When did video games become communism?
The moment internet supposedly did.
Be thankful this post wasn't a russian reversal =D
When did video games become communism?
filaminstrel wrote...
ability to use mods (I doubt putting the toolset on the console is do-able though), not go in the opposite direction and remove those functionalities from the PC version.
jln.francisco wrote...
TheMadCat wrote...
So what you're saying is PC gamers should lose the perks we've had for deacdes simply because you don't want to drop $500 and build yourself a decent PC to have those benefits? Wonderful.
No. I think what he's saying is "HAHAHAHAHAHAHAHAHAHAHA! Look at those silly PC gamers. How's it feel, huh? HOW'S IT FEEL?!"
thesuperdarkone wrote...
WOW Bioware. I never knew that they would do this. Now Bioware isn't the same anymore. Now it is just EA! No Dwarf or Elf Protagonists in DA2 D:.
but it will be just like fable nowcondiments1 wrote...
Anyone who thinks the removal of an aerial view won't have an effect on combat is fooling themselves.
cmessaz wrote...
Ok, I am a console user. I played DAO on the PS3 for many months, and only went to the PC version for modding. I still play ALL other games on my PS3. Saying that they should do away with modding for the PC version to make PC users "even" with console users doesn't make much sense to me. I play Oblivion on the PS3 and not the PC, despite the availability of mods. I know that when I play a PS3 game I won't be able to mod it and I'm fine with that. I'm not gonna say PC gamers should suffer because PS3/XBox360 users can't do the same things to their game. O.o
RageGT wrote...
You really should see the amazing mods done for Gothic 1,2,3, Risen, the Witcher, Oblivion, Morrowind... and I can only imagine (with pain just for the thought) what piece of whatever would be NWN without the toolset and the online servers with amazing worlds/stories. The OC was really just a demo of the toolset capabilities then.
And if you think PC market is broken, well, it may indeed be, for broken (bugged) games, broken spirited companies, etc. I bet that it is not broken for Blizzard, CD Projekt/Atari, JoWooD/Spellbound, Piranha Bytes/Deep Silver, to mention just a few of them. I'd rather BioWare would not even bother to release a console game for the PC in such conditions.
Oh, and I recently noticed that the 900MB community patch made for Gothic 3, after Publisher and Dev broke out and the devs were forbidden to patch the game, was made with contribution by CD Projekt and Spellbound people, along with some of the original devs people "incognito".
And if they think the PC market doesn't deserve their consideration anymore, perhaps because of file sharing, I'll gladly post a number of images of which pirated console disks will be for sale in the streets. Because it will be there. They are all there. All of the console exclusive games are there and sell more than the real thing. Since I don't have a console and will not have one anytime soon (My PC rocks and there are and there will always be awesome games made for it, not merely adapted from a console piece-of-fill-the-blank!)
The strategic view, while some people claim not to use it att all, is a very important tool specially in higher difficulty, to let us evaluate a battlefield. And it's is at 1 mouse wheel click so it's very fast and practical to use it and back to close combat.
Modifié par Purple Lady, 07 août 2010 - 10:19 .
AlanC9 wrote...
glenboy24 wrote...
but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust.
So you want PC gamers dragged down to the console level? If you can't have it, we shouldn't?
Well, at least you're honest about being a jerk
glenboy24 wrote...
I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-
Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.
glenboy24 wrote...
I have not gone through all the posts, as such I'm not up to date on any other viewpoints, however, I will simply say that with all due respect to my PC cousins and the talented Modders out there I, for one, am quite pleased to know that DA2 will not have a Toolset nor the Asometric camera. It seems petulant, and for that I apologize, but, it was never very fair that PC players who could afford the Computer Rigs required to run DAO and the Toolset had, in essence, a "Superior" version of the game with room for modding, while those of us who must depend on Consoles for our Gaming were left in the dust. The simple fact is, consoles comprise the majority of the *primary* gaming Market, with some small exceptions going to PCs for genres like MMOs and RTS titles - i.e. Starcraft II-
Hopefully, BioWare is just one of many previous PC centric developers to put their full attention on Consoles. Doing so creates a much more stable and cost-efficient product with less chance for bugs. I think DAO's well documented gliches and bugs can be attributed to BioWare's creative resources being stretched too thin. The more focus given to consoles, the less likely we'll have to endure long waits for patches or even the need for them such as with Mass Effect 2 which, for almost all players, contains no game breaking glitches on consoles. Now, if the OP's Article proves to be incorrect, I shall be happy for the Mod Community. However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.
Modifié par Brockololly, 07 août 2010 - 10:23 .
Modifié par Adanu, 07 août 2010 - 10:19 .
Guest_jln.francisco_*
Modifié par jln.francisco, 07 août 2010 - 10:19 .
However, if it is true, I'll take an even greater measure of comfort in the knowledge that for Dragon Age's second outing, both Console and PC gamers are on a level playing field.
Theres no war like a class warAlanC9 wrote...
Man -- glenboy may have just made the all-time worst-received post in the history of the forum.
Guest_jln.francisco_*
The Woldan wrote...
And now excuse me while I go puke in the corner.
AlanC9 wrote...
Man -- glenboy may have just made the all-time worst-received post in the history of the forum.
Guest_Puddi III_*
ladydesire wrote...
filaminstrel wrote...
ability to use mods (I doubt putting the toolset on the console is do-able though), not go in the opposite direction and remove those functionalities from the PC version.
Using mods on the consoles is up to the hardware maker (Microsoft and Sony) as from what I've seen using the toolset for the past 8 or 9 months the toolset already can make them; the lack of a toolset specific to DA2 isn't a serious problem as long as the core game files are the same as for DAO (which I assume they are).