Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur
#151
Posté 07 août 2010 - 08:01
#152
Posté 07 août 2010 - 08:01
You have a very good point. Many people found the mandatory 2-part opening of KOTOR2 very long (it took me 6 hours in a 25 hour game.) So, some VERY dedicated modders used third-hand tools to make a workaround for players who already know the opening. Why force people to make do with cracks and unauthorized modding tools when you can support improvements for your game?tmp7704 wrote...
I can see that used as reasoning, but it strikes me as rather short-sighted. One thing which is possible with the Toolset is removal and/or modification of individual (sometimes minor, sometimes not-so-minor) pet-peeves which can otherwise spoil the player's experience and turn them off from the game. And a player who doesn't enjoy playing the core game very much because of such (now no longer removeable) shortcomings isn't very likely to want to buy extra DLC for it. After all, why would they want to spend more money on a game which irritates them more than entertain?jackkel dragon wrote...
I can understand the financial reasoning for not releasing a toolset. Without free mods to compete with, DLC will get more sales. The toolset won't have to be constantly patched and supported by the developers to help people who have no idea what they're doing. Money is saved and made.
While I don't agree with some of the highest "rated" mods for DAO, there are some wonderful mods out there. Plus, this is a community that has been (I've heard spoiled) raised on the toolset. Considering how young I am, it wouldn't be too much of a stretch to say I was almost literally raised expecting a toolset at least dropped by the wayside. It was wonderful that BioWare fixed the most glaring issue of the DAO toolset, but I would have been thankful to just have the opportunity to mod.
I'm not suggesting that I'll take third-hand tools just because the developers don't care, I'm just saying that BioWare should release something for DA2 modding.
#153
Posté 07 août 2010 - 08:02
Sorry for the bad grammar, english is not my first language heheheadneate wrote...
Solid N7 wrote...
this is the prove that pc market is broken
This is proof that the PC market is broken.
Grammar is your friend troll it makes your pointless and childish insults much easier to read.
#154
Posté 07 août 2010 - 08:02
KSuri wrote...
Tooneyman wrote...
KSuri wrote...
Tooneyman wrote...
I keep an eye on him. That is all. I like to check my sources and make sure they are clear. I don't like the idea and a few designers have stated this. We would keep the top view for the PC version. I know I've seen it and read it, so I'm not going to go off of this little article.
I've been lurking around here too waiting for some concrete information on the PC. Most of what I've seen has concerned the console version of DA2, to include the GameInformer article. The best I've gotten out of the snipets I've seen is that the PC version hadn't changed MUCH. I don't think I've seen any information on what the graphics and game play looks like for PC yet. Without having a credable non-BW third party play the pc version and comment on it, it's hard not to get sucked into the information vacuum.
I completely agree with you, but I did see somewhere they were saying about the games top view that it wouldn't change. I saw it just last week and I'm not in the mood to go get the link to it. YEs, I'm being lazy!
But what you have confirmed is true they haven't changed much on the PC. I think this information is with the consoles only. The problem and lot of the people on this thread are freaking out and comparing the PC version to the Console when I think the designer was only talking about the Console.
I'm pretty sure I saw something similiar with the top down carmera thing....but I'm also starting to wonder if it wasn't worded in an ambiguous way and I just understood it that the camera angles hadn't changed. And I'm WAY too lazy to dredge through the 100 or more threads I've probably looked at. My growing concern is that maybe, as is apparently stated in the OP's quote, there isn't the kind of attention and focus being put on the PC version. If DA2 does, in fact, cater to the console version to the expense of the PC version what's to say they didn't remove the aerial view as a recent thing?
Well you also need to remember thats a huge decision and no offense to the french, but I think they would tell the U.S. and Canadians in a tweet or even ign before they would tell some french maga. I'm not hating on them. I'm just stating doing something that dramatic without annoying it to the community first or the other news feeds is just plain hypocritical. I don't know forigen news policies, but what I do know is Bioware would have said that in the Game informer article. or hell even on a tweet.
Modifié par Tooneyman, 07 août 2010 - 08:03 .
#155
Posté 07 août 2010 - 08:04
Cataclysm is bringing nothing remarkable to the franchise. I'm definitely going to play it for sake of my friends, but it's doing absolutely nothing new or different from the previous expansions.Nighwolfa wrote...
I've actually played cataclysm have u?
#156
Posté 07 août 2010 - 08:06
#157
Posté 07 août 2010 - 08:07
jackkel dragon wrote...
You have a very good point. Many people found the mandatory 2-part opening of KOTOR2 very long (it took me 6 hours in a 25 hour game.) So, some VERY dedicated modders used third-hand tools to make a workaround for players who already know the opening.
Going way OT, but why is is so many players need to skip the opening part of games? As opposed to, say, something in the middle?
#158
Guest_jln.francisco_*
Posté 07 août 2010 - 08:09
Guest_jln.francisco_*
AlanC9 wrote...
jackkel dragon wrote...
You have a very good point. Many people found the mandatory 2-part opening of KOTOR2 very long (it took me 6 hours in a 25 hour game.) So, some VERY dedicated modders used third-hand tools to make a workaround for players who already know the opening.
Going way OT, but why is is so many players need to skip the opening part of games? As opposed to, say, something in the middle?
A number of reasons, mostly because we've done it a million times and are sick of it. Imagine having to play the Prologue in Rome:Total War every time you play the game.
And plenty of people like to skip parts half way into the game too. That's the whole motivation behind the 'Skip the Fade' mod for DA:O.
Modifié par jln.francisco, 07 août 2010 - 08:10 .
#159
Posté 07 août 2010 - 08:09
#160
Posté 07 août 2010 - 08:10
#161
Posté 07 août 2010 - 08:10
#162
Posté 07 août 2010 - 08:11
Tooneyman wrote...
Well you also need to remember thats a huge decision and no offense to the french, but I think they would tell the U.S. and Canadians in a tweet or even ign before they would tell some french maga. I'm not hating on them. I'm just stating doing something that dramatic without annoying it to the community first or the other news feeds is just plain hypocritical. I don't know forigen news policies, but what I do know is Bioware would have said that in the Game informer article. or hell even on a tweet.That is a drastic decision when it comes to a developers move. Your scraping the idea of something which gave the PC rating on a 10 from Ign and quite a few other developers. Why would you want to ruin it? Seriously!
I..dont'..know. At any rate, I'm not going to get my panties in a knot until I've got something concrete on the PC version. I can't comment on the lack of a toolset as I know nothing about them outside of the fact that there are some female gamers obsessed with making the Alistair kissing scenes 'better'. LOL
(AND , my husband hasn't given the tutorial on how to download MOD additional content, yet.)
#163
Posté 07 août 2010 - 08:11
Things can change if the interview is true.
#164
Posté 07 août 2010 - 08:11
AlanC9 wrote...
jackkel dragon wrote...
You have a very good point. Many people found the mandatory 2-part opening of KOTOR2 very long (it took me 6 hours in a 25 hour game.) So, some VERY dedicated modders used third-hand tools to make a workaround for players who already know the opening.
Going way OT, but why is is so many players need to skip the opening part of games? As opposed to, say, something in the middle?
Someone already said it better, but some people don't like long openings. Think of how Ostagar in DAO always turns out the same no matter what. Some people want to get to the heart of the game.
#165
Posté 07 août 2010 - 08:12
jln.francisco wrote...
A number of reasons, mostly because we've done it a million times and are sick of it. Imagine having to play the Prologue in Rome:Total War every time you play the game.
And plenty of people like to skip parts half way into the game too. That's the whole motivation behind the 'Skip the Fade' mod for DA:O.
Good point about the Fade. But it still seems like intros are the least-liked parts of games.
So people want to get to the part where different stuff can happen? In DAO that's, what, after Lothering?
Modifié par AlanC9, 07 août 2010 - 08:13 .
#166
Posté 07 août 2010 - 08:14
Please, vote in this poll Do you want a toolset or are you not interested?
Maybe if many people want a toolset, Bioware will change their decision. There is still one year before the release of the game after all. Let's see if people enjoy mods or if it's just a minority.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Modifié par Purple Lady, 07 août 2010 - 11:30 .
#167
Posté 07 août 2010 - 08:14
HyperLimited wrote...
*waits for the official post from Bioware to confirm everything*
They're not going to be here for a few days, to "gauge fan reaction." I don't blame them for that, but the wait for a confirmation one way or the other is getting close to literally killing me...
Oh, the moderators may come in to stop bad behavior (already happened to this thread,) but we won't get any solid information for at least a week. That's just the way BioWare rolls.
I just wish I could trust them the same way I did 30 minutes ago.
#168
Posté 07 août 2010 - 08:15
#169
Posté 07 août 2010 - 08:15
#170
Posté 07 août 2010 - 08:15
KSuri wrote...
I was under the impression the PC version wasn't going to change much?? You'll have to excuse me if I sound like an idiot here.....Laidlaw confirmed they aren't including an aerial view, that means no changing camera angle looking directly down on the battlefield? What is the alternative then? A constant view of the character a la scrolled in tight?
If the PC version is being made to mirror the console version what does this mean for the graphic?
ummm KSuri, you seen the graphics already, they lesser then DA:O and function the same on Console and PC.
The spin doctors just probably "falsely" convinced you those were alpha screen shots and things were going to get better.
Mark my words, those were game graphics you saw this late into development.
Thats what it means for graphics
#171
Posté 07 août 2010 - 08:16
jackkel dragon wrote...
I just wish I could trust them the same way I did 30 minutes ago.
#172
Guest_Puddi III_*
Posté 07 août 2010 - 08:16
Guest_Puddi III_*
AlanC9 wrote...
jln.francisco wrote...
A number of reasons, mostly because we've done it a million times and are sick of it. Imagine having to play the Prologue in Rome:Total War every time you play the game.
And plenty of people like to skip parts half way into the game too. That's the whole motivation behind the 'Skip the Fade' mod for DA:O.
Good point about the Fade. But it still seems like intros are the least-liked parts of games.
So people want to get to the part where different stuff can happen? In DAO that's, what, after Lothering?
It's also worth considering that some people like to replay the game multiple times, and often stop halfway through the game and start a new character, so the frequency with which they see the intro is a lot higher than the frequency with which they see any other part of the game.
#173
Posté 07 août 2010 - 08:17
Banon Loire wrote...
tmp7704 wrote...
I can see that used as reasoning, but it strikes me as rather short-sighted. One thing which is possible with the Toolset is removal and/or modification of individual (sometimes minor, sometimes not-so-minor) pet-peeves which can otherwise spoil the player's experience and turn them off from the game. And a player who doesn't enjoy playing the core game very much because of such (now no longer removeable) shortcomings isn't very likely to want to buy extra DLC for it. After all, why would they want to spend more money on a game which irritates them more than entertain?
Almost the first thing I did with DAO was make the selection circles darker and toned down the spell effects. That alone made DAO 5x better than it would have been. It's these little irritating things that make the toolset so great. What do we do in DA2 when Bioware go overboard with the effects again and put permanent pink clouds around our characters?
I have the 360 version and the blood mage effects were so overboard I couldn't use them with my character. If they have a clue they'll look at how PC users are modding and incorporate some of those changes into the core game.
#174
Posté 07 août 2010 - 08:17
This is the kind of news that just really kills my interest in DA2 and BioWare's console centric approach going forward. I'm fine with console's getting an improved version of DA2 over what they had in Origins. But don't gimp the PC version to achieve that goal.
Its borderline insulting to read on one hand the devs saying that the PC version will stay the same and then on the other hand, remove 2 of the biggest features exclusive to the PC and justify their exclusion by saying the PC isn't their target market, but we'll still give you PC gamers the console version to fill our coffers so that come DA3 time, we can make another console game.
Modifié par Brockololly, 07 août 2010 - 08:19 .
#175
Posté 07 août 2010 - 08:19
nisallik wrote...
Lets wait for an official response from BioWare, there could have been a lost of translation between the interviewer and Mike Laidlaw. Also remember the DA:O toolset was originally going to be released with a lot of options limited... one example I remember was that you would not be able to create your own areas.
Things can change if the interview is true.
they changed this because the community complained about this, so they created a buggy lightmapper to create your own levels. now we are able to create our own levels but with bad looking lightmaps and on top there is absolutely no support for the toolset. that's clearly a bummer




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