Morroian wrote...
FedericoV wrote...
Kotor combat wasn't that great, but imho even DA:O's combat system is pretty awful. If I start to make a list of al the feature I do not like about DA:O's combat I would fill a page or two, but that's not the place. Briefly, I would say that the pause&play/isometric combat system that worked so well for the IE games based on AD&D (wich is a turn game), do not worked very well with the cooldown system of DA:O (since it forced the player to use the stupid tactics or to pause the game every second).
The fact that you were forced to use tactics was the point, and no they weren't stupid if you used them properly. However if they are getting rid of the top down viewpoint on the PC they will have to implement queuing.
I know that tactics could be useful if you spend a lot of time to tweak them. My point is that a party pased tactical game is all about control. Forcing tactics wich remove situational control from the player or hectic pausing is an example of bad game design and at the end it's stupid. Imho, a party based/tactical/pause&play combat with isometric view and lot of power to use is not suited for fast gameplay and need a slower tempo, just like BG/AD&D. If you want an action/rush feel, there are better options.
Modifié par FedericoV, 08 août 2010 - 01:00 .




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