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Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


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#801
Onyx Jaguar

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Jahay wrote...

I love how no one from BioWare had posted in this thread.


Its the weekend

#802
ladydesire

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Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.

#803
ladydesire

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*giggles*

#804
condiments1

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Here is the crux of the problem.



Bioware's crappy engine doesn't even have proper LOD support: every LOD setting uses separate meshes and textures instead of scaling high-quality texture and geometry detail down depending on distance from camera and user settings like all normal games do. The excuse for their lazy coding is laughable.

#805
Blacklash93

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Can the devs comment on this, please?

Really, playing Origins on the PC without the tactical view was extremely frustrating. There were way too many characters and enemies crowded together (during combat) for a typical 3rd person view.

Modifié par Blacklash93, 08 août 2010 - 02:07 .


#806
Loc'n'lol

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Up to this point I was still quite excited about the game. I think I'm about to join the 'whiners'...
Seriously ? WTF ?

EDIT: on the bright side, this is very good news for DAO mods...

Modifié par _Loc_N_lol_, 08 août 2010 - 02:09 .


#807
2papercuts

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Skal JJ wrote...

Please, include Gears of War cover style for crossbow too.

Gears of War cover style, no thats for DA3

#808
AlanC9

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slimgrin wrote...
Wow... I don't even know where to begin, but I'll try.

-cheaper games
-broader selection
-strategy games (usually don't make it to console)
-upgradeable hardware. Try that with the xbox
-there a dozen quest mods for The Witcher, two of which are made by the devs. All are free. Something you would  never see on consoles.
-ever played the Terran X series? No way in hell could the consoles support a game like that. Control scheme is too complicated. you don't even have the option of using a key board and mouse. Just silly.
-ever hear of emulators? 
-and my personal favorite. No motion control games. Have fun playing wall-ball with your tv. :wizard:


You missed the most important one -- the larger screen on a PC game. Because so many console players sit so far from their screens, even a 17" monitor is bigger than what a console developer can count on having. That's why console games have to have big clunky interfaces.

#809
Onyx Jaguar

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Yeah the engine really isn't that good. Compared to its competitors its a bit "ehhh"

#810
Brockololly

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Yeah, but some devs like Gaider or the other writers or Laidlaw certainly are around. Even giving them the benefit of the doubt that its the weekend, you think they'd want to step into this hornet's nest without their PR machine backing them up?

#811
Kirika69

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Oh Bioware. You said it wasn't about consoles. You said it wasn't selling out.



Hopefully everyone can see the truth now. :/

#812
Blacklash93

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Makes you think Bioware should just use someone else's engine like they do with Mass Effect.

#813
HighMoon

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If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.

#814
JamieCOTC

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AlanC9 wrote...

slimgrin wrote...
Wow... I don't even know where to begin, but I'll try.

-cheaper games
-broader selection
-strategy games (usually don't make it to console)
-upgradeable hardware. Try that with the xbox
-there a dozen quest mods for The Witcher, two of which are made by the devs. All are free. Something you would  never see on consoles.
-ever played the Terran X series? No way in hell could the consoles support a game like that. Control scheme is too complicated. you don't even have the option of using a key board and mouse. Just silly.
-ever hear of emulators? 
-and my personal favorite. No motion control games. Have fun playing wall-ball with your tv. :wizard:


You missed the most important one -- the larger screen on a PC game. Because so many console players sit so far from their screens, even a 17" monitor is bigger than what a console developer can count on having. That's why console games have to have big clunky interfaces.


I have a 46 inch HD TV screen that can be hooked up to a console.  I still play on PC. 

#815
a12boom

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@cmesaa phew, And i guess the reason Console owners don't have a toolset for PS3/Xbox-360 is for the fact that i believe. That it wouldn't be very easy to do animations, or cutscene's idk. They could test a toolset for PS3 and if it's nto possible that don't release it

#816
Onyx Jaguar

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Kirika69 wrote...

Oh Bioware. You said it wasn't about consoles. You said it wasn't selling out.

Hopefully everyone can see the truth now. :/


I know, their excuses for KOTOR were dreadful

#817
Estel78

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zahra wrote...

@Estel - With all due respect, sorry, but as a person who owns both console + PC version of the game, I believe that you are either misrepresenting facts or you skipped over that dialog or you always made Alistair king


Just to be clear, i didn't say it didn't have any bugs but "horribly buggy" it was not.

#818
KSuri

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aragfore03 wrote...

Gaxhung wrote...

DahliaLynn wrote...

Gaxhung wrote...

Didn't we see the game in top down view on the dev video featured on Game Informer?


Don't get too excited. That was the 360 version you were looking at and that was NOT a top down view like what is in DAO for the PC. 

Hmmm you mean here? at 03:31?

www.computerandvideogames.com/article.php

Yup, at 3:35 there is a steeper top down view. (thanks for link!)


If that is the extent of the 'top down' view it's not encouraging. I had to look at the video twice to actually see any difference. >.<

#819
Onyx Jaguar

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a12boom wrote...

@cmesaa phew, And i guess the reason Console owners don't have a toolset for PS3/Xbox-360 is for the fact that i believe. That it wouldn't be very easy to do animations, or cutscene's idk. They could test a toolset for PS3 and if it's nto possible that don't release it


They could do mod support but not a toolset.  PS3 wouldn't be powerful enough.  Console games are developed on PC after all

#820
2papercuts

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Golden-Rose wrote...

If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.

i hope so Golden-Rose, i hope were fools, but bioware hasn't said anything

#821
Brockololly

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Golden-Rose wrote...

If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.


I'll happily eat crow if this story is proved false by BioWare.

#822
exoproto

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Golden-Rose wrote...

If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.


This. <3

#823
adneate

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AmstradHero wrote...

Not true. Else we wouldn't have lightmapper problems. There are differences in the glue that holds the little bits of toolset together. The toolset itself is the same, yes, but BioWare has some licenced tools that they can't release to the community, and that causes some (if not most) of the technical modding headaches.


The Oblivion toolset isn't perfect either but work arounds have been found for many of the early issues, it took years before someone figured out how to edit skeletons, have player only animations or new effects for the lighting system. That game was built on the GameBryo engine of which no part was developed in house. Eclipse dispite some 3rd party support is still a BioWare developed piece of software, and it's inclusion in any form dispite possible limitations would be far more welcome than it not being included at all for the aforementioned BS reasons. ME2 is a royal B**** to mod in any capacity and I'd hate for DA2 to go exactly the same way when they don't have to.

#824
fchopin

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Brockololly wrote...

Yeah, but some devs like Gaider or the other writers or Laidlaw certainly are around. Even giving them the benefit of the doubt that its the weekend, you think they'd want to step into this hornet's nest without their PR machine backing them up?



Maybe they don't know the answers so they need confirmation from someone in authority before replying.

#825
Lavitage

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condiments1 wrote...

Here is the crux of the problem.

Bioware's crappy engine doesn't even have proper LOD support: every LOD setting uses separate meshes and textures instead of scaling high-quality texture and geometry detail down depending on distance from camera and user settings like all normal games do. The excuse for their lazy coding is laughable.


sweet codex copypasta bro.