Official info : DAO II, No Toolset, No Aerial tactical camera View à la Baldur
#176
Posté 07 août 2010 - 08:20
#177
Guest_imported_beer_*
Posté 07 août 2010 - 08:20
Guest_imported_beer_*
Okay...I need some time to...digest this.
#178
Posté 07 août 2010 - 08:21
filaminstrel wrote...
Hm, conflicting words from this thread though:The Elite Elite wrote...
All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."
hmm beleive Mike Laidlaw (as we know hes lead dev) or some board troll Elite Elite.
LOL, how about you post a link to a actual BIOWARE EMPLOYEE saying ML is wrong.
Other wise its just more spin from the Bioware is perfect forum trolls
#179
Posté 07 août 2010 - 08:22
The lack of toolset on the other hand, is rather upsetting.
#180
Posté 07 août 2010 - 08:24
#181
Posté 07 août 2010 - 08:26
andar91 wrote...
Y'know, the more I think about it, I realize my view of toolsets has been a bit warped. The biggest games I've bought in recent history for PC were NWN, NWN2, and DA:O. All of these games have toolsets. But what I think is often forgotten is that having a toolset is the exception, not the rule. I think it's great to be able to mod games and enjoy community content and everything, but it's very easy to start thinking it's standard when it really isn't. It probably takes a lot of time and Bioware doesn't really gain anything back for it. Not bashing the toolset, I'm just sayin'.
not true.
i had the 360 version of the game, found out there was a toolset, bought the computer version.
because i have stayed with the game modding, i have bought the DLCs.
beause people make mods, they stay with the game longer, and they purchase DLCs. Otherwise they'd be playing other games by now and this would be collecting dust.
since the community is so strong, people have picked up the game months later. the community is strong, in part, due to mods.
Modifié par Charsen, 07 août 2010 - 08:28 .
#182
Posté 07 août 2010 - 08:28
Kalfear wrote...
KSuri wrote...
If the PC version is being made to mirror the console version what does this mean for the graphic?
ummm KSuri, you seen the graphics already, they lesser then DA:O and function the same on Console and PC.
The spin doctors just probably "falsely" convinced you those were alpha screen shots and things were going to get better.
Mark my words, those were game graphics you saw this late into development.
Thats what it means for graphics
I sincerely hope not! I thought the screen shots in GI looked like feet compared to what I see every time I play DA:O on my PC.
#183
Guest_Puddi III_*
Posté 07 août 2010 - 08:30
Guest_Puddi III_*
Kalfear wrote...
hmm beleive Mike Laidlaw (as we know hes lead dev) or some board troll Elite Elite.
LOL, how about you post a link to a actual BIOWARE EMPLOYEE saying ML is wrong.
Other wise its just more spin from the Bioware is perfect forum trolls
You people use the word troll way too loosely. The person is quoting the Game Informer article. It's conceivable that the person is lying, but I don't see the purpose in it. In any case, it's just about as credible as the information in this thread (I don't mean to insult you, Purple Lady, just saying-- it's third-hand information).
#184
Posté 07 août 2010 - 08:30
#185
Posté 07 août 2010 - 08:31
#186
Posté 07 août 2010 - 08:31
chiliztri wrote...
Bioware is making it hard for me to be hopeful about DA2, let alone want to buy it.
I used the OTS console camera while running around the map occasionally, but once I was in combat I zoomed out and used the tactical aerial camera. I'm extremely disappointed with this development, along with no toolset. The toolset and the modding community have made the game more enjoyable for me, and definitely aided with replayability.
I hesitate to say it, but this seems like they are restricting the PC game with consoles limitations.
This. I always used the zoomed out camera. It's the only way I could see everything in battle.
#187
Posté 07 août 2010 - 08:32
#188
Posté 07 août 2010 - 08:35
And more decisions I'm not exactly thrilled about (Though I expected no tool set), surprise surprise. Oh well, life is always full of little disappointments.
Modifié par TheMadCat, 07 août 2010 - 08:36 .
#189
Posté 07 août 2010 - 08:37
#190
Posté 07 août 2010 - 08:40
ArcanistLibram wrote...
...but the lack of a top-down camera would make the game completely unplayable for me. It works in KotOR, Mass Effect and Jade Empire because those games have few to no targetted area of effect abilities. If I'm using a Mage, I need to be able to shoot my fireballs around corners or at spots where they'll hit the most enemies.
Did you ever think that maybe they are changing the gameplay to match those games you mentioned?
#191
Posté 07 août 2010 - 08:41
BlackyBlack wrote...
The biggest mistake BioWare made is marketing it as a sequel. They should have just said spin-off
But... it is a sequel. Our subjectivity on the subject is simply that.
#192
Posté 07 août 2010 - 08:43
Purple Lady wrote...
And no mods simply means reducing the time people will actually be interested in the game, and letting the community go to another games, certainly the witcher II.
Unless I'm totally mistaken, the DA 2 Toolset that the developers use is the exact same toolset they used to make DAO, so not releasing a toolset isn't exactly going to mean we can't mod the game, since all we would really need are updates to the toolset we have and the resources that aren't included in the game files.
#193
Posté 07 août 2010 - 08:44
Bryy_Miller wrote...
BlackyBlack wrote...
The biggest mistake BioWare made is marketing it as a sequel. They should have just said spin-off
But... it is a sequel. Our subjectivity on the subject is simply that.
This, it is a sequel unless you think Bioware is going come back in DA3 and make a "proper" DA game.
#194
Posté 07 août 2010 - 08:45
Much less people would be angry with the changes if it was just called a spin-off game. Half Life had Blue Shift, Decay etc. before HL2 came out. Even if they made a DA RTS game nobody would be angry as long as it isn't called DA3Bryy_Miller wrote...
BlackyBlack wrote...
The biggest mistake BioWare made is marketing it as a sequel. They should have just said spin-off
But... it is a sequel. Our subjectivity on the subject is simply that.
Modifié par BlackyBlack, 07 août 2010 - 08:46 .
#195
Posté 07 août 2010 - 08:46
ladydesire wrote...
since all we would really need are updates to the toolset we have and the resources that aren't included in the game files.
that's almost like not having a toolset
#196
Posté 07 août 2010 - 08:48
ladydesire wrote...
Purple Lady wrote...
And no mods simply means reducing the time people will actually be interested in the game, and letting the community go to another games, certainly the witcher II.
Unless I'm totally mistaken, the DA 2 Toolset that the developers use is the exact same toolset they used to make DAO, so not releasing a toolset isn't exactly going to mean we can't mod the game, since all we would really need are updates to the toolset we have and the resources that aren't included in the game files.
If this is true it is actualy a very good idea. If they can offer an update for the toolset it will let the modders be happy. And it will make people that come into Dragon Age 2 without playing Origins go back and buy Origins to get the toolset.
#197
Posté 07 août 2010 - 08:48
Senzen Sumnor wrote...
ArcanistLibram wrote...
...but the lack of a top-down camera would make the game completely unplayable for me. It works in KotOR, Mass Effect and Jade Empire because those games have few to no targetted area of effect abilities. If I'm using a Mage, I need to be able to shoot my fireballs around corners or at spots where they'll hit the most enemies.
Did you ever think that maybe they are changing the gameplay to match those games you mentioned?
That seems to be what they're doing, but unless they remove all of the area of effect spells, which would be a turn-off all on its own, I don't see how it can work.
#198
Posté 07 août 2010 - 08:49
Kalfear wrote...
filaminstrel wrote...
Hm, conflicting words from this thread though:The Elite Elite wrote...
All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."
hmm beleive Mike Laidlaw (as we know hes lead dev) or some board troll Elite Elite.
LOL, how about you post a link to a actual BIOWARE EMPLOYEE saying ML is wrong.
Other wise its just more spin from the Bioware is perfect forum trolls
The quote from Elite Elite is from way back before the Game Informer article was widespread. What he said is true based on the GI article.
The GI article specifically states that:
The PC version implements the same strategic approach afforded by a a mouse-and-keyboard control scheme. You can examine the battlefield closely, make decisions from a top-down view, and direct your party like a general.
But its telling that no magazine to my knowledge has seen the PC version in action, just the console versions. Maybe the French mag has more up to date information? EIther one magazine is straight up wrong, or the info is new. Or BioWare didn't do a good job fact checking the articles before publication. Personally, seeing as the French mag has quotes directly from Laidlaw, I'll buy that versus the GI article, which is just written from the writer's POV.
But this is rubbish news in any event....I don't see how removing features is supposed to make for a better game.
Modifié par Brockololly, 07 août 2010 - 08:49 .
#199
Posté 07 août 2010 - 08:50
The toolset needs to stay in some form... Hopefully they can possibly make the DA:O toolset compatible with DA2 via patch of some sort.
#200
Posté 07 août 2010 - 08:51
ladydesire wrote...
[Unless I'm totally mistaken, the DA 2 Toolset that the developers use is the exact same toolset they used to make DAO, so not releasing a toolset isn't exactly going to mean we can't mod the game, since all we would really need are updates to the toolset we have and the resources that aren't included in the game files.
Well. it wouldn't be so difficult to ask him "This means we could use the same toolset for both games? Or just that we couldn't mod the game?" Blaming the interviewer




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