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I pissed Miranda off.. LOL


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#51
KainrycKarr

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swn32 wrote...

I dont play below insanity fyi. And I could do without her 15% damage bonus considering my Widow is already beefed up to 5 times its base damage. You should try equipping your team with Mattocks, they are deadly. Power don't kill nearly as fast as guns do. Guns dont have cooldown times. Unlimited ammo in the hands of your squad mates.


Miranda + Grunt = death.

#52
swn32

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Or you could use Kasumi instead of Miranda since she makes Miranda redundant.

#53
KainrycKarr

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swn32 wrote...

Or you could use Kasumi instead of Miranda since she makes Miranda redundant.


No, redundancy would be if they both had the same powers. Kasumi only has the same weapons + overload. Miranda has squad bonuses + the best defense-stripping powers in the game.

#54
swn32

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Heard of deadly shadow strike? 550 damage along with a 2x multiplier of shields/armors/barriers and same cooldown as Unstable Warp and lower than Heavy Warp!!! Also incapacitation. She indeed makes Miranda a joke.

Modifié par swn32, 10 août 2010 - 11:15 .


#55
FuturePasTimeCE

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gurrus has overload but no biotic abilities (tech version of vanguard), jack is super charged with biotics + shockwave, kasumi/tali are great engineers (even during the game i prefer keeping tali off the field and in the ship... quarians seem to be overly sensitive to environments, and combat can easily rupture their suit type of thought...more ideal as base operator type of thing, comm. specialist or personal assistant in the sr ship), samara is supercharged with biotics (no shockwave), and miranda is considered a sentinel (biotics+tech abilities)... need overload when fighting synthetics, yet shockwave clears the flied... Miranda (can overload synthetics or organics with tech shields, or throw them with biotics) > Jack (can push small to medium group of opponents out the way, and has a shotgun)...

Modifié par FuturePasTimeCE, 10 août 2010 - 11:32 .


#56
KainrycKarr

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All of the squadmates are quite useful when used properly/with another squaddie that complements their abilities.

#57
FuturePasTimeCE

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KainrycKarr wrote...

All of the squadmates are quite useful when used properly/with another squaddie that complements their abilities.

also may be a factor on your overall suicide mission performance (no man left behind)

#58
Guest_Bennyjammin79_*

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Cool story bro.

#59
OneDrunkMonk

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Now this is one of the things that makes ME2 great. For whatever reason you sided with either Miranda or Jack and that has repercussions throughout the rest of the game. Maybe Shepard feels the mission is too important to have someone with Jack's volatile nature fly off the handle and disrupt things. Maybe he feels compassion for Jack and what Cerberus did to her and resents Miranda's cheerleading for Cerberus. Or maybe he tells both of them to put it in check because there are more important issues at stake.

#60
archurban

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well, the same thing happen when you ****** Jack off. I think that you need 100% paragon or renegade to change the game.

#61
KainrycKarr

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swn32 wrote...

Heard of deadly shadow strike? 550 damage along with a 2x multiplier of shields/armors/barriers and same cooldown as Unstable Warp and lower than Heavy Warp!!! Also incapacitation. She indeed makes Miranda a joke.


Depends on what you find more useful. Squad tactics...or single-target damage.

#62
Throw_this_away

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KainrycKarr wrote...

swn32 wrote...

Heard of deadly shadow strike? 550 damage along with a 2x multiplier of shields/armors/barriers and same cooldown as Unstable Warp and lower than Heavy Warp!!! Also incapacitation. She indeed makes Miranda a joke.


Depends on what you find more useful. Squad tactics...or single-target damage.


Kasumi is great... and stays alive very well... and her shadow strike is powerful indeed... but It is delayed, and the fact that it looks like a ****-slap is funny, yet lame in the long run. 

Kasumi and Miranda are both great in combat. 

Modifié par Throw_this_away, 11 août 2010 - 03:40 .


#63
swn32

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One widow shot usually outdamages any powers, gotta love legion as a squad mate. But I still dont see how Miranda even compares to Kasumi. Maybe for those collector levels, where she cant reach those moving platforms until they are in place and some more specific places. Besides that I dont see how one would choose miranda over Kasumi. Any Sniper team (especially with Legion), or a Mattock team outdamages any tech/biotic focussed team.

Modifié par swn32, 11 août 2010 - 05:19 .


#64
V0luS_R0cKs7aR

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swn32 wrote...

Heard of deadly shadow strike? 550 damage along with a 2x multiplier of shields/armors/barriers and same cooldown as Unstable Warp and lower than Heavy Warp!!! Also incapacitation. She indeed makes Miranda a joke.


Except Shadow Strike has limitations - I mean, how many times have you heard Kasumi reply "Can't do it" (or whatever it is she says)? 

Try shadow striking a Praetorian. Or some enemies that are shooting at you from some sort of isolated platform. It's impossible. Not to mention the fact that Kasumi tends to get killed if you Shadow Strike right off the bat without thinning the enemy crowd first due to shoddy AI. Unlike Miranda, who can be in another room and still use Warp/Overload provided the player has line-of-sight. 

In any case, even if you disagree that Miranda is the best squadmate in combat, the fact is, she at least makes the top three. Which makes the statement that "Miranda is pretty useless in combat" just retarded, so I don't know what you're trying to prove here. 

#65
V0luS_R0cKs7aR

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swn32 wrote...

One widow shot usually outdamages any powers, gotta love legion as a squad mate. But I still dont see how Miranda even compares to Kasumi. Maybe for those collector levels, where she cant reach those moving platforms until they are in place and some more specific places. Besides that I dont see how one would choose miranda over Kasumi. Any Sniper team (especially with Legion), or a Mattock team outdamages any tech/biotic focussed team.


You're clearly missing the point. People preach about not relying on squadmates all the time in the forums - due to the AI, your squadmates are just too unreliable to depend on at higher difficulties. Miranda is the only character that buffs Shepherd's stats simply by being there - i.e. you don't have to rely on her to do damage/strip shields for you, because she increases your damage. You can literally tuck her away safely in another room in insanity and just solo the entire game if that's your cup of tea.

No other squad mate offers that. Furthermore, Miranda's 15% damage buff may mean the difference between one-shotting a Collector with the Widow or leaving the Collector with 10% health left. A Collector with 10% health left is a Widow Sniper's worst dream - I mean, wtf are you gonna do with such a target? You don't want to waste precious sniper ammunition, but on the other hand you don't want to switch weapons (time) and you don't want to use powers (save the cooldown for Cloak/Adrenaline Rush). 

#66
swn32

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Shadow Strike's limitations are way too situational for it to be considered worse than warp. The 2.75 times damage as well as incapacitation easily makes up for it.

For a praetorean, i dont use powers, a squad with GPS or Locust tear down their barriers much faster. Miranda doesnt make the top three due to the fact that there are:
Legion - Incredibly useful for geth levels as u can ai hack lock a hunter, also drone for necessary distraction and of course widow. GSB is also great as it keeps him alive pretty much all the time.
Garrus - Tungsten ammo with sniper, need i say more. Also Concussive shot for those barriers and overload for shields
Thane - Warp along with sniper support, better than Miranda for levels without many shielded enemies
Grunt - Virtually immortal, Claymore and Inferno ammo. Conc shot for barriers.
Zaeed - Nothing special, just disruptor ammo, but AR and Sniper load out makes him more useful for levels with synthetics.
Kasumi - Better than her in every level except collector ship/base where u can't do Shadow strike that often. She stays alive in combat also pretty well since shadow strike regenerates her.
Samara - has better crowd control as well as AR skill and reave is superior to Warp imo.
Morinth - same as above, Dominate is a more useful skill
Tali - pretty much owns her in geth levels + GPS.

That leaves Jacob, Jack, Mordin. Where as Jack and Jacob have been made more useful due to the addition of GPS along with their ammo power. Mordin is better for organic crowd control.

The small health and weapon buff are really really insignificant. 7.5/15% health or damage bonus? Are you kidding me? An all round squad mate isnt necessarily the best. Choose squad mates specifically for each level (I bet you know what enemies u'll face by now). I for one, respec my character if necessary before missions and choose squad mates carefully. Miranda never made the list once I had done most of the recruitments. Miranda is really just jack of all trades, master of none. Miranda is good for the initial few levels, when you haven't recruited a particular squad mate more suited for the task. I took her for the first praetorean fight @ horizon cause I didnt have anyone else more suited for that level (Thane, Samara).

Also you may not be positioning your squad mates for maximum weapon efficiency, cause I have seen sniper teams provide much better damage output than powers.

V0luS_R0cKs7aR wrote...

You're clearly missing the point. People preach about not relying on squadmates all the time in the forums - due to the AI, your squadmates are just too unreliable to depend on at higher difficulties. Miranda is the only character that buffs Shepherd's stats simply by being there - i.e. you don't have to rely on her to do damage/strip shields for you, because she increases your damage. You can literally tuck her away safely in another room in insanity and just solo the entire game if that's your cup of tea.

No other squad mate offers that. Furthermore, Miranda's 15% damage buff may mean the difference between one-shotting a Collector with the Widow or leaving the Collector with 10% health left. A Collector with 10% health left is a Widow Sniper's worst dream - I mean, wtf are you gonna do with such a target? You don't want to waste precious sniper ammunition, but on the other hand you don't want to switch weapons (time) and you don't want to use powers (save the cooldown for Cloak/Adrenaline Rush).
 


As far as squad AI goes, it really depends on how well you use the Q and E button. Most people I've seen don't use it as much as I do.

Lets see how much 15% really matters to me
+110% headshot, +140% Ht AR, +50% damage upgrade and +50-70% ammo bonus applies to al
lWidow: 50% headshot, +50% Armor
GPS: +50% shields
Mattock: +25% Armor/barrier/shields

I really dont think 15% is that big a deal. Say for Widow instead of +470% you get +485%. Say one shot of the widow takes out around 5cm of health bar, this will add a litte more than 1mm extra. Point is, it doesnt matter at all. If damages were multiplicative, it mightve been more useful. Again she is useful at the start of the game, when most of the researches/level ups arent done.

Also if an enemy is left with 10% health or so, select that target, press Q or E depending on who has the Mattock. They will finish the job. If they have active powers, use it on another enemy with more health/protection to force a cooldown, then press Q/E on the low health enemy.

Modifié par swn32, 11 août 2010 - 06:59 .


#67
Kikaimegami

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I don't know, I rather like Miranda's squad buffs, as small as they are, on Insanity. Granted, I like pretty much anything that gives me even a remotely slight edge on Insanity.

#68
tonnactus

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minormiracle wrote...

Miranda is hands down the most useful squad member, since her powers are optomized against everything.


She is a jack of all trades.That doesnt make her the best in anything.Garrus is better for stripping shields because he had a power damage bonus in his class talent.Mordin is better for stripping armor. Samara is better for stripping barriers,because reave has an area version.And she could use better weapons anyway.

The only thing that speaks for miranda is the fact she is a walking weapon damage upgrade(isnt noticable on insanity anyways).But thats it.

She is completly overrated as an squadmember.

Modifié par tonnactus, 11 août 2010 - 11:16 .


#69
Kikaimegami

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tonnactus wrote...

The only thing that speaks for miranda is the fact she is a walking weapon damage upgrade(isnt noticable on insanity anyways).But thats it.

It's noticeable when it's the difference between something being dead or having a tiny sliver of life left *headdesk* I hate when that happens!

#70
Kikaimegami

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Granted, that sliver of life could best be taken care of by having someone with a bigger DPS than Miranda.

#71
tonnactus

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KainrycKarr wrote...

swn32 wrote...

Or you could use Kasumi instead of Miranda since she makes Miranda redundant.


No, redundancy would be if they both had the same powers. Kasumi only has the same weapons + overload. Miranda has squad bonuses + the best defense-stripping powers in the game.


Shadow strike is the best defense stripping power in the game. Effective against everything with a *2 multiplicator against barrier, armor and shields.

#72
PsyrenY

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Shadow_broker wrote...

YOUR AN IDIOT


Irony!

Melrache wrote...

Heavy risk? Lies! Lawson could've taken the Collector Base by herself.


In addition, she can be unloyal and still survive being Fire Team Leader 2.

Modifié par Optimystic_X, 11 août 2010 - 01:33 .


#73
V0luS_R0cKs7aR

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swn32 wrote...

Shadow Strike's limitations are way too situational for it to be considered worse than warp. The 2.75 times damage as well as incapacitation easily makes up for it.


There's also the time lag, whereas Warp is instant. 


swn32 wrote...
Miranda doesnt make the top three due to the fact that there are:
Legion - Incredibly useful for geth levels as u can ai hack lock a hunter, also drone for necessary distraction and of course widow. GSB is also great as it keeps him alive pretty much all the time.
Garrus - Tungsten ammo with sniper, need i say more. Also Concussive shot for those barriers and overload for shields
Thane - Warp along with sniper support, better than Miranda for levels without many shielded enemies
Grunt - Virtually immortal, Claymore and Inferno ammo. Conc shot for barriers.
Zaeed - Nothing special, just disruptor ammo, but AR and Sniper load out makes him more useful for levels with synthetics.
Kasumi - Better than her in every level except collector ship/base where u can't do Shadow strike that often. She stays alive in combat also pretty well since shadow strike regenerates her.
Samara - has better crowd control as well as AR skill and reave is superior to Warp imo.
Morinth - same as above, Dominate is a more useful skill
Tali - pretty much owns her in geth levels + GPS.


Are you playing on casual difficulty? Cause on Insanity/Hardcore,
Grunt is no where near immortal
Tali is only as useful as her combat drone
Samara has better crowd control? Pull and throw are useless on higher difficulties.
Morinth's dominate is much less useful at higher difficulties
Zaeed, Thane, Legion have better weapons, but that's it.

You seem to rely a lot on your teammates doing damage for you. Which is great...on casual difficulty.

You do realize that your teammates do 65% of the damage your Shepherd does right?

swn32 wrote...
The small health and weapon buff are really really insignificant. 7.5/15% health or damage bonus? Are you kidding me?


Are you kidding me?

swn32 wrote...

Lets see how much 15% really matters to me
+110% headshot, +140% Ht AR, +50% damage upgrade and +50-70% ammo bonus applies to al
lWidow: 50% headshot, +50% Armor
GPS: +50% shields
Mattock: +25% Armor/barrier/shields

I really dont think 15% is that big a deal. Say for Widow instead of +470% you get +485%. Say one shot of the widow takes out around 5cm of health bar, this will add a litte more than 1mm extra. Point is, it doesnt matter at all. If damages were multiplicative, it mightve been more useful. Again she is useful at the start of the game, when most of the researches/level ups arent done.


I didn't even read this, cause its such a clumsy way to mathematically prove your point. I'll tell you right now how valuable 15% is to a Widow Soldier/Infiltrator - 368.3 Base Damage x 0.15 = 55 extra damage. If you have an ammo power, say Warp ammo, then that 55 extra damage from Miranda becomes 82.9 because ammo bonuses are multiplicative (as opposed to additive, like damage upgrades). 

Therefore, having Miranda around is like an extra Viper Sniper rifle shot in your Widow (Viper base damage 81.9) every time you shoot a Widow + Warp ammo. I don't know how damage is calculated when people get shot in the head, but if they are multiplicative like ammo powers then that just makes Miranda more effective. I actually do think shooting someone in the head multiplies your damage by 2 (thus, multiplicative) but this already looks terrible on you, so I'll stop. 

Again, are you kidding me?

Modifié par V0luS_R0cKs7aR, 11 août 2010 - 01:46 .


#74
sanadawarrior

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V0luS_R0cKs7aR wrote...

swn32 wrote...

Shadow Strike's limitations are way too situational for it to be considered worse than warp. The 2.75 times damage as well as incapacitation easily makes up for it.


There's also the time lag, whereas Warp is instant. 


swn32 wrote...
Miranda doesnt make the top three due to the fact that there are:
Legion - Incredibly useful for geth levels as u can ai hack lock a hunter, also drone for necessary distraction and of course widow. GSB is also great as it keeps him alive pretty much all the time.
Garrus - Tungsten ammo with sniper, need i say more. Also Concussive shot for those barriers and overload for shields
Thane - Warp along with sniper support, better than Miranda for levels without many shielded enemies
Grunt - Virtually immortal, Claymore and Inferno ammo. Conc shot for barriers.
Zaeed - Nothing special, just disruptor ammo, but AR and Sniper load out makes him more useful for levels with synthetics.
Kasumi - Better than her in every level except collector ship/base where u can't do Shadow strike that often. She stays alive in combat also pretty well since shadow strike regenerates her.
Samara - has better crowd control as well as AR skill and reave is superior to Warp imo.
Morinth - same as above, Dominate is a more useful skill
Tali - pretty much owns her in geth levels + GPS.


Are you playing on casual difficulty? Cause on Insanity/Hardcore,
Grunt is no where near immortal
Tali is only as useful as her combat drone
Samara has better crowd control? Pull and throw are useless on higher difficulties.
Morinth's dominate is much less useful at higher difficulties
Zaeed, Thane, Legion have better weapons, but that's it.

You seem to rely a lot on your teammates doing damage for you. Which is great...on casual difficulty.

You do realize that your teammates do 65% of the damage your Shepherd does right?

swn32 wrote...
The small health and weapon buff are really really insignificant. 7.5/15% health or damage bonus? Are you kidding me?


Are you kidding me?

swn32 wrote...

Lets see how much 15% really matters to me
+110% headshot, +140% Ht AR, +50% damage upgrade and +50-70% ammo bonus applies to al
lWidow: 50% headshot, +50% Armor
GPS: +50% shields
Mattock: +25% Armor/barrier/shields

I really dont think 15% is that big a deal. Say for Widow instead of +470% you get +485%. Say one shot of the widow takes out around 5cm of health bar, this will add a litte more than 1mm extra. Point is, it doesnt matter at all. If damages were multiplicative, it mightve been more useful. Again she is useful at the start of the game, when most of the researches/level ups arent done.


I didn't even read this, cause its such a clumsy way to mathematically prove your point. I'll tell you right now how valuable 15% is to a Widow Soldier/Infiltrator - 368.3 Base Damage x 0.15 = 55 extra damage. If you have an ammo power, say Warp ammo, then that 55 extra damage from Miranda becomes 82.9 because ammo bonuses are multiplicative (as opposed to additive, like damage upgrades). 

Therefore, having Miranda around is like an extra Viper Sniper rifle shot in your Widow (Viper base damage 81.9) every time you shoot a Widow + Warp ammo. I don't know how damage is calculated when people get shot in the head, but if they are multiplicative like ammo powers then that just makes Miranda more effective. I actually do think shooting someone in the head multiplies your damage by 2 (thus, multiplicative) but this already looks terrible on you, so I'll stop. 

Again, are you kidding me?


Sniper riffles get a bonus +50% damage to headshots if you research it, which makes it all the more ridiculous!Image IPB

#75
V0luS_R0cKs7aR

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Actually, I forgot about the 50% should be multiplicative too. It all depends on how the initial headshot bonus is calculated - I think multiplies your overall damage by 2, with the 50% stacking on top of that initial headshot bonus (so by a factor of 2.5 after the upgrade).

Unfortunately, nobody is sure what the initial damage bonus is. But I think I already proved my point, that swn32 doesn't really know what he's talking about and likely plays on Normal difficulty where enemies have zero defenses.

Modifié par V0luS_R0cKs7aR, 11 août 2010 - 02:42 .