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Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


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#751
DahliaLynn

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Purple Lady wrote...

Gaxhung wrote...

DahliaLynn wrote...

Gaxhung wrote...

Didn't we see the game in top down view on the dev video featured on Game Informer?


Hmmm you mean here? at 03:31?

www.computerandvideogames.com/article.php

Yup, at 3:35 there is a steeper top down view. (thanks for link!)


Hum, top down, but not isometric. They seem to have created an hybrid view able to run on all platforms. I'll edit first post with the link. Thanks.


Yes, thank you.

#752
Vandrayke

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Estel78 wrote...

Merkar wrote...

Oblivion is still one heck of a game with loads of great mods.

Oblivion was pretty meh. I prefer RPGs that focus on story, characters and story choices. Oblivion was basically an offline MMO.


Lol I feel the same way.  I mean after doing the same thing in Morrowind with a cooler world I wasn't really compelled to do it again in Oblivion.  

I guess I just found out what would make me skip DA2: finding out they got rid of party members and that they wanted to make it a sandbox game or something :o

Modifié par Vandrayke, 08 août 2010 - 01:32 .


#753
rexil

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Gaxhung wrote...

DahliaLynn wrote...

Gaxhung wrote...

Didn't we see the game in top down view on the dev video featured on Game Informer?


Hmmm you mean here? at 03:31?

www.computerandvideogames.com/article.php

Yup, at 3:35 there is a steeper top down view. (thanks for link!)


But the Dev's already said that it was in early stages of development, so...:?

#754
ladydesire

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Koralis wrote...

It's hard to make quests, and Bioware poisoned the incentive to do it with all of the DLC giving people other things to do than make something to be the toast of the community.


I'll agree with the first part (it is harder in some ways than in past games) but not the second, as otherwise there would be weekly requests for Bioware to allow mods on the consoles, which would require negotiating with Microsoft and Sony, and possibly not get any results.

#755
Deviija

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This is really depressing news. I have been struggling with some of the design choices thus far, willing to remain optimistic and look forward to demonstrations in-game, but losing out the Toolset and especially isometric view on the PC is really hard for me to be upbeat about.  If this is indeed true.

Modifié par Deviija, 08 août 2010 - 01:38 .


#756
DPB

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rexil wrote...

Gaxhung wrote...

DahliaLynn wrote...

Gaxhung wrote...

Didn't we see the game in top down view on the dev video featured on Game Informer?


Hmmm you mean here? at 03:31?

www.computerandvideogames.com/article.php

Yup, at 3:35 there is a steeper top down view. (thanks for link!)


But the Dev's already said that it was in early stages of development, so...:?


Yes, as I said, I wouldn't draw too many conclusions from that video. Chances are they wouldn't have the camera fixed in a development build.

#757
FedericoV

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Morroian wrote...

Well you still do have control via pausing even if some battles were hectic. I can play the game on nightmare mode with an enjoyable level of challenge using the tactics extensively and I'm someone who usually doesn't play games above normal difficulty.


I've played the game once at hard difficulty without tactics. I know that there are a lot of people who makes wonder with tactics, I'm not questioning their effectiveness but the concept itself. With tactics Bioware tried to solve a problem removing the greatest feature of the game in terms of combat: party control. My point is that there is no middle ground: you have to use tactics (that I do not like since they are not situational) or to pause the game every second or so, breaking the flow of the game.  Mind, I'm not saying that the game is bad or that I do not enjoyed it, only that it was not an example of great game design concerning combat wich was 70% of the game. But that's the trend since BG II. With the exception of ME2 (that is a shooter but at least a solid and fun shooter), I never appreciate a lot the gameplay of their last titles.

#758
cmessaz

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But seriously, I don't think anyone responded to my earlier post, and forgive me if they did and I missed it. I remember reading somewhere that Bioware was trying to bring modding to console owners. Is it possible that this article is saying that they have not in fact been able to make a toolset for Xbox360/PS3?

#759
a12boom

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Ok what are we explaining exactly here? The spin around thing like with the Consoloe joystick, or no modding thign to do?

Again, DAO was horribly buggy? I didn't notice that.

DA:O was buggy? By buggy if you mean it was awesome and wasn't buggy. Then yes, yes it was VERY VERY VERY buggy.

@Camasa's
Wait they are makign that thing so we can make our own storyline's for console owners. Because i can't play great games on PC's only console's.

Modifié par a12boom, 08 août 2010 - 01:39 .


#760
Estel78

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slimgrin wrote...

You have to understand something. PC gamers are used to having so many more options than console gamers. Options for controls, and for controllers. Options for getting involved and creating their own content. Options for higher graphical settings and larger, more intensive games. Thats the pc gaming heritage.

Only a few games come with toolsets and what do you mean with "more intensive" anyway?

In my honest opinion PC gaming is overrated. I was a PC gamer exclusively until 3 years ago, i know a thing or two about PCs (studied informatics even). Yes, you get somewhat better graphics if you own a good gaming rig but it's also much more of a hassle (software or hardware conflicts, driver issues etc). You can be lucky and don't experience any problems whatsoever but chances are sooner or later something might come up.

#761
FollowTheGourd

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dbankier wrote...

Gaxhung wrote...

DahliaLynn wrote...

Gaxhung wrote...

Didn't we see the game in top down view on the dev video featured on Game Informer?


Hmmm you mean here? at 03:31?

www.computerandvideogames.com/article.php

Yup, at 3:35 there is a steeper top down view. (thanks for link!)


That just shows the camera titled a bit, I wouldn't call it top down or comparable to DAO when fully zoomed out. It's also a development build, they probably have the camera unlocked for easier testing.

I'm not sure if it's even that or if it's all because the camera recording the video zoomed out a bit.

Modifié par FollowTheGourd, 08 août 2010 - 01:39 .


#762
Guest_Lunarionsilver_*

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Some of the greatest modules and quest additions for NWN and even NWN2 took a year, if not years to produce. Last time I checked, Origins hasn't been around that long. Did you know modules and addons for the BG series, NWN, NWN2, and KotOR are still being made, maintained, and updated? Imagine that.

I always love getting the urge to replay one of the above mentioned games, only to find out one of my favourite addons for it has been updated! Oooh! How exciting!

In time, the modding community of Origins will evolve and expand, and we shall see those quest addons and user made modules. Things take time however, and we must remember that our modding community isn't getting paid to make these. They're using their own free time; it's not their job, therefore we cannot expect them to put out content like an official company would, now can we? There are some amazing modules that I have been following for Origins, and I am looking forward to when they are finally released.

Just because we as a community have not shipped a countless number of quest addons or custom modules doesn't mean we never will. Why should we be punished for enjoying cosmetic addons? Or working tirelessly on fixing the various bugs in the game?

Personally, I'd much rather see a fully silent, well written module than one poorly voiced. Maybe that's just me, however.

Modifié par Lunarionsilver, 08 août 2010 - 01:44 .


#763
Brockololly

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cmessaz wrote...

But seriously, I don't think anyone responded to my earlier post, and forgive me if they did and I missed it. I remember reading somewhere that Bioware was trying to bring modding to console owners. Is it possible that this article is saying that they have not in fact been able to make a toolset for Xbox360/PS3?


From what I've gathered the French magazine is a PC gaming magazine- hence why they were asking about the toolset and iso view as they were both exclusive to the PC version of Origins.

#764
Estel78

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Mudface67 wrote...

No Toolset, No Aerial tactical camera View à la Baldur


No sale then. Not bothered, it looks like it's going to be Dragon Effect 2 anyway. Shove it.

Well hi, CD Projekt....

Haven't you already posted this? Or was that somone else...

I for one say hi to both CD project and Bioware. More to play for me.

Modifié par Estel78, 08 août 2010 - 01:41 .


#765
FollowTheGourd

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Lunarionsilver wrote...
Personally, I'd much rather see a fully silent, well written module than one poorly voiced. Maybe that's just me, however.

Same here, but it's harder now that you have fullblown cutscenes and can't cover it up with NWN-style dialogues, which you could at least still do in NWN2.

#766
cmessaz

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a12boom wrote...

Ok what are we explaining exactly here? The spin around thing like with the Consoloe joystick, or no modding thign to do?

Again, DAO was horribly buggy? I didn't notice that.

DA:O was buggy? By buggy if you mean it was awesome and wasn't buggy. Then yes, yes it was VERY VERY VERY buggy.

@Camasa's
Wait they are makign that thing so we can make our own storyline's for console owners. Because i can't play great games on PC's only console's.

As someone who has spent many hours repairing bugs in this game, this statement sort of gets to me. It is very buggy. Did it mean the game was less awesome? No not necessarily. But it DID add to the replay value to have these bugs repaired.

#767
DPB

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cmessaz wrote...

But seriously, I don't think anyone responded to my earlier post, and forgive me if they did and I missed it. I remember reading somewhere that Bioware was trying to bring modding to console owners. Is it possible that this article is saying that they have not in fact been able to make a toolset for Xbox360/PS3?


I doubt it. We've known for a long time now that the toolset would be impossible on consoles, they just don't have the operating system and required memory to run it. All they said originally was something along the lines of 'we'll look into getting user-made mods released on the consoles, but no promises.'

#768
Marionetten

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I miss having to worry about horses and capes.

#769
cmessaz

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Brockololly wrote...

cmessaz wrote...

But seriously, I don't think anyone responded to my earlier post, and forgive me if they did and I missed it. I remember reading somewhere that Bioware was trying to bring modding to console owners. Is it possible that this article is saying that they have not in fact been able to make a toolset for Xbox360/PS3?


From what I've gathered the French magazine is a PC gaming magazine- hence why they were asking about the toolset and iso view as they were both exclusive to the PC version of Origins.

Ah. :(

#770
LadyKarrakaz

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Deviija wrote...

This is really depressing news. I have been struggling with some of the design choices thus far, willing to remain optimistic and look forward to demonstrations in-game, but losing out the Toolset and especially isometric view on the PC is really hard for me to be upbeat about.  If this is indeed true.



Same here. I was so shocked when reading the article. But it can be different and good, though all the changes : graphic, action oriented, shorter than DAO 1, only human... it's almost not a sequel any more. It's the same franchise, but two completely different products it seems.

#771
adneate

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AmstradHero wrote...

I support having a toolset. And I support having mods of all kinds. However, BioWare's primary focus is on story, and all their promotional information about the toolset was about letting people create their own stories. That hasn't been the focus of a large proportion of the modding community, so I can imagine that would decrease the likelihood of them releasing a DA2 toolset. The degree of that effect, I don't know.

However, the primary consideration is does it make money? BioWare are a business, after all, and need to make money from selling their products. A toolset doesn't sell hordes and hordes of games. Releasing and supporting one requires a lot of time and money. They were nice and gave us a toolset with DAO when they didn't have to. Giving us an updated one with DA2 would take a lot of effort.


Modders need time to figure out the limits of the tools they are provided with, they can't just jump in and start making fully contained modules. Re-Texs and model changes are how everything begins since it's the easiest thing to start working on. In addition having a mod community shouldn't be viewed as an expense and a burden, the mere existance of an active mod community great increases the profile of a game. Allowing new users and old users alike to continue to experince the game years after the initial release date. It keeps the game on the mind of the public, these companies spend millions on marketing anyway trying to accomplish similar things. Why throw away an asset because it might be an expense, marketing carrys no assurances of success but it gets far more money than a toolset would ever require.

I don't see why they can't release a toolset with DA2, BioWare built the Eclipse engine in house they own it and all the associated tools. Packing them together into something a modder can use isn't some massively expensive job requiring millions of dollars and hundreds of manhours. Bethesda released a toolset for a game that they didn't own the engine for, what's BioWare's excuse? I've been modding for years and I can say that toolsets and map makers aren't some rare treat we get every now and then. It's far more common that you're making it out to be, PC users have had them for years. Many players didn't even know they were in the game's files since it was considered routine only a few years ago.

#772
a12boom

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@cmessa Sorry i had said something offensive in anyway i didn't mean to. I was just saying it wasn't buggy since. I own a console and i have no idea what this toolset but what info i have gathered it lets you make pretty much your own Dragon Age world?

#773
Snelle Jaap

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Oh man i do hope that this is all a big epic Troll

No top view i can live with ... kinda <_<
but no tool set well maybe i am just stupid but that means no Buy from me

Again i really hope this is just a epic Troll.

#774
Jacks Smirking Revenge

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I wonder what the devs are doing while this thread continues to fester. Are they drawing straws to see who has to throw the rock in the hornet's nest as DG put it. The larger this thread grows the more I fear the magazine is correct. I don't understand why they would cut the toolset I'm sure it has paid for it's self by now for DA:O because I know I wouldn't of bought all their DLC without modders keeping the game fresh for me. Yes the characters and story are great, but the toolset only amplifies their greatness by allowing the user to put his/her hands on the story even more, or even fixing bugs or cut content that didn't make it increasing the depth and replay value. The toolset and modifying abilities DA:O has brings a lot of value/depth to the game, and how anyone could want less options let alone less options that can bring replay value and depth are beyond me.

#775
ladydesire

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cmessaz wrote...

But seriously, I don't think anyone responded to my earlier post, and forgive me if they did and I missed it. I remember reading somewhere that Bioware was trying to bring modding to console owners. Is it possible that this article is saying that they have not in fact been able to make a toolset for Xbox360/PS3?


They have said that they wouldn't be making a toolset for the consoles some time back; any mods would have to be done on PC and ported to the consoles the same way that the DLC's are. The problem is that Microsoft does not allow unexamined content onto their system; Sony probably would, but nothing has been stated recently about any discussions with Sony on the matter. The one exception on the Xbox 360 is if you are actively developing a game for the console; you are permitted to load it onto your own machine for testing, but have to submit it for evaluation before others can buy it on Xbox Live.