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Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


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#251
Guest_Puddi III_*

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glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


The proper solution there is to give console users an isometric camera and the ability to use mods (I doubt putting the toolset on the console is do-able though), not go in the opposite direction and remove those functionalities from the PC version.

#252
TheMadCat

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glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


So what you're saying is PC gamers should lose the perks we've had for deacdes simply because you don't want to drop $500 and build yourself a decent PC to have those benefits? Wonderful.

#253
Trooper Guy1

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glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


Really it could be cause of budget cuts or something with budgets. Bioware is currently working on:

Mass Effect 3
The Old Republic
Dragon Age 2
Warhammer Online: Age Of Reckoning(recently given to them by EA)

all at once and their primary attention is The Old Republic. All their resources are for the most part, going towards that MMO.

#254
DragonRageGT

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Brockololly wrote...

Marzillius wrote...

I'm getting more and more disappointed with DA2. I have a strong feeling that it will be a short game (about 20-30 hours like Mass Effect 1), and not the long game (50+ hours) that was DA:O.

I'm absolutely not buying this at release.


Darrah already said in an interview somewhere that DA2 would not be as long as Origins, but it would be longer than Awakening. Make of that what you will...


Awakening is an expansion, not a full game. Not a good base for reference.

#255
condiments1

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Wow...just wow. Guess the Computer RPG revival was dead before it even began. XD

#256
thesuperdarkone

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WOW Bioware. I never knew that they would do this. Now Bioware isn't the same anymore. Now it is just EA! No Dwarf or Elf Protagonists in DA2 D:. I may not play DA on a PC, but I feel with you on this devastating news. Looks like DA2 is looking more and more like Dragon Effect.

#257
Nerevar-as

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Awakening is 15 hours, Origins about 60.

#258
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andar91 wrote...
Posted ImagePosted ImageI never said that mods weren't nice to have, I just said that I never use them much personally.  What makes DA a better game is completely subjective.


Yeah that's the way things that are enjoyed tend to go. See it's measured against how much people enjoy it and what happens to make a lot of DA:O PC gamers enjoy the game more is not having to deal with the developer's retardation when it comes to pretty much every aspect of the game.

#259
cmessaz

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Ok, I am a console user. I played DAO on the PS3 for many months, and only went to the PC version for modding. I still play ALL other games on my PS3. Saying that they should do away with modding for the PC version to make PC users "even" with console users doesn't make much sense to me. I play Oblivion on the PS3 and not the PC, despite the availability of mods. I know that when I play a PS3 game I won't be able to mod it and I'm fine with that. I'm not gonna say PC gamers should suffer because PS3/XBox360 users can't do the same things to their game. O.o

Modifié par cmessaz, 07 août 2010 - 10:08 .


#260
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TheMadCat wrote...

So what you're saying is PC gamers should lose the perks we've had for deacdes simply because you don't want to drop $500 and build yourself a decent PC to have those benefits? Wonderful.


No. I think what he's saying is "HAHAHAHAHAHAHAHAHAHAHA! Look at those silly PC gamers. How's it feel, huh? HOW'S IT FEEL?!"

#261
DragonRageGT

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Lunarionsilver wrote...

I will control my nerdrage. I will.
I will pray to every deity and demon I know that the information on the Toolset is inaccurate. Ideally, I'd just prefer the DA:O toolset to be patched, updated, and announced to work with DA2. That would make life almost perfect. However, if it comes to be shown that DA2 will not be mod friendly...
Well, I think Bioware will have a mob of angry modders marching on their headquarters. Indeed I do.


Sorry, you can't control me but you can call me yours! :whistle:

If there was no toolset for DA:O, it would be an horrible bugged game. It is bugged as it is but the toolset allowed nice people to fix, and fast, what their patch team took over 7 months and some stuff still aren't fixed as we celebrate 9 months from release. Babies could be born in such a period but not a full patch fix... *sighs*

#262
FedericoV

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glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


Maybe you're right and maybe DA2 will turn out a better game than DA:O (even being a console port). But the point is that the devs should clear the issue so PC gamers know what kind of game they have to expect. Just because it's not honest to say that the game will not change on PC and then tell us that there is not any kind of aerial view. The removal of isometric view, implies the removal of the "bg-ish" tactical combat. Period. Maybe it turns out that it's a good decision (I'm one of the few person who thinks that ME2 gameplay was vastly superior to DA:O even if I'm a BG fan) but it's a BIG decision, something that the PC fan should know in advance.

#263
Melness

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I'm also a console user and actually considered buying copies of Dragon Age on PC because of the modding and the camera. Oh well.

#264
rexil

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I thought they had said that PC gamers were important to them ...

Detailed textures with console as base? what a joke.

#265
memtz

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Eh, I'm not frustrated anymore as I decided some time ago not to bother with DA2 with the direction the franchise is going. I'll just inform myself on the story through other means. I'm all about a new expansion for DA:O. I do feel sorry for those that love isometric views in their tactical RPGs (like me) and those that like mods.



Sure, Bioware doesn't want to spend 5 years of production for the sequel, like they did with DA: O. But I'm pretty sure the team learned from their mistakes and could still have managed to please old-school fans and bring the sequel out quick enough, no?

#266
Kohaku

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Trooper Guy1 wrote...

Really it could be cause of budget cuts or something with budgets. Bioware is currently working on:

Mass Effect 3
The Old Republic
Dragon Age 2
Warhammer Online: Age Of Reckoning(recently given to them by EA)

all at once and their primary attention is The Old Republic. All their resources are for the most part, going towards that MMO.


I'm glad that was pointed out. I was wondering what was up with the Warhammer Icons floating around. I know I missed a press release or something down the line. Not that I really care. I doubt Bioware/Mytic can make Warhammer a worthwhile experience, no matter what their pedigree is.

Back on topic.

I'd like to hear from a dev about all this on Monday. At least they will be able to clarify better.

#267
KSuri

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TheMadCat wrote...

glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


So what you're saying is PC gamers should lose the perks we've had for deacdes simply because you don't want to drop $500 and build yourself a decent PC to have those benefits? Wonderful.


THIS! It's great knowing that just because some people prefer playing certain titles on a platform OTHER than a console we should still be forced to play console games. Great....juuuuust great. :blink:

#268
DragonRageGT

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jln.francisco wrote...

Brockololly wrote...

Marzillius wrote...

I'm getting more and more disappointed with DA2. I have a strong feeling that it will be a short game (about 20-30 hours like Mass Effect 1), and not the long game (50+ hours) that was DA:O.

I'm absolutely not buying this at release.


Darrah already said in an interview somewhere that DA2 would not be as long as Origins, but it would be longer than Awakening. Make of that what you will...


Jesus Christ. The game is supposed to take place over 10 years, isn't it?

I suppose replayability might make up for that but right now I don't give two ****s.


It does not mean you will need 10 years playing it to reach the end! ME2 had 2 years passing in like 10 minutes... time is a very relative matter specially in a video game.:pinched:

#269
Nerevar-as

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RageGT wrote...

Lunarionsilver wrote...

I will control my nerdrage. I will.
I will pray to every deity and demon I know that the information on the Toolset is inaccurate. Ideally, I'd just prefer the DA:O toolset to be patched, updated, and announced to work with DA2. That would make life almost perfect. However, if it comes to be shown that DA2 will not be mod friendly...
Well, I think Bioware will have a mob of angry modders marching on their headquarters. Indeed I do.


Sorry, you can't control me but you can call me yours! :whistle:

If there was no toolset for DA:O, it would be an horrible bugged game. It is bugged as it is but the toolset allowed nice people to fix, and fast, what their patch team took over 7 months and some stuff still aren't fixed as we celebrate 9 months from release. Babies could be born in such a period but not a full patch fix... *sighs*

Yeah, the fixpacks deal with a lot of issues 4 patches haven´t. It´s sad when a fan does things better than the ones who get paid for it, whatever the reason for the patches lackings is.

#270
condiments1

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Anyone who thinks the removal of an aerial view won't have an effect on combat is fooling themselves.

#271
Senzen Sumnor

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filaminstrel wrote...

glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


The proper solution there is to give console users an isometric camera and the ability to use mods (I doubt putting the toolset on the console is do-able though), not go in the opposite direction and remove those functionalities from the PC version.


Yeah, but don't you see everyone now is equally screwed, so it's fair, right?  Thanks Bioware

#272
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RageGT wrote...

jln.francisco wrote...

Brockololly wrote...

Marzillius wrote...

I'm getting more and more disappointed with DA2. I have a strong feeling that it will be a short game (about 20-30 hours like Mass Effect 1), and not the long game (50+ hours) that was DA:O.

I'm absolutely not buying this at release.


Darrah already said in an interview somewhere that DA2 would not be as long as Origins, but it would be longer than Awakening. Make of that what you will...


Jesus Christ. The game is supposed to take place over 10 years, isn't it?

I suppose replayability might make up for that but right now I don't give two ****s.


It does not mean you will need 10 years playing it to reach the end! ME2 had 2 years passing in like 10 minutes... time is a very relative matter specially in a video game.:pinched:


Not my point but whatever.

Have fun with your Bromance.

#273
JasonPogo

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Senzen Sumnor wrote...

filaminstrel wrote...

glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


The proper solution there is to give console users an isometric camera and the ability to use mods (I doubt putting the toolset on the console is do-able though), not go in the opposite direction and remove those functionalities from the PC version.


Yeah, but don't you see everyone now is equally screwed, so it's fair, right?  Thanks Bioware



When did video games become communism?

#274
whalleywhat

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glenboy24 wrote...

I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-

Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.


Good points. I also think it's incredibly unfair that whatever country you live in a has a better quality of living than Haiti, so hopefully it will be reduced to that level sometime soon.:whistle:

#275
AlanC9

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glenboy24 wrote...
 but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust.


So you want PC gamers dragged down to the console level? If you can't have it, we shouldn't?

Well, at least you're honest about being a jerk