Aller au contenu

Photo

Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur


1227 réponses à ce sujet

#101
Tooneyman

Tooneyman
  • Members
  • 4 416 messages

WilliamShatner wrote...

Tooneyman wrote...

What is the problem. Its only the console version of the game which won't get the tactical version of the Top camera view. As for the PC version your going to get it. There are the real facts not the crap one from that article. I've been reading these forums for almost a month. I know its true I read it from the post of the designers like david himself.


Seeing as you are on a first name basis with David Gaider, surely you should know that he is a writer not a game designer?


I keep an eye on him. That is all. I like to check my sources and make sure they are clear. I don't like the idea and a few designers have stated this. We would keep the top view for the PC version. I know I've seen it and read it, so I'm not going to go off of this little article.

#102
Guest_Isabelle Mortello_*

Guest_Isabelle Mortello_*
  • Guests

Alyzabeth wrote...

It's not Bioware, it's EA.


Bullcrap. That's their scapegoat. Bioware is doing what they want to do.

#103
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Hm, conflicting words from this thread though:

The Elite Elite wrote...

All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."



#104
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

Purple Lady wrote...


True, toolsets are an exception in the video game landscape. But DAO 2 inherits a community that has been spoiled by toolsets. And there are many modders behind DAO 1.


And that's the keyword, we have been spoiled...:(

Modifié par Zjarcal, 07 août 2010 - 07:33 .


#105
Guest_jln.francisco_*

Guest_jln.francisco_*
  • Guests

andar91 wrote...

Y'know, the more I think about it, I realize my view of toolsets has been a bit warped. The biggest games I've bought in recent history for PC were NWN, NWN2, and DA:O. All of these games have toolsets. But what I think is often forgotten is that having a toolset is the exception, not the rule. I think it's great to be able to mod games and enjoy community content and everything, but it's very easy to start thinking it's standard when it really isn't. It probably takes a lot of time and Bioware doesn't really gain anything back for it. Not bashing the toolset, I'm just sayin'.


And I'm just saying **** Bioware for not including a toolset.

Like you, most the PC games I play have toolsets (actually they all do. I just never use Total War mods). the reason for that is, I specifically buy games that include toolsets. It's a feature I love and although I'm a rubbish modder, I do my best to encourage it by at the least buying games willing to include one. 

I am no longer a console gamer and therefore really have no reason to buy this game anymore. So I won't.

Now I think I'm gonna go find myself an FPS about future space Marines wearing a thousand pounds of body armor and carrying guns bigger then them. That or buy Pokemon whatever they're on now for wifey.

#106
Ponce de Leon

Ponce de Leon
  • Members
  • 4 030 messages
With no aerial view.... DA2 lost everything it could hopefully have. It's... nothing for me. Nothing at all.

#107
Sirsmirkalot

Sirsmirkalot
  • Members
  • 242 messages
Toolsets became the exception once that DLC was introduced. Before DLC you could be certain of it that nearly all big titles had mod support.

Modifié par Sirsmirkalot, 07 août 2010 - 07:33 .


#108
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

filaminstrel wrote...
Hm, conflicting words from this thread though:

The Elite Elite wrote...
All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."

That is rather conflicting. Where is Mike Laidlaw anyway? These are his words, he ought to be here clarifying them.

#109
Guest_Spear-Thrower_*

Guest_Spear-Thrower_*
  • Guests
I rarely used the aerial view so that's not a problem for me. It works best in cramped indoor locations which is kinda cheating anyway, because it allows you to see places that you shouldn't.

As for mods, I mainly use them to get rid of annoyances - like sustained spell/talent effects. That stuff drives me crazy.

Leliana's SA face mod is another (which also requires more_hairstyles). I hate messing with a character's look but in this case it is warranted.

#110
The Hardest Thing In The World

The Hardest Thing In The World
  • Members
  • 1 205 messages

dark-lauron wrote...

With no aerial view.... DA2 lost everything it could hopefully have. It's... nothing for me. Nothing at all.


Want a game of Starcraft 2? :crying:

#111
LadyKarrakaz

LadyKarrakaz
  • Members
  • 1 279 messages

Tooneyman wrote...

Purple Lady wrote...

Tooneyman wrote...

What is the problem. Its only the console version of the game which won't get the tactical version of the Top camera view. As for the PC version your going to get it. There are the real facts not the crap one from that article. I've been reading these forums for almost a month. I know its true I read it from the post of the designers like david himself.


The interview and then the article of the journalist are quite clear. No tactival isometric view for PV version of the game. They just said that the "gameplay would feel as close as possible" to the original DAO1. As close as possible does not mean identical.
If you have links proving me Mike Laidlaw gave false information to the journalist concerning a) No toolset, b)no isometric camera, i'd be a very happy woman for being wrong, trust me. Untill then...


Give the link to the article then! I want the link to the article. I'm sorry I'm not going to believe this, for two reasons. I've seen the reports from DAvid and the other writers and designers of the game. I've check out the Game informer article. I'm not going to believe this article until I have a link.


I've bought the paper version of the magazine. Here is a link to their website, with DAO 2 on cover of last issue. I'm sorry they don't publish their articles online.
We'll have to wait and  agree to disagree on this one. [smilie]../../../images/forum/emoticons/wink.png[/smilie]

Modifié par Purple Lady, 07 août 2010 - 07:35 .


#112
AlanC9

AlanC9
  • Members
  • 35 576 messages

the_one_54321 wrote...
That is rather conflicting. Where is Mike Laidlaw anyway? These are his words, he ought to be here clarifying them. 


At the beach? It's a Saturday in August and Bio isn't in crunch time now.

Assuming they have a beach around there, that is.

#113
Tooneyman

Tooneyman
  • Members
  • 4 416 messages

Purple Lady wrote...

Tooneyman wrote...

Purple Lady wrote...

Tooneyman wrote...

What is the problem. Its only the console version of the game which won't get the tactical version of the Top camera view. As for the PC version your going to get it. There are the real facts not the crap one from that article. I've been reading these forums for almost a month. I know its true I read it from the post of the designers like david himself.


The interview and then the article of the journalist are quite clear. No tactival isometric view for PV version of the game. They just said that the "gameplay would feel as close as possible" to the original DAO1. As close as possible does not mean identical.
If you have links proving me Mike Laidlaw gave false information to the journalist concerning a) No toolset, b)no isometric camera, i'd be a very happy woman for being wrong, trust me. Untill then...


Give the link to the article then! I want the link to the article. I'm sorry I'm not going to believe this, for two reasons. I've seen the reports from DAvid and the other writers and designers of the game. I've check out the Game informer article. I'm not going to believe this article until I have a link.


I've bought the paper version of the magazine. Here is a link to their website, with DAO 2 on cover of last issue. I'm sorry they don't publish their articles online.
We'll have to wait and  agree to disagree on this one. ../../../images/forum/emoticons/wink.png


I guess we will. I just don't believe the top camera part. I agree with the no toolset which is no big deal for one reason. They just gave us one to play around with. We can wait a few more games before they give us a new one. We still haven't even fully tapted into the potential of the old one yet. Posted Image

#114
adneate

adneate
  • Members
  • 2 970 messages
It's a shame that BioWare is throwing it's mod community away like this, I suppose when you want to force people to buy subpar DLC and wait for patches that don't fix anything killing the mod community is the sure fire way to do it. I wondered if they saw modders as an asset that added to the overall value of their franchise by allowing people to keep playing it and keeping the name in public memory but alas it appears it is not so. Modders got in the way of profits and they have to go, and with it my failing interest in this series. I won't pay full price for a game with less of everything, just as I didn't buy ME2 till it hit the bargain bin I won't be buying this until it does the same.

#115
armigal

armigal
  • Members
  • 146 messages
What worries me more than removal of several features for PC, is that he said that PC version was not their main focus and not as profitable as consoles. What, are we again going to get scraps from the almighty console table?

#116
jackkel dragon

jackkel dragon
  • Members
  • 2 047 messages
I can safely tell isometric view to go to hell, KOTOR didn't have it (precedence) and I only used it when icons wouldn't be clickable unless you were isometric (which ticked me off.)

But Dragon Age 2 without a toolset? Are you kidding me!? I'm usually a pretty complacent guy, and I actually like most of the changes (except for darkspawn armor.) But no toolset! There is just no phrase that could truely express my disappointment. If BioWare doesn't release something for modders (which had better be a toolset or something better,) then I'm going to join DAO in the DAO vs DARTP war.

The toolset that came with Neverwinter Nights was like heaven on earth for me. For the first time, I didn't have to be a professional game programmer to make my daydreams come to life. For years before I even knew of BioWare, I had plans for games both interesting and stupid that never got to see the light of day. With NWN, I had everything I needed to make my own fantasy worlds.

I have to admit that I only jumped on the Dragon Age bandwagon two months before release. Before that, I thought it was going to be just another fantasy game (blame by ignorance for that.) When I finally gave it a chance, BioWare surprised me with the level of detail that put into a world that would otherwise be another Tolkein cliche.

I was likely interested by that point, but what hooked me in was the toolset. For years, I had waited for the next evolution of the NWN toolset. NWN2 was disappointing because of cheesy animations and bad camera controls. When I found out that the same people that made NWN were making another game with a public toolset, I almost literally jumped for joy.

I can understand the financial reasoning for not releasing a toolset. Without free mods to compete with, DLC will get more sales. The toolset won't have to be constantly patched and supported by the developers to help people who have no idea what they're doing. Money is saved and made.

Here is where I have to offer my counter-argument. Whether or not a moddable game is more financially successful than the ones that are only updated by the developers, the toolset and other such mod tools extend a game's life dramatically. Neverwinter Nights had poor graphics when it came out, and I've constantly been trying to work around poor gameplay design in 3.0 D+D. But that game is still alive and living well 6-7 years after it was released (2003, I think?)

I sincerely hope that the publicly-released toolset will be placed on consideration once again. When I learned that so many gameplay improvements were being made, I thought I would be happy to use the new toolset. Please, if any BioWare employees or developers are reading this, re-consider releasing the toolset.

#117
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

AlanC9 wrote...

the_one_54321 wrote...
That is rather conflicting. Where is Mike Laidlaw anyway? These are his words, he ought to be here clarifying them.

At the beach? It's a Saturday in August and Bio isn't in crunch time now.

Assuming they have a beach around there, that is.

In Edmonton? Not likely. Anyway, wherever he is, he should have his smartphone on hand, since he musst have known this interview info was on its way.

#118
lv12medic

lv12medic
  • Members
  • 1 796 messages
Hmm... I was thinking a bit (rare I know :whistle:).  Anyways, how useful and/or reliable is any game journalism anymore?  Remember all the San Diego Comic-con "review articles" for DA2 that came out and sounded more like someone was tweeting with their smarty-pants phone in the restroom?  I think game journalism is about as useful and accurate as determining someone is a witch by seeing if they float with cement blocks tied to their chests.

#119
AlanC9

AlanC9
  • Members
  • 35 576 messages
I support the right of Bio staff to have lives that don't revolve around us.

#120
Nighwolfa

Nighwolfa
  • Members
  • 255 messages

AlanC9 wrote...

I support the right of Bio staff to have lives that don't revolve around us.


Lol i can imagine u working for Bio, "oh the games broke massive bug, oh well i have a life im off to the beach it can wait"

#121
KSuri

KSuri
  • Members
  • 273 messages

Tooneyman wrote...

I keep an eye on him. That is all. I like to check my sources and make sure they are clear. I don't like the idea and a few designers have stated this. We would keep the top view for the PC version. I know I've seen it and read it, so I'm not going to go off of this little article.


I've been lurking around here too waiting for some concrete information on the PC. Most of what I've seen has concerned the console version of DA2, to include the GameInformer article. The best I've gotten out of the snipets I've seen is that the PC version hadn't changed MUCH. I don't think I've seen any information on what the graphics and game play looks like for PC yet. Without having a credable non-BW third party play the pc version and comment on it, it's hard not to get sucked into the information vacuum.

#122
-Semper-

-Semper-
  • Members
  • 2 256 messages
now all the people who laughed at the doomsayers can turn their backs and hang their heads in shame... da2 is in fact a dumbed down console game to satisfy the casual gamers!

Modifié par -Semper-, 07 août 2010 - 07:45 .


#123
Nighwolfa

Nighwolfa
  • Members
  • 255 messages
Theres always a new console, pc's have always been.

they choose to fk us over it will come back around on them,

Modifié par Nighwolfa, 07 août 2010 - 07:46 .


#124
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Bioware and EA: Selling out to Bros for money.



Give into the console kiddies and there is no going back. In a few years Bioware will be churning out Halo/300 knockoffs yearly, for EA.

#125
AlanC9

AlanC9
  • Members
  • 35 576 messages

Nighwolfa wrote...

AlanC9 wrote...

I support the right of Bio staff to have lives that don't revolve around us.


Lol i can imagine u working for Bio, "oh the games broke massive bug, oh well i have a life im off to the beach it can wait"


Refusing to be available on your smartphone to answer a bunch of us forum whiners ain't exactly in the same category.