Mike Laidlaw wrote...
Hey folks,
Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.
Mike..
Eh?
What I heard was, "No toolset [blah, blah, blah] You will not be able to pull the camera back as far in DA2 as you did in DA:O [blah, blah, blah] I believe that teh realz essential aspect of DA tactical gameplay is freeing the camera."
Well color me less than reassured. Do you have some screenshots that will help me understand you better, because what I can gather from your words is that while I will not be stuck staring at my pc's keister in da2, you believe that being able to choose a keister-of-choice is the essential element of the tactical experience. As an old school tabletop war gamer and pnp rpg fan, your words ring hollow with me. As an indicidual who has coached American rules football, I find your pov baffling. As a fan of the pc version of da:o I cannot help but wonder if bioware has forgotten the roots of squad-based tactical combat crpgs, because your view of "essential" is different than mine, and it is different than what was expressed by the original DA developers when they described why DA would be the spiritual successor to BG2.
Parturient montes, nascetur ridiculus mus.
Thank you for the feedback, but I am hardly more enlightend now than I was when I read the French article.




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