Shadow Strike's limitations are way too situational for it to be considered worse than warp. The 2.75 times damage as well as incapacitation easily makes up for it.
For a praetorean, i dont use powers, a squad with GPS or Locust tear down their barriers much faster. Miranda doesnt make the top three due to the fact that there are:
Legion - Incredibly useful for geth levels as u can ai hack lock a hunter, also drone for necessary distraction and of course widow. GSB is also great as it keeps him alive pretty much all the time.
Garrus - Tungsten ammo with sniper, need i say more. Also Concussive shot for those barriers and overload for shields
Thane - Warp along with sniper support, better than Miranda for levels without many shielded enemies
Grunt - Virtually immortal, Claymore and Inferno ammo. Conc shot for barriers.
Zaeed - Nothing special, just disruptor ammo, but AR and Sniper load out makes him more useful for levels with synthetics.
Kasumi - Better than her in every level except collector ship/base where u can't do Shadow strike that often. She stays alive in combat also pretty well since shadow strike regenerates her.
Samara - has better crowd control as well as AR skill and reave is superior to Warp imo.
Morinth - same as above, Dominate is a more useful skill
Tali - pretty much owns her in geth levels + GPS.
That leaves Jacob, Jack, Mordin. Where as Jack and Jacob have been made more useful due to the addition of GPS along with their ammo power. Mordin is better for organic crowd control.
The small health and weapon buff are really really insignificant. 7.5/15% health or damage bonus? Are you kidding me? An all round squad mate isnt necessarily the best. Choose squad mates specifically for each level (I bet you know what enemies u'll face by now). I for one, respec my character if necessary before missions and choose squad mates carefully. Miranda never made the list once I had done most of the recruitments. Miranda is really just jack of all trades, master of none. Miranda is good for the initial few levels, when you haven't recruited a particular squad mate more suited for the task. I took her for the first praetorean fight @ horizon cause I didnt have anyone else more suited for that level (Thane, Samara).
Also you may not be positioning your squad mates for maximum weapon efficiency, cause I have seen sniper teams provide much better damage output than powers.
V0luS_R0cKs7aR wrote...
You're clearly missing the point. People preach about not relying on squadmates all the time in the forums - due to the AI, your squadmates are just too unreliable to depend on at higher difficulties. Miranda is the only character that buffs Shepherd's stats simply by being there - i.e. you don't have to rely on her to do damage/strip shields for you, because she increases your damage. You can literally tuck her away safely in another room in insanity and just solo the entire game if that's your cup of tea.
No other squad mate offers that. Furthermore, Miranda's 15% damage buff may mean the difference between one-shotting a Collector with the Widow or leaving the Collector with 10% health left. A Collector with 10% health left is a Widow Sniper's worst dream - I mean, wtf are you gonna do with such a target? You don't want to waste precious sniper ammunition, but on the other hand you don't want to switch weapons (time) and you don't want to use powers (save the cooldown for Cloak/Adrenaline Rush).
As far as squad AI goes, it really depends on how well you use the Q and E button. Most people I've seen don't use it as much as I do.
Lets see how much 15% really matters to me
+110% headshot, +140% Ht AR, +50% damage upgrade and +50-70% ammo bonus applies to al
lWidow: 50% headshot, +50% Armor
GPS: +50% shields
Mattock: +25% Armor/barrier/shields
I really dont think 15% is that big a deal. Say for Widow instead of +470% you get +485%. Say one shot of the widow takes out around 5cm of health bar, this will add a litte more than 1mm extra. Point is, it doesnt matter at all. If damages were multiplicative, it mightve been more useful. Again she is useful at the start of the game, when most of the researches/level ups arent done.
Also if an enemy is left with 10% health or so, select that target, press Q or E depending on who has the Mattock. They will finish the job. If they have active powers, use it on another enemy with more health/protection to force a cooldown, then press Q/E on the low health enemy.
Modifié par swn32, 11 août 2010 - 06:59 .