1)You have already released updates for the toolset in the past. Why does it require "investigating what it would take" now to do the same thing?Mike Laidlaw wrote...
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
2)If for some mysterious reason it is so hard to release an update, why don't you give us the whole DA2 toolset?
Again, why is it so hard to let us pull as far up as in DAO? In Starcraft 2 a modder can make the game third-person or first-person in a matter of hours if not minutes. You have a whole team and yet you can't create a different camera angle? Wait, not different... exactly the same as in the previous game.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.




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