Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur
#926
Posté 08 août 2010 - 03:08
#927
Guest_slimgrin_*
Posté 08 août 2010 - 03:08
Guest_slimgrin_*
Kyron Henrik wrote...
slimgrin wrote...
We don't know yet. Give it some time. And if you want blatant two-faced advertising, Capcom is you're company. They still claim to be a 'strong pc supporter'. Brings tears to my through laughter.
"We don't know yet."?? That's tremendously optimistic of you. Unless it turns out that there was an immense language barrier at Joystick, then I'd say there's nothing more to know.
I know it's looking grim. But there have already been botched media reports for this game.
#928
Posté 08 août 2010 - 03:08
#929
Posté 08 août 2010 - 03:08
Bioware is simply hoping that our initial anger will fade and we will mindlessly consume whatever subpar product they throw at us like the good little piggies we are. Why question why they are so intent on cutting out any semblances of traditional RPG elements?
Don't think. Don't question. It's okay. Bioware absolves you.
#930
Posté 08 août 2010 - 03:08
#931
Posté 08 août 2010 - 03:09
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..

Thank you.
#932
Guest_Lunarionsilver_*
Posté 08 août 2010 - 03:09
Guest_Lunarionsilver_*
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
Mike..
Maker's breath. Praise be to you.
#933
Guest_JoePinasi1989_*
Posté 08 août 2010 - 03:09
Guest_JoePinasi1989_*
slimgrin wrote...
JoePinasi1989 wrote...
slimgrin wrote...
Kyron Henrik wrote...
what a ****ing joke. i like how bioware came out in the press recently, claiming that PC would always be a focus, and yet when it comes to reality they're sticking the knife in to all PC players. Definitely won't be purchasing this dumbed down piece of ****.
We don't yet. Give it some time. And if you want blatant two-faced advertising, Capcom is you're company. They still claim to be a 'strong pc supporter'. Brings tears to my through laughter.
Capcom says that? What, are you serious?
Wish I had a link, but yeah, they have said this more than once: "we are a strong supporter of the pc platform". Meanwhile, they churn out half-baked ports for some titles, and none at all for others ( SSF4 ). Anyone with half a brain knows they are, and always will be, a console oriented company.
This is what peeves me. Console publishers 'dabbling' in the pc platform instead of doing it right. It's why I'm still waiting for news from Bioware right now.
And someone jokingly mentioned fealty to CD Projekt red? You better believe it. If you know anything at all about that company, they are completely devoted to their fanbase and creative mission.
I agree, The Witcher Enhanced Edition was the best purchase IN YEARS!
#934
Posté 08 août 2010 - 03:09
Trying to...maintain...optimism...so...hard...
#935
Posté 08 août 2010 - 03:10
Mike Laidlaw wrote...
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
Yep, that's what I am looking for, so this makes me happy. Thank you for your quick reply.
#936
Posté 08 août 2010 - 03:10
Context: "it's a console action RPG... and we like money more than we like making games that please our fanbase."zahra wrote...
Erm, "context"?
Trying to...maintain...optimism...so...hard...
#937
Posté 08 août 2010 - 03:10
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
So the camera is a bit more restricted but not nerfed entirely?
#938
Posté 08 août 2010 - 03:10
#939
Posté 08 août 2010 - 03:10
Alright well good to have a clarification....
Hmmmm.
Still iffy.
Thanks.
Modifié par Lucy_Glitter, 08 août 2010 - 03:12 .
#940
Posté 08 août 2010 - 03:10
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
whew.. thank you
#941
Posté 08 août 2010 - 03:11
JoePinasi1989 wrote...
I agree, The Witcher Enhanced Edition was the best purchase IN YEARS!
This forum should be renamed "The Witcher campaign and discussions forum"
#942
Posté 08 août 2010 - 03:11
I wonder what the next announcement will do. Probably cause the site to implode and the end of all life as we know it.
#943
Posté 08 août 2010 - 03:11
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
Thanks, I'll edit the first post with your answer. But be aware that you sounded much more categorical in the press, sadly. Sorry they had to hunt you down for this and thank you for the quick answer.
#944
Posté 08 août 2010 - 03:11
andar91 wrote...
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..Thank you.
Thank you so very much.
#945
Posté 08 août 2010 - 03:12
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
The Maker has spoken. I do not really understand the words because of relativity, but my fears are abated... temporarily.
Mike Laidlaw wrote...
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
Isometric is safe for now. Maker be praised.
#946
Posté 08 août 2010 - 03:12
You assume DA2 will be like DAO without tactical view. Don't you think they'll redesign combat to accommodate the fact that there will be no tactical view?Blacklash93 wrote...
Can the devs comment on this, please?
Really, playing Origins on the PC without the tactical view was extremely frustrating. There were way too many characters and enemies crowded together (during combat) for a typical 3rd person view.
#947
Posté 08 août 2010 - 03:12
Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
Okay, I have to say that I appreciate the response, and feel just a tiny bit encouraged. So...that's good.
#948
Posté 08 août 2010 - 03:12
Lucy_Glitter wrote...
Hm.
Alright well good to have a clarification....
Hmmmm.
Still iffy.
Thanks.
It'll be ok Lucy.... I think....
#949
Posté 08 août 2010 - 03:13
#950
Guest_Lunarionsilver_*
Posté 08 août 2010 - 03:13
Guest_Lunarionsilver_*




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