What bothers me most is how all of the press coverage or dev quotes up to this point have explicitly mentioned how the combat will be different and retain the strategic BG style and that there is no lead platform. Like this quote from Laidlaw,
here:
Mike Laidlaw wrote...
Since there seems to be some concern about lead platform, I can dispel a myth for you: it's not actually that hard to develop on all three platforms once you have an engine that actually works on all three platforms. It's just a matter of ensuring the bug fixes and optimizations work on all three, and then generating assets that are both scaleable (as in they can move to be optimized across all three platforms) and functional.
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
At a glance that seems reassuring, but all that quote says is that they're making one version of the game that works the same on all 3 platforms. By deduction that means no PC centric features, since the consoles can't handle them and apparently BioWare only seeks out the console cash- PC gamers be damned.
If DA2 for PC is just going to be another in the myriad of afterthought PC ports nerfed for the limitations of the consoles, just have the decency to say as much so that all of us PC gamers that loved what BioWare once was can just move on....
And I love the quote on how its due to the textures that they can't do the zoomed out view on the PC- so the zoomed in view we'd be stuck with must have some brilliant high res textures right? Thats the trade off, huh? Great textures like we saw in ME2, right?
Modifié par Brockololly, 07 août 2010 - 11:46 .