a Paragon, intimidate for a Renegade). Put every point you can in whichever one you pick. Make it your highest priority. Other skills can wait.

#3
Tlazolteotl

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Depends .. if you intend to get to level 60, then none.

'cos it requires playing the game 3 times, and during those 3 times you'll get enough paragon and/or renegade points to max out charm or intimidate.

Or if you know the game in & out, max out both in the 3 playthroughs.

#4
Vaylemn

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Tlazolteotl wrote...

Depends .. if you intend to get to level 60, then none.
'cos it requires playing the game 3 times, and during those 3 times you'll get enough paragon and/or renegade points to max out charm or intimidate.
Or if you know the game in & out, max out both in the 3 playthroughs.


Oh, I didn't know you can transfer paragon/renegade points to new game plays. How many renegade or paragon points equals to one point in charm or intimidate?

Modifié par Vaylemn, 07 août 2010 - 01:56 .


#5
mcsupersport

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Vaylemn wrote...

Tlazolteotl wrote...

Depends .. if you intend to get to level 60, then none.
'cos it requires playing the game 3 times, and during those 3 times you'll get enough paragon and/or renegade points to max out charm or intimidate.
Or if you know the game in & out, max out both in the 3 playthroughs.


Oh, I didn't know you can transfer paragon/renegade points to new game plays. How many renegade or paragon points equals to one point in charm or intimidate?


In ME1 paragon/renegade points DON'T transfer, BUT Charm and Intimadate points do just like all other character points.  So when you are playing the game you get a point of Charm at 10%, 25%, and 75% paragon, totaling 3 points per play from Paragon.  You get the same from renegade for Intimidate, for three points per play from Renegade.  Also everytime you go through the game, you will be made a spceter(even if you already have feats from previous game), and when you are you get one point of each Charm and Intimidate.  So you get a total of 4 points per play if you max out both Paragon and Renegade, which can be done especially using glitchs and such.

If you are only planning to use the character in 1 play, then generally it is a good idea to expend 4-8 pts on a single persuasion skill.  If you are looking to max the character over 3 plays, then don't put any in and use the game to max those skills.  You don't HAVE to put any in either no matter what, but convo skills make the game richer.

#6
The Grey Ranger

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Most of the build thread assume more than one playthrough of the same character, and are really more about character optimization/power gaming than just playing through the story.  If you are only planning on one pass with the character allow 8 points if you want to maximize charm or intimidate.  That will stack with the 4 points you get for free to max one of the two.

If you're playing on the PC you can just use the console add some skill points to skip the whole 3 playthrough requirement. After you've played through a couple of dozen times, 3 passes for one character feels a little redundant.

Modifié par The Grey Ranger, 07 août 2010 - 10:45 .


#7
Vaylemn

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So, I will max out charm? I might play more than once. If I import my character to ME2, all the skills from multiple play throughs transfer?

#8
kglaser

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I don't know how strategic it is, but I always put in points to both as soon as the opportunity arises. It is, after all, pretty easy to gain levels at least early on....

#9
termokanden

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I was able to get 4 points of Charm for each playthrough by focusing on Paragon (i.e. I spent ZERO points and still maxed it). Took me 3 to get to 60, which means I had it maxed and could pass every Charm check in the game on the last playthrough. If you are going for level 60, you should definitely not put any points into Charm or Intimidate. Just stick with Paragon or Renegade.

If you want to get good results with just 1 playthrough, sure throw some points in there. Even with 2 you might want to max it. There is a rather hilarious option at the end of the game that I will not reveal here, but it requires max Charm or Intimidate (well, it requires more than 8 points anyway).

There are very few Charm or Intimidate checks that require more than 3 or 4 points, which is what you get naturally in only one playthrough. If you want to min-max your ME1 build for efficiency, you should leave Charm and Intimidate as they are, and definitely never put points in both. That said, there is no wrong way to play the game, unless you are not having fun.

Modifié par termokanden, 10 août 2010 - 02:59 .


#10
mcsupersport

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Vaylemn wrote...

So, I will max out charm? I might play more than once. If I import my character to ME2, all the skills from multiple play throughs transfer?


Nope, go ahead and max charm for ME1 and it will transfer to the next play of ME1.  Bioware did a redo on powers and characters for ME2, so you reset your character and skills when you import into ME2.  You do get a bonus to level for being high, level 50+, 55+, and level 60 IIRC.  A level 60 import into ME2 will give you a starting level 5 ME2 character, plus some bonuses to money and para/renegade which is used in place of charm/intimidate in ME2.

The main thing you will get from Max charm in ME1 is the better endings and persuasions to transfer into ME2.  There are quite a few plot points that transfer from one game into the next, and if you have a high conversation skill it allows you to get the best possible play for the next game.

So to recap, it is good to have a level 60 import into ME2 and good quest endings from high charm to make ME2 richer, but no skills will transfer from ME1 to ME2.  You will even be allowed to changer your characters class at the start.  ME1 skills DO transfer to another round of ME1, so you can start a level 50 character back at the beginning of ME1 with most/all of your gear. 

#11
termokanden

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The most useful things to do in ME1:

1. Make the right plot decisions. This is obvious and comes naturally. Even small side missions are referenced all the time in ME2 by the way.

2. Max out either Paragon or Renegade. While Charm and Intimidate do not carry over, a full Paragon or Renegade bar in ME1 gives you a 190 point boost to that bar in ME2. Depending on how you evolve your class skill in ME2, these points can make a huge difference.

3. Get the Rich achievement and end the game with loads of cash. This gives you (I think) 100000 credits more in ME2 and is quite valuable.

Modifié par termokanden, 10 août 2010 - 05:03 .