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Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


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#826
tmp7704

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Estel78 wrote...

tmp7704 wrote...

Btw, another example of what can be done with the Toolset...

Warden's Fall, machinima mini-series:

it got quite a few praises even from BioWare devs. go figure.

Again, you'll still be able to do that, no one will take away the DAO toolkit.

And you think it makes much sense from BioWare's standpoint to have people produce DAO-based imagery with all of DAO's graphical shortcomings... thus perpetuating impression that is what DA looks like, instead of the visually revamped and supposedly much better looking DA2?

Modifié par tmp7704, 08 août 2010 - 02:14 .


#827
AlanC9

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JamieCOTC wrote...


I have a 46 inch HD TV screen that can be hooked up to a console.  I still play on PC. 


Depends on where you sit, of course. And yeah, even without the screen issues consoles are still compromised.

But really, who cares? The market will do what it will.

#828
cmessaz

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Beware of the text wall-o-doom. I just wanted to illustrate some of the "non-existant" bugs that have been fixed by modders in the DA toolset.
A FEW of the fixes from my mod:
1. Alistair's dialogue that was not appearing in vanilla when the Warden did not make him king at the landsmeet has been fixed so it will work.
2. Anora will give the rallying speech if Alistair is not king.
3. The broken kiss has been repaired before the romance scene, courtesy of TMP7704.
4. In Ostagar, you should now be able to persuade Alistair to tell you about the joining.
5. In Ostagar, proper dialogue choices will lead to approval gain/loss when first meeting Alistair, as intended.
6. Cleaned up some of the mess post-Landsmeet, when discussing the DR with Alistair if he isn't king.
7. Cleaned up dialogue on top of Fort Drakon, if Alistair isn't king.
8. Goldanna will no longer refer to Alistair as king, if he isn't after the Landsmeet.
9. Fixed the broken kiss during Alistair's jealousy dialogue about Zevran/Leliana

ZDF by ejoslin:
-You now get Zevran's proper dialog at the City Gates. If he's in love, you no longer get his "friendly" dialog and if he's at friendly, you no longer get his "warm" dialog.
-If Alistair is hostile and in your party at the gates, his dialog no longer cuts off prematurely, ending the entire scene. You now will get his entire dialog, and the dialog of your love interest.
- Zevran's discussion with a human noble who is marrying Alistair/Anora no longer can trigger anywhere, leading to a glitched screen. It now can only be triggered in camp, as intended.
-Alistair no longer refers to himself as king if he isn't king at the city gates. His "in love" and "still in love" dialogs should also appear as appropriate.
-Alistair should no longer know about the ritual if the warden performed it.
-If Morrigan is in love and left at the gates, her dialog will no longer cut off before she says her final goodbye.
City Elf Alienage Fix:
-Now when a city elf returs to the Alienage with their romance partner, the romance partner asks for an explanation; it no longer defaults to Alistair or a glitched screen
-Leliana's "Your Zevran" conversation no longer loops.
-Leliana's declaration of love is different if she's hardened.
-Leliana will respond appropriately the warden is marrying Alistair/Anora. If she is the love interest and hardened, the proper dialog will trigger. If she is not involved in the warden, she will no longer break up with them.
-There are now a couple of appropriate responses for a gay/bisexual male warden when Leliana confronts him at "Care" if he's slept with Zevran.

Morrigan Restoration Patch by terra ex (not all fixes are listed)
- Awakening will now import the correct Morrigan flags when importing your Warden. You will now receive the "Morrigan" epilogue slide within Awakening. (You must load a saved game prior to selecting the dialog branch "I want to talk about last night." in the final OPTIONAL conversation with Morrigan while you're in Denerim.
- Restored Flemeth's hut voiced dialog when player visits with Morrigan after triggering her character quest to obtain Flemeth's Real grimoire. (Originally added by ejoslin) Tweaked stage positions & headtracking.
- Flemeth's True Grimoire quest restored and extended to what was originally intended. Morrigan now reacts to how you deal with Flemeth when you speak to her. The Real Grimoire is no longer a gift (unless you choose to keep it for yourself initially).
- As part of the above restoration, Flemeth will now disappear when the player leaves the vicinity of her hut after acquiring the Grimoire. Take care you don't miss out on the opportunity to fight her with this change.
- There are now 2 separate Flemeth's Grimoire items - a gift version and a non-gift. Flemeth's hut now contains the non-gift version to prevent you from bypassing the "you return from the wilds" speech. If you tell Morri that you couldn't find the Grimoire then the non-gift version is replaced with the regular gift version. The non-gift version is obviously a plot item that cannot be dropped.
- All of Flemeth's plot flags regarding her being dead/alive should now be getting set correctly..
- Restored dialog paths that lets Morrigan leave the group if you tell her Flemeth is alive. Also added the missing animations for these sequences.
- If you have told Morrigan you couldn't find the Grimoire/intend to keep it for yourself and later acquire it/change your mind, the dialog in the gift-grimoire sequence can now branch between two different paths.
- Morrigan's correct break up lines have now been restored and are all fully functional in-game. In the vanilla game she would always default to an "MORRIGAN_IS_INTERESTED" response and give you a fairly indifferent speech in the break up.
- The "Morrigan's Ring" epilogue slide will now display correctly regardless of whether the player speaks to Morrigan AFTER the "Dark Ritual."
- Several omitted "kiss" sequences during a romance dialogue was restored. The writer's had originally scripted in a kiss sequence which would trigger when Morrigan tries to break up with the player - this was cut for unknown reasons. Now restored to what the writers initially intended.
- Morrigan's dialog tree no longer reverts to friendly in the post-game when the player questions her following the ritual. (No more "What comes, my friend")
- Related to the above, Morrigan's "friend" topics will no longer auto-trigger in the postgame after the player has succesfully romanced her and questioned her on the ritual.
- Morrigan's love dialog options show correctly in post game. Be careful not to do something foolish like break up with her in the post-game, this will surely screw things up if you import it into Awakening.
- Ability to kiss Morrigan in/out of camp in the post game restored.
- Dialog choice "Care to join me in my tent" dialogue restored to post-game as a courtesy and in keeping with the post-game chronological timeline (Morrigan will still refuse to sleep with the player but the option is there, as it should be)
- Kiss scene restored for all races in Morrigan's "selfish bastard" dialogue.
- Restored sex scene to within the "We've never talked about our nights together." branch.
- The bug with the player receiving more than one "Morrigan's Ring" should be fixed now.
- Flemeth will no longer switch to mage robes when you return the her hut after the game's prelude chapter. (This fix will only apply to new games.)
- fixed a condition error with "What do i have to do to get on your good side" dialog for Morrigan. I might further tweak the conditions for this later.
- the restored "You return from the wilds..." speech should auto-trigger when the player arrives back in camp.
- the conversation regarding why Morrigan refuses to sleep with a male warden when the romance reaches a certain stage will now only occur once, rather than being available indefinitely.
- Morrigan's dialog should no longer cut off prematurely if you choose to leave her at the Denerim gate during the siege.
-Fixes two instances where Morrigan refers to Alistair as the king during the Dark Ritual when he isn't. (changes are identical to those found in Zevran Dialog Fix)
- Morrigan no longer defaults to Friendly response, "What comes my friend" in Arl Eamon's estate if she is romantically involved with the player.
- The response "What's that last bit" in the "Flaming Knives" dialog now has the correct condition check and will lead into a kiss.
- Morrigan's approval checks for teaching shapeshifting have been corrected to what was originally intended.
- Morrigan's "Can you teach others to become shapeshifters" line will now disappear when Morrigan agrees to teach it.
- A city elf will now have the correct dialog response available in a conversation with Morrigan, allowing them to tell her that their mother died a long time ago, as is inferred in the origin. (This fix has been in for a while actually and is the same fix that ejoslin used in her mod)
- fixes an issue during the ritual where Morrigan inappropriately uses the term "her beloved" regarding the Leliana romance.
- fixes an issue during the ritual where Morrigan inappropriately uses the term "his beloved" regarding the Zevran romance.
- fixes an issue with dwarf commoner dialog during a scene with Morrigan. They can no longer tell her they are of royalty.
- fixes several fully voiced party banters, allowing them to trigger as normal in the game. These mostly relate to the love triangle between Morrigan, Leliana & the Warden and are some of the best in the game. These would never trigger in the standard game due to unfinished and non-functional coding.
- Restores a fully voiced party banter for Alistair/Morrigan. This occurs if a female warden breaks up with Alistair during the Landsmeet sequence.
- Extensive fixes to all dialog paths regarding dumping Morrigan for Leliana in the confrontation to ensure the correct flags are set.
- Extensive fixes to all dialog paths regarding dumping Leliana for Morrigan in the confrontation to ensure the correct flags are set.
- Morrigan's party banter which begins with Leliana saying it's nice to see her and the Warden in love can now branch in two separate directions if the player has dumped Leliana.
- Restored a dialog branch for Morrigan regarding the Black Grimoire that would never trigger in the normal game.
- Restores several more party banters to the game for other companions (these are the same fixes as in ejoslin's mod and credit goes to her).
- Revises conditions for several party banters triggering.
- Leliana will no longer initiate the banter saying she's happy to see that Morrigan & the Warden are in love if she is romancing the Warden herself.
- Restores a branch for Wynne regarding Connor.

Scary I know, I just wanted to point out SOME of the bugs in the dlg of DAO and possibly make people understand why the lack of a toolset is disappointing to some people.

#829
2papercuts

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Estel78 wrote...

zahra wrote...

@Estel - With all due respect, sorry, but as a person who owns both console + PC version of the game, I believe that you are either misrepresenting facts or you skipped over that dialog or you always made Alistair king


Just to be clear, i didn't say it didn't have any bugs but "horribly buggy" it was not.

so when people show up when you killed them thats not buggy

#830
Brockololly

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fchopin wrote...

Brockololly wrote...

Yeah, but some devs like Gaider or the other writers or Laidlaw certainly are around. Even giving them the benefit of the doubt that its the weekend, you think they'd want to step into this hornet's nest without their PR machine backing them up?



Maybe they don't know the answers so they need confirmation from someone in authority before replying.


Maybe thats the case for the writers, but seeing as Laidlaw is one of the lead designers, I'd hope he knew the answer, especially seeing as its his quote thats stirring up this brouhaha.

#831
JamieCOTC

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Golden-Rose wrote...

If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.


I will happily be the fool if this is only a rumor. 

#832
DPB

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fchopin wrote...

Brockololly wrote...

Yeah, but some devs like Gaider or the other writers or Laidlaw certainly are around. Even giving them the benefit of the doubt that its the weekend, you think they'd want to step into this hornet's nest without their PR machine backing them up?


Maybe they don't know the answers so they need confirmation from someone in authority before replying.


Mike Laidlaw is the Lead Designer, if anyone knows, it's him. Hopefully he'll clear this up.

#833
Guest_jln.francisco_*

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JamieCOTC wrote...

Golden-Rose wrote...

If it turns out that this rumor is not true then everyone in this thread is going to look like a prize fool.


I will happily be the fool if this is only a rumor. 


likewise.

#834
Guest_JoePinasi1989_*

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No isometric and no toolset... sounds like the start of a bad adventure story my grandfather used to tell.

Modifié par JoePinasi1989, 08 août 2010 - 02:21 .


#835
Estel78

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Nerevar-as wrote...

It´s not that won´t be good, but that it won´t be the game I want to play. Radical example as it was a genre shift, maybe Dreamfall is a good game, but doesn´t feel like a sequel to The Longest Journey.


Dreamfall was awesome, too. It's a shame we prolly won't get The Longest Journey 3...

#836
Mordaedil

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Congratulations Bioware, the biggest sales are going to continue to be for the consoles.



I hope that makes everyone happy.

#837
Guest_slimgrin_*

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I just bought Starcraft 2 last week. I have to say, I wish more games were made purely in isometric view. It may seem outdated to some, but it offers a unique gameplay experience.



We already have so many games in either first person or third person.

#838
ladydesire

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adneate wrote...

AmstradHero wrote...

Not true. Else we wouldn't have lightmapper problems. There are differences in the glue that holds the little bits of toolset together. The toolset itself is the same, yes, but BioWare has some licenced tools that they can't release to the community, and that causes some (if not most) of the technical modding headaches.


The Oblivion toolset isn't perfect either but work arounds have been found for many of the early issues, it took years before someone figured out how to edit skeletons, have player only animations or new effects for the lighting system. That game was built on the GameBryo engine of which no part was developed in house. Eclipse dispite some 3rd party support is still a BioWare developed piece of software, and it's inclusion in any form dispite possible limitations would be far more welcome than it not being included at all for the aforementioned BS reasons. ME2 is a royal B**** to mod in any capacity and I'd hate for DA2 to go exactly the same way when they don't have to.


I think you're missing that DA2 is built on Eclipse and the toolset they are using to make the game is a slightly modified version of the toolset they already have. If they want to release a version specific to DA2, they can, or they can patch the DAO toolset to add support for DA2. At this time, there is no stated plan to release a DA2 specific version, and I will assume that modding can be done with the existing toolset until informed otherwise.

#839
ITSSEXYTIME

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I'm not going to buy DA2.





It's not because I think DA2 itself will be terrible, but it's Bioware's attitude and actions that have persuaded me to not buy the game.



-Removing the overhead camera (for cost reasons) shows that they don't care about keeping the PC version as a superior version and instead want to focus on the console versions with the PC version as a port. Many people (including myself) were as enthralled with DA:O as we were because it was a truly PC experience. They didn't just port the game to PC, the PC version had a plethora of features the console versions simply didn't have. I'm all for Bioware putting their best efforts towards improving the console versions but cutting out features from the PC version for the sake of the consoles tells us that you really don't care about the PC audience and would rather we bought it on the Xbox.



-No toolset (and the lack of updates to the current toolset) shows that you just want to pump out a console game, sell a bunch and then sell some DLC and then move onto the next project. You don't care about establishing a game with a long life, you'd rather just make a quick buck.



The attitude is completely opposite to the prerelease DA:O attitude. You clearly don't care about keeping your PC audience happy and would rather just appeal more to the console playerbase. Oh, I'm sure you wouldn't mind if us PC gamers bought your game though.



So, I won't be buying DA2. I'll continue to play and enjoy DA:O and continue to mod for it because I love it so but DA2 won't see a dime from me and I'll encourage everyone I know to do the same. I hope those new Xbox sales are worth driving away the people who bought the first game even making the sequel viable.

#840
zahra

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Estel78 wrote...

zahra wrote...

@Estel - With all due respect, sorry, but as a person who owns both console + PC version of the game, I believe that you are either misrepresenting facts or you skipped over that dialog or you always made Alistair king


Just to be clear, i didn't say it didn't have any bugs but "horribly buggy" it was not.



Oh, okay, but I read it that way since you gave a direct answer to a pretty direct question.

Estel78 wrote...

cmessaz wrote...

Estel78 wrote...

I didn't notice a lot of bugs. I don't care for mods that change item stats or anything that goes beyond cosmetics so no toolset is no big loss for me.

You haven't? So Alistair has never referred to himself as king for you when he isn't, and his pre-romance kiss scene isn't broken? Among many other things?

No.



Perhaps a clearer answer would have been "Yes, I did encounter that bug, but I don't have a problem with it, no?

I know that the features that mods can give seem pretty meh to you, but you have to admit that a lot of them actually add significant changes to the gaming experience, changes that SHOULD HAVE BEEN THERE (I am looking at you Bioware:bandit:) . This is fact, not opinion or conjecture, but plain fact. They may not seem valuable to you, which is cool, but disqualifying a tool that can give us the experience we were supposed to have.. is rather odd. 

Modifié par zahra, 08 août 2010 - 02:24 .


#841
Snelle Jaap

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cmessaz wrote...

Beware of the text wall-o-doom. I just wanted to illustrate some of the "non-existant" bugs that have been fixed by modders in the DA toolset.
A FEW of the fixes from my mod:
1. Alistair's dialogue that was not appearing in vanilla when the Warden did not make him king at the landsmeet has been fixed so it will work.
2. Anora will give the rallying speech if Alistair is not king.
3. The broken kiss has been repaired before the romance scene, courtesy of TMP7704.
4. In Ostagar, you should now be able to persuade Alistair to tell you about the joining.
5. In Ostagar, proper dialogue choices will lead to approval gain/loss when first meeting Alistair, as intended.
6. Cleaned up some of the mess post-Landsmeet, when discussing the DR with Alistair if he isn't king.
7. Cleaned up dialogue on top of Fort Drakon, if Alistair isn't king.
8. Goldanna will no longer refer to Alistair as king, if he isn't after the Landsmeet.
9. Fixed the broken kiss during Alistair's jealousy dialogue about Zevran/Leliana

ZDF by ejoslin:
-You now get Zevran's proper dialog at the City Gates. If he's in love, you no longer get his "friendly" dialog and if he's at friendly, you no longer get his "warm" dialog.
-If Alistair is hostile and in your party at the gates, his dialog no longer cuts off prematurely, ending the entire scene. You now will get his entire dialog, and the dialog of your love interest.
- Zevran's discussion with a human noble who is marrying Alistair/Anora no longer can trigger anywhere, leading to a glitched screen. It now can only be triggered in camp, as intended.
-Alistair no longer refers to himself as king if he isn't king at the city gates. His "in love" and "still in love" dialogs should also appear as appropriate.
-Alistair should no longer know about the ritual if the warden performed it.
-If Morrigan is in love and left at the gates, her dialog will no longer cut off before she says her final goodbye.
City Elf Alienage Fix:
-Now when a city elf returs to the Alienage with their romance partner, the romance partner asks for an explanation; it no longer defaults to Alistair or a glitched screen
-Leliana's "Your Zevran" conversation no longer loops.
-Leliana's declaration of love is different if she's hardened.
-Leliana will respond appropriately the warden is marrying Alistair/Anora. If she is the love interest and hardened, the proper dialog will trigger. If she is not involved in the warden, she will no longer break up with them.
-There are now a couple of appropriate responses for a gay/bisexual male warden when Leliana confronts him at "Care" if he's slept with Zevran.

Morrigan Restoration Patch by terra ex (not all fixes are listed)
- Awakening will now import the correct Morrigan flags when importing your Warden. You will now receive the "Morrigan" epilogue slide within Awakening. (You must load a saved game prior to selecting the dialog branch "I want to talk about last night." in the final OPTIONAL conversation with Morrigan while you're in Denerim.
- Restored Flemeth's hut voiced dialog when player visits with Morrigan after triggering her character quest to obtain Flemeth's Real grimoire. (Originally added by ejoslin) Tweaked stage positions & headtracking.
- Flemeth's True Grimoire quest restored and extended to what was originally intended. Morrigan now reacts to how you deal with Flemeth when you speak to her. The Real Grimoire is no longer a gift (unless you choose to keep it for yourself initially).
- As part of the above restoration, Flemeth will now disappear when the player leaves the vicinity of her hut after acquiring the Grimoire. Take care you don't miss out on the opportunity to fight her with this change.
- There are now 2 separate Flemeth's Grimoire items - a gift version and a non-gift. Flemeth's hut now contains the non-gift version to prevent you from bypassing the "you return from the wilds" speech. If you tell Morri that you couldn't find the Grimoire then the non-gift version is replaced with the regular gift version. The non-gift version is obviously a plot item that cannot be dropped.
- All of Flemeth's plot flags regarding her being dead/alive should now be getting set correctly..
- Restored dialog paths that lets Morrigan leave the group if you tell her Flemeth is alive. Also added the missing animations for these sequences.
- If you have told Morrigan you couldn't find the Grimoire/intend to keep it for yourself and later acquire it/change your mind, the dialog in the gift-grimoire sequence can now branch between two different paths.
- Morrigan's correct break up lines have now been restored and are all fully functional in-game. In the vanilla game she would always default to an "MORRIGAN_IS_INTERESTED" response and give you a fairly indifferent speech in the break up.
- The "Morrigan's Ring" epilogue slide will now display correctly regardless of whether the player speaks to Morrigan AFTER the "Dark Ritual."
- Several omitted "kiss" sequences during a romance dialogue was restored. The writer's had originally scripted in a kiss sequence which would trigger when Morrigan tries to break up with the player - this was cut for unknown reasons. Now restored to what the writers initially intended.
- Morrigan's dialog tree no longer reverts to friendly in the post-game when the player questions her following the ritual. (No more "What comes, my friend")
- Related to the above, Morrigan's "friend" topics will no longer auto-trigger in the postgame after the player has succesfully romanced her and questioned her on the ritual.
- Morrigan's love dialog options show correctly in post game. Be careful not to do something foolish like break up with her in the post-game, this will surely screw things up if you import it into Awakening.
- Ability to kiss Morrigan in/out of camp in the post game restored.
- Dialog choice "Care to join me in my tent" dialogue restored to post-game as a courtesy and in keeping with the post-game chronological timeline (Morrigan will still refuse to sleep with the player but the option is there, as it should be)
- Kiss scene restored for all races in Morrigan's "selfish bastard" dialogue.
- Restored sex scene to within the "We've never talked about our nights together." branch.
- The bug with the player receiving more than one "Morrigan's Ring" should be fixed now.
- Flemeth will no longer switch to mage robes when you return the her hut after the game's prelude chapter. (This fix will only apply to new games.)
- fixed a condition error with "What do i have to do to get on your good side" dialog for Morrigan. I might further tweak the conditions for this later.
- the restored "You return from the wilds..." speech should auto-trigger when the player arrives back in camp.
- the conversation regarding why Morrigan refuses to sleep with a male warden when the romance reaches a certain stage will now only occur once, rather than being available indefinitely.
- Morrigan's dialog should no longer cut off prematurely if you choose to leave her at the Denerim gate during the siege.
-Fixes two instances where Morrigan refers to Alistair as the king during the Dark Ritual when he isn't. (changes are identical to those found in Zevran Dialog Fix)
- Morrigan no longer defaults to Friendly response, "What comes my friend" in Arl Eamon's estate if she is romantically involved with the player.
- The response "What's that last bit" in the "Flaming Knives" dialog now has the correct condition check and will lead into a kiss.
- Morrigan's approval checks for teaching shapeshifting have been corrected to what was originally intended.
- Morrigan's "Can you teach others to become shapeshifters" line will now disappear when Morrigan agrees to teach it.
- A city elf will now have the correct dialog response available in a conversation with Morrigan, allowing them to tell her that their mother died a long time ago, as is inferred in the origin. (This fix has been in for a while actually and is the same fix that ejoslin used in her mod)
- fixes an issue during the ritual where Morrigan inappropriately uses the term "her beloved" regarding the Leliana romance.
- fixes an issue during the ritual where Morrigan inappropriately uses the term "his beloved" regarding the Zevran romance.
- fixes an issue with dwarf commoner dialog during a scene with Morrigan. They can no longer tell her they are of royalty.
- fixes several fully voiced party banters, allowing them to trigger as normal in the game. These mostly relate to the love triangle between Morrigan, Leliana & the Warden and are some of the best in the game. These would never trigger in the standard game due to unfinished and non-functional coding.
- Restores a fully voiced party banter for Alistair/Morrigan. This occurs if a female warden breaks up with Alistair during the Landsmeet sequence.
- Extensive fixes to all dialog paths regarding dumping Morrigan for Leliana in the confrontation to ensure the correct flags are set.
- Extensive fixes to all dialog paths regarding dumping Leliana for Morrigan in the confrontation to ensure the correct flags are set.
- Morrigan's party banter which begins with Leliana saying it's nice to see her and the Warden in love can now branch in two separate directions if the player has dumped Leliana.
- Restored a dialog branch for Morrigan regarding the Black Grimoire that would never trigger in the normal game.
- Restores several more party banters to the game for other companions (these are the same fixes as in ejoslin's mod and credit goes to her).
- Revises conditions for several party banters triggering.
- Leliana will no longer initiate the banter saying she's happy to see that Morrigan & the Warden are in love if she is romancing the Warden herself.
- Restores a branch for Wynne regarding Connor.

Scary I know, I just wanted to point out SOME of the bugs in the dlg of DAO and possibly make people understand why the lack of a toolset is disappointing to some people.


A big hooray to you Ser.
Thats one of the main reasons indeed for me.
Thanks to Mod makers so that (we i us) can enjoy more of the game !!! Tnx Modders !! :wub:

#842
condiments1

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Lavitage wrote...

condiments1 wrote...

Here is the crux of the problem.

Bioware's crappy engine doesn't even have proper LOD support: every LOD setting uses separate meshes and textures instead of scaling high-quality texture and geometry detail down depending on distance from camera and user settings like all normal games do. The excuse for their lazy coding is laughable.


sweet codex copypasta bro.


Spreading enlightenment where I can bro.

#843
adneate

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ladydesire wrote...

I think you're missing that DA2 is built on Eclipse and the toolset they are using to make the game is a slightly modified version of the toolset they already have. If they want to release a version specific to DA2, they can, or they can patch the DAO toolset to add support for DA2. At this time, there is no stated plan to release a DA2 specific version, and I will assume that modding can be done with the existing toolset until informed otherwise.


I am aware of that however they encrypt all the data for their DLCs and Awakening. So while the toolset can open them you can't do anything with it since you're an unauthorized user. If they've made subtle changes to the toolset's basic code then it would be even more unlikely that the old toolset could open much of anything from DA2.

#844
Guest_Seagloom_*

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AmstradHero wrote...

adneate wrote...
I don't see why they can't release a toolset with DA2, BioWare built the Eclipse engine in house they own it and all the associated tools.

Not true. Else we wouldn't have lightmapper problems. There are differences in the glue that holds the little bits of toolset together. The toolset itself is the same, yes, but BioWare has some licenced tools that they can't release to the community, and that causes some (if not most) of the technical modding headaches.


A flawed toolset is better than no toolset at all!

Mod Edit: Removed inflammatory comment.

Modifié par Seagloom, 08 août 2010 - 11:35 .


#845
Victor Wachter

Victor Wachter
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ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.


And even Victor sometimes goes outside on Saturday and doesn't come home to read forums until later :)

But I'm talking to Mike and seeing what we can say to help add some context to the article.

#846
mellifera

mellifera
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Victor Wachter wrote...

ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.


And even Victor sometimes goes outside on Saturday and doesn't come home to read forums until later :)

But I'm talking to Mike and seeing what we can say to help add some context to the article.


Thank goodness.

#847
cmessaz

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Victor Wachter wrote...

ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.


And even Victor sometimes goes outside on Saturday and doesn't come home to read forums until later :)

But I'm talking to Mike and seeing what we can say to help add some context to the article.

:wizard:

#848
2papercuts

2papercuts
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Victor Wachter wrote...

ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.


And even Victor sometimes goes outside on Saturday and doesn't come home to read forums until later :)

But I'm talking to Mike and seeing what we can say to help add some context to the article.

thanks for talking

#849
Guest_slimgrin_*

Guest_slimgrin_*
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Victor Wachter wrote...

ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.


And even Victor sometimes goes outside on Saturday and doesn't come home to read forums until later :)

But I'm talking to Mike and seeing what we can say to help add some context to the article.


Please tell us this is just a tempest in a teapot.

Modifié par slimgrin, 08 août 2010 - 02:30 .


#850
ITSSEXYTIME

ITSSEXYTIME
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Victor Wachter wrote...

ladydesire wrote...

Jahay wrote...

I love how no one from BioWare had posted in this thread.


Not really surprizing; other than maybe Victor and a random Bioware code monkey, I doubt too many of the devs are even on the forum this weekend, and even then they may have to verify the aauthenticity of the referenced article before trying to answer.



But I'm talking to Mike and seeing what we can say to help add some context to the article.


Sure sounds like "we need to try and spin it into a positive light".