Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur
#526
Posté 08 août 2010 - 12:04
#527
Posté 08 août 2010 - 12:04
Well, I must be different. Again I will say that DA is the only game I play on PC, and I do not find such things funny at all. *shrugs*SDNcN wrote...
cmessaz wrote...
Someone please explain this to me, I know this post will likely be buried. So, console users expect pc users NOT to be pissed that a big part of the pc version of DA will be removed from DA2?
No, just when people post things like "We PC gamers made Bioware" we find such self entitlement hilarious.
Or at least I do.
#528
Posté 08 août 2010 - 12:05
you forgot wynne showing up even if you killed hercmessaz wrote...
You haven't? So Alistair has never referred to himself as king for you when he isn't, and his pre-romance kiss scene isn't broken? Among many other things? Lucky you.Estel78 wrote...
I didn't notice a lot of bugs. I don't care for mods that change item stats or anything that goes beyond cosmetics so no toolset is no big loss for me.rexil wrote...
Kaiser Shepard wrote...
As a console gamer I have to ask the following: was anything worthwhile actually produced with the DAO toolset?
Aside from stuff made by BioWare itself, obviously.
Aside from fixing a lot of bugs? Plenty of fun things that make you want to play the game again and again.
#529
Guest_TheGrumpyOne_*
Posté 08 août 2010 - 12:05
Guest_TheGrumpyOne_*
epoch_ wrote...
TheGrumpyOne wrote...
Hopefully a BioWare Dev will confirm or dismiss this soon? The tension is escalating between the PC and Console gamers. This could erupt into a ugly war at any moment.
What are they going to do? They're aiming at us with joysticks.
...
JOYSTICKS!
"Shocked Expression" Don't make me shudder.
#530
Posté 08 août 2010 - 12:05
However, the source for this information is incredibly iffy.
#531
Posté 08 août 2010 - 12:06
2papercuts wrote...
you forgot wynne showing up even if you killed hercmessaz wrote...
You haven't? So Alistair has never referred to himself as king for you when he isn't, and his pre-romance kiss scene isn't broken? Among many other things? Lucky you.Estel78 wrote...
I didn't notice a lot of bugs. I don't care for mods that change item stats or anything that goes beyond cosmetics so no toolset is no big loss for me.rexil wrote...
Kaiser Shepard wrote...
As a console gamer I have to ask the following: was anything worthwhile actually produced with the DAO toolset?
Aside from stuff made by BioWare itself, obviously.
Aside from fixing a lot of bugs? Plenty of fun things that make you want to play the game again and again.
Hehehe, oh right. I also forgot Anora mentioning a dead Alistair post-coronation.
#532
Posté 08 août 2010 - 12:06
#533
Posté 08 août 2010 - 12:07
Vaeliorin wrote...
I'd like to see some dev confirmation one way or the other on this.
If it's true, though...it's going to essentially make the game unplayable to me. Not being able to go isometric to target AoE spells and get a better view of the battle is pretty much a dealbreaker. Even with the best story in the world, terrible combat = bad game, as far as I'm concerned.
If the game is a 3rd person fighting game, then AoE spells will work in a different way.
As someone pointed out, the gameplay will probably be a revisited version of the Kotor combat system.
#534
Posté 08 août 2010 - 12:07
tmacairjordan87 wrote...
Piracy's worse on consoles? I don't see anyone going around saying 90% of the people who played their console game pirated it.
I'm curious to know what developer is making the claim their games have a 90% piracy rate.
#535
Posté 08 août 2010 - 12:07
tmacairjordan87 wrote...
Bryy_Miller wrote...
Jaymo147 wrote...
PC players made Bioware what it is today. Seems like they are forgetting that.
Wow.
The definition of self-entitlement.
Well it is a PC gamer you're talking to.
I'm a PC gamer.
#536
Posté 08 août 2010 - 12:07
Estel78 wrote...
You are making a lot of assumptions. Isometric view is not the only good way to make combat work. Some of you just seem to be way too fixated on iso-view, if it's not iso it must suck, which is just nonsense.Dick Delaware wrote...
As slimgrim mentioned, no iso view is bad for everybody, not just PC gamers. It means that the game will most likely play out as a button-mashing game with less options and abilities for console players, not more. It would have been cool if you guys got iso view too, in fact I was sorta expecting it, instead there's less for everyone.
The iso view added a lot to Origins. Iso isn't the only way to make combat work, but for a party-based RPG, I'm hard-pressed to think of a better way. As a previous poster said, it'll probably look like KotOR's combat, which was incredibly basic. If anything, I felt that Origins' combat wasn't complex enough, and a TPP combined with a real-time with pause system means that you don't get that sense of intricate control and management.
Besides how many iso RPG's can you think of in recent memory other than maybe Neverwinter Nights 2? The only one coming up is Diablo III. Really, there are millions of TPP games out there, do we need yet another one?
#537
Posté 08 août 2010 - 12:07
Again, a lot of assumptions. Just because it features player character voiceover, dialog wheel and apparently no iso-view it's not necessarily ME2.FFTARoxorz05 wrote...
Every fantasy rpg from Bioware tries to be Baldur's Gate 2, and this would mean they've finally given up. Also, just because something worked in Mass Effect 2 doesn't mean it should hop genres and wind up in an rpg.
Jade Empire was fantasy btw.
#538
Posté 08 août 2010 - 12:08
Kaiser Shepard wrote...
As a console gamer I have to ask the following: was anything worthwhile actually produced with the DAO toolset?
Aside from stuff made by BioWare itself, obviously.
I have replied to similar question earlier in this thread (which I'm taking the time to read carefully, every post, since it started) but this says it very well too:
cmessaz wrote...
Having personally fixed a crap load of bugs in one particular character's dialogue, I can definitely say yes, many many good things were produced with the DA toolset.
Other than that, you might check some of the comments in my YouTube Videos and see that lots of them are questions about the mods I use. Mods created with the toolset by amazing people that rarely receive our thanks. Cosmetics but also many bug fix mods too. Out of 756,000 views, half of the comments are about the mods.
You should also watch this and see what can be done with the toolset. Best DA video ever! Made by a modder just to show his mod.
Dragon Age: Origins - Trailer mod
#539
Posté 08 août 2010 - 12:08
#540
Posté 08 août 2010 - 12:08
Ooga600 wrote...
I may be wrong, but didn't someone say something about the console version being made differently than the PC version (i.e. PC doesn't get screwed over)? Whatever happened to that?
EA needs to sell you sword and armor packs.
#541
Posté 08 août 2010 - 12:08
slimgrin wrote...
I simply want publishers to make games that take full advantage of all platforms they are released on. ME1 is a good example of a solid pc port, imo. ME2 wasn't. Why the shift in emphasis?
Thats exactly my point.
I want the console versions to make the most of the console's strengths. Just as I want the PC version to utilize the strengths of the PC. Judging by the quotes, BioWare can't be bothered to put the time or effort into making the PC version play to the strengths of the PC since the consoles are their primary market. It seems BioWare is now of the mindset that whats good enough for the console is good enough for the PC- which is pure and utter BS.
#542
Posté 08 août 2010 - 12:08
#543
Posté 08 août 2010 - 12:09
Which would suck.FedericoV wrote...
If the game is a 3rd person fighting game, then AoE spells will work in a different way.Vaeliorin wrote...
I'd like to see some dev confirmation one way or the other on this.
If it's true, though...it's going to essentially make the game unplayable to me. Not being able to go isometric to target AoE spells and get a better view of the battle is pretty much a dealbreaker. Even with the best story in the world, terrible combat = bad game, as far as I'm concerned.
That'd be about the most disappointing thing ever. KOTOR's combat was awful. Spamming Master Flurry is not fun or tactical gameplay. The only thing that made it tolerable was that you could basically ignore it because it was so pitifully easy.As someone pointed out, the gameplay will probably be a revisited version of the Kotor combat system.
#544
Posté 08 août 2010 - 12:09
Bryy_Miller wrote...
tmacairjordan87 wrote...
Bryy_Miller wrote...
Jaymo147 wrote...
PC players made Bioware what it is today. Seems like they are forgetting that.
Wow.
The definition of self-entitlement.
Well it is a PC gamer you're talking to.
I'm a PC gamer.
EPIC !!
#545
Posté 08 août 2010 - 12:12
MaxQuartiroli wrote...
Bryy_Miller wrote...
tmacairjordan87 wrote...
Bryy_Miller wrote...
Jaymo147 wrote...
PC players made Bioware what it is today. Seems like they are forgetting that.
Wow.
The definition of self-entitlement.
Well it is a PC gamer you're talking to.
I'm a PC gamer.
EPIC !!
The anonymity of the internet did not help you there, did it?
#546
Posté 08 août 2010 - 12:13
#547
Posté 08 août 2010 - 12:13
That sounds a little ridiculous to me
#548
Posté 08 août 2010 - 12:13
Tell me, where did i say that? Combat as a whole will of course be designed somewhat differently but differently is not necessarily worse.condiments1 wrote...
You don't think encounters will be designed differently due to less field of view from a strictly 3rd person based perspective? Tell me you're not that naive.
#549
Posté 08 août 2010 - 12:14
tmacairjordan87 wrote...
Bryy_Miller wrote...
Jaymo147 wrote...
PC players made Bioware what it is today. Seems like they are forgetting that.
Wow.
The definition of self-entitlement.
Well it is a PC gamer you're talking to.
And then they wonder why people like me are taking an immense amount of joy from these reactions.
Your the best person in the world, how you target people, I'am going to say at one point years ago, I was like you and loved my consoles very much but you seem like Sociopath, your dislike for PC gamers. I bet you stay up with your ringdings and dewpop and shoot on your xbox all night, wow I envy you....
#550
Posté 08 août 2010 - 12:14
Estel78 wrote...
I didn't notice a lot of bugs. I don't care for mods that change item stats or anything that goes beyond cosmetics so no toolset is no big loss for me.rexil wrote...
Kaiser Shepard wrote...
As a console gamer I have to ask the following: was anything worthwhile actually produced with the DAO toolset?
Aside from stuff made by BioWare itself, obviously.
Aside from fixing a lot of bugs? Plenty of fun things that make you want to play the game again and again.
Then you should check Qwinn's unofficial DA:O fixpack http://social.biowar...m/project/2563/ and read the loooong list of quest and dialogue related bugs. 9 to 10 of them are multi system bugs and don't appear only to the PC version. Not to mention the countless bugs of Awakening which were fixed by seperate mods from the community and DA Nexus modders... That's why the toolset is useful. Bioware was too busy with DLCs and not with fixing the game. Obviously you don't know that you didn't experience the game at its fullest potential, that's what the toolset do beyond cosmetics, modules, custom items and a more detailed character creator.




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