Its different where one planet feels different from another and not the same planet with a different texture ,skybox and cut and past bunker, the objective may be the same, but the layout, the structure and the advancement in ME2 is varied and much more unique. The only thing that ME1 does better is integrating the side quests with dialogue etc etc.iakus wrote...
As far as suggestions go, what do you think? Is ME 2's "explore the area around the shuttle? really the way to go? Beautiful backgrounds, I'll give you that, but how is it any different than "get into the bunker and "pew pew pew?" Is there another method you'd endorse? (I do not have Overlord so I can't comment on its exploration capability)
The problem is "fun exploration" is diffiult to substantiate, i felt that both ME1 and ME2's "exploration" was sub par and rather dull, like SSV enterprise mentioned, ME1's "exploration" included useless filler like driving the mako on the same planet with a different texture, while ME2 gets rid of this crap and goes straight to the point. Hence i don't see any exploration in these games.iakus wrote...
Would ME 1 exploration be better if there were more creatures to encounter? Not just thresher maws, but other stuff. Other species of hostile wildlife? Pirate bases you don't have a quest for, but are still there? Terrain hazards (like Haestrum's sun?)
Did i thinkME2 did it better? No, i just think the worlds felt unique.
The answer is i don't know whats "fun exploration", but i do know that sandbox games like Red dead redemption, FO3 and TES4 had some form of exploration that... actually felt fun, i don't know how to describe it but
Modifié par SithLordExarKun, 09 août 2010 - 05:02 .




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