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Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


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#1026
cmessaz

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As far as the camera thing, the only time I ever use that is when using spells like fireball. So I assume they will come up with something that will make spells like that work, so I'm not too concerned about it.

#1027
syllogi

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Deviija wrote...


I will point out that Mr. Laidlaw said they are 'looking into' these possibilities. It does not mean, in any way, shape, or form, that these things will be implemented at all by the time the game is released.

Nothing has been outright resolved or 'averted.' What he is saying is that, for now, they are 'looking into' possibilities. It is not a guarantee or obligation of what we will get in the future. Merely an update about what we may get.

We will just have to wait and see.


Yeah, I'm not sure where all the celebrating and relief is coming from.  Mr. Laidlaw clearly said that isometric view is out for good, and the current toolset may or may not be updated for DA2, someday.  Neither of those statements are very promising.

For now I'll keep watching the development, but I'm on the side of not buying at the moment.  I'm really not happy or satisfied by this, but there it is.

#1028
Guest_Puddi III_*

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Well, yeah, it's an annoying and stupid and seemingly needless change if the camera can't go back as far as before, but if it can still move around freely, a functionality Laidlaw seemed pretty adamant about preserving, I'm not going to go all self-face-slapping frenzied berserker about it. Nerfed is better than removed entirely.

As for the toolset, yeah, I didn't find his comment particularly re-assuring.

Modifié par filaminstrel, 08 août 2010 - 05:02 .


#1029
wicked_being

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On PC tactical view: "We're looking into possibilities..."

On PC combat: "Combat for PC will be unchanged..."



Yeah right. Toolset for PC is also not confirmed. What were they thinking? I play DA on console, but I really feel for you PC gamers.

#1030
AmstradHero

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RageGT wrote...
You know, I subscribed and d/l'ed your Alley mod long ago. I didn't remember it was yours. Don't know why I associated it with some BW staff that was making a mod. Perhaps it is you or someone in the team? So, no, the cosmetics and bug fixing is not only we want the toolset for although it that is very important too.

Hehe, cheers. Modders really do appreciate player support.  But no, there was no BioWare association with Alley of Murders. It was all my baby and then the talents of the VO team. Unfortunately I'm not employed by BioWare. I've tried to change that previously... if at first you don't succeed...

#1031
cmessaz

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AmstradHero wrote...

RageGT wrote...
You know, I subscribed and d/l'ed your Alley mod long ago. I didn't remember it was yours. Don't know why I associated it with some BW staff that was making a mod. Perhaps it is you or someone in the team? So, no, the cosmetics and bug fixing is not only we want the toolset for although it that is very important too.

Hehe, cheers. Modders really do appreciate player support.  But no, there was no BioWare association with Alley of Murders. It was all my baby and then the talents of the VO team. Unfortunately I'm not employed by BioWare. I've tried to change that previously... if at first you don't succeed...

Holy crap that's you!? Kudos my friend. Maybe I should actually pay attention to people's sigs...:pinched:

Modifié par cmessaz, 08 août 2010 - 05:16 .


#1032
Anomaly-

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In all honesty, I didn't use the aerial view much, anyway. However, the news about the toolset (or lack thereof) is easily the most disappointing news thus far. I'd read a number of things I didn't like about the upcoming sequel, but I always just said 'oh well, as long as it comes with a toolset I can just change whatever I don't like'. So much for that. That was probably my biggest fear. This also further supports the idea that the game is being geared more toward the console crowd, which I believe is the biggest general fear most of us had.

Depressing.

#1033
Demx

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It has been a while since I've read 42 pages of posts. It's almost as good as the political forums. Thanks Bioware for coming in to explain things.

#1034
Brockololly

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Nothing that the devs have said allays any concerns I have for the PC version being gimped. They've basically just said here that we will not have the isometric view as we had in Origins and that they're only considering updating the toolset- and even if it is updated, it won't be until after DA2 releases.

This whole affair just reminds me so much of how the PC version of ME2 was handled....

#1035
slikster

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I've bought the Mass Effect series for the console, but DA was meant to be played on a PC. If we end up not getting a tactical view or toolset update, I'm leaning quite strongly to "No Sale!" I, quite frankly, could give a rat's behind what the story is. I'm here for the tactical combat. And, if it's dumbed down, there is nothing to distinguish this franchise from any other game of this type setting, as far as I'm concerned.

#1036
T1l

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Just replying to the original post, and would like to add my disdain; hugely disappointing news.

#1037
Sago_mulch

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Since when was DragonRAEG:ORGIES ever tactical or challenging? Seriously. Might as well make it an action-rpg, it would be easier instead of making an actual rp-gayme.

As for the modding community, since when were the mods ever anything more than more opittions for shagging other npcs? You guys have way too much time on your hands if you're raeging about this crap.

Modifié par Victor Wachter, 08 août 2010 - 06:04 .


#1038
WhiteRobes

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No tactical Camera = Mass Dragon Age.
I might as well play Mass Effect then, at least my character's decision are carried from game to game.
Witcher 2, here I come....

[Yes, the Witcher 2 does have a save import feature. Somehow it got lost in the fuss over Mass Effect importing saves with over "1000 variable"]

EDIT : Don't even get me started on even the possibilty of no toolset. The lack of a toolset will ensure that DA:O has a longer life-span than DA2. Despite the updated graphical engine.

Modifié par WhiteRobes, 08 août 2010 - 05:45 .


#1039
Sago_mulch

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DragonRAEG:MASS ORGIES 2 is going to have over 200 endings..

#1040
Dick Delaware

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Hehe, The Codex strikes again. Hey, how's it going? Look, it's no Jagged Alliance 2, but the combat is probably the best iteration of real time with pause I've seen. Yeah, RtwP is usually pretty bad, but I actually liked a lot of the options available in the game - the big flaw was too much filler in terms of enemies. It's decent, and it could actually be a lot of fun with some better encounter design. A more tightly constructed, shorter experience without a lot of the combat of The Fade and the Deep Roads would have made things better. But the combat system itself is really not bad at all, IMO.



And yeah, mods weren't great. That's not really a big deal for me. I don't really care for the millions of different hairstyle mods or gay Alistair sex scenes - most of the mods for Origins have been pretty idiotic. It hasn't really spawned a great community like Thief II has or something.

#1041
slikster

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Sago_mulch wrote...

Since when was DragonRAEG:ORGIES ever tactical or challenging? Seriously. Might as well make it an action-rpg, it would be easier instead of making an actual rp-gayme.

As for the modding community, since when were the mods ever anything more than more opittions for shagging the s-h-i-t out of other npcs? You guys have way too much time on your hands if you're raeging about this crap.


You see, modding can make it tactical and challenging, making your points completely invalid.

#1042
Sago_mulch

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slikster wrote...

Sago_mulch wrote...

Since when was DragonRAEG:ORGIES ever tactical or challenging? Seriously. Might as well make it an action-rpg, it would be easier instead of making an actual rp-gayme.

As for the modding community, since when were the mods ever anything more than more opittions for shagging the s-h-i-t out of other npcs? You guys have way too much time on your hands if you're raeging about this crap.


You see, modding can make it tactical and challenging, making your points completely invalid.Derp


Yeah, if they stopped making nude mods, face improvement mods and more opitions for shagging. Excellent stuff.

#1043
Drizzt ORierdan

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Sago_mulch wrote...

slikster wrote...

Sago_mulch wrote...

Since when was DragonRAEG:ORGIES ever tactical or challenging? Seriously. Might as well make it an action-rpg, it would be easier instead of making an actual rp-gayme.

As for the modding community, since when were the mods ever anything more than more opittions for shagging the s-h-i-t out of other npcs? You guys have way too much time on your hands if you're raeging about this crap.


You see, modding can make it tactical and challenging, making your points completely invalid.Derp


Yeah, if they stopped making nude mods, face improvement mods and more opitions for shagging. Excellent stuff.




Stop trolling man, get your kicks somewhere else, theres plenty of room for that on the net...
I actually like reading posts when there are rational arguments on them... Image IPB

#1044
slikster

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Just because that's the only type of mods you have bothered looking for, doesn't mean everyone else has done the same.

#1045
Sago_mulch

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slikster wrote...

Just because that's the only type of mods you have bothered looking for, doesn't mean everyone else has done the same.


No, they're the only mods that are praised and made. If you think otherwise and think I am being silly, you should stop arguing with me you immature, insecure man.

#1046
sidion77

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One of the things I loved about the PC version compared to the console version I tried was the tactical camera. I had all but given up on PC RPG gaming until DA:O came along. It's one of the only games I poured more than 100+ hours into in a very long time (even longer than Fallout 3 on 360). I hope they have something at least close to an aerial view I'd even settle for the diablo isometric view as long as it didn't suffer from obstructions.

As for the toolset, while I didn't create anything I certainly benefited from all the awesome mods that the community released. Some of the mods almost made me feel like I was playing a different game. It'd be a damn shame not to have that feature in DA2.

#1047
ashwind

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I think the key here is that majority of the sale has been on console, hence EA/Bioware is following the money. As for Mods and toolsets... would Bioware be where it is today if not for the NWN 1 toolset that made it so very popular and kept it alive for so many years?



I cannot thank the modding community enough for the great many things they have done since NWN 1 CEP, may not be all the same people but they have enhance the game beyond BW's capabilities. Sure there are some mods that might not be appealing to some but removing it looks like a simple financial decision. Sides, if you do not like Mods, dont get them!



Blizzard - Warcraft. Why is it so popular and alive after so many sodding years? DOTA. Was it created by Blizzard? No. Will Warcraft still be alive today if Blizzard initially drop the toolset? Doubtful.

#1048
AmstradHero

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Sago_mulch wrote...

slikster wrote...

Just because that's the only type of mods you have bothered looking for, doesn't mean everyone else has done the same.


No, they're the only mods that are praised and made. If you think otherwise and think I am being silly, you should stop arguing with me you immature, insecure man.

*sigh* Please read the thread and spare the insults.

I think Ser Gilmore, Fragments of Ferelden, Kal-Sharok, Bloodworks, DAQuest, Return to Korcari Wilds, and a few others I've missed/forgotten all want a word with you.
And check my sig.

#1049
slikster

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Sago_mulch wrote...
No, they're the only mods that are praised and made.

Your inability to search is your own shortcoming.

#1050
Sago_mulch

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slikster wrote...

Sago_mulch wrote...
No, they're the only mods that are praised and made.

Your inability to search is your own shortcoming.


And you're taking this way too seriously.

DragonRAEG:ORGIES still isn't challenging either.