And the damage is much superior in comparison. Also its the best defense stripping power in the game.There's also the time lag, whereas Warp is instant.
Are you playing on casual difficulty? Cause on Insanity/Hardcore, Grunt is no where near immortal Tali is only as useful as her combat droneSamara has better crowd control? Pull and throw are useless on higher difficulties.Morinth's dominate is much less useful at higher difficultiesZaeed, Thane, Legion have better weapons, but that's it.
You seem to rely a lot on your teammates doing damage for you. Which is great...on casual difficulty.
You do realize that your teammates do 65% of the damage your Shepherd does right?
In casual mode, every team mate is immortal. In Insanity, Grunt never dies. If you have your grunt dying, it only shows that you have no clue how to give squad orders. What about Tali's AI hacking and Energy drain, both are better than overload against Geth, and did I mention she uses GPS? Samara's crowd control are after you strip defense. In One Adrenaline rush i can strip defenses of 3-4 guys and have Samara execute them for me. And Morinths dominate less usefull on harder difficulties? Its useless on casual, only on harder difficulties does it provide the necessary distraction that makes it useful. Zaeed better than Miranda for synthetics, Thane better for barriers (because a warp followed by a sniper shot is generally fatal), Legion has widow (have you even used that weapon?). I do realize teammates do lot less damage than shepard, still its much higher than what you would get by spamming warp or overload.
Miranda is only good if you dont know what u are going to face and just have to make a choice. Otherwise she is an inferior squad mate to someone else in comparison for a given situation.
Are you kidding me?
No, i'm not kidding you. You have no clue how damage system works in this game. Everything is additive except weapons default multipliers. So the 15% you are talking about is actually a bonus over around 400+% of existing bonuses. Its negligibly small.
I didn't even read this, cause its such a clumsy way to mathematically prove your point. I'll tell you right now how valuable 15% is to a Widow Soldier/Infiltrator - 368.3 Base Damage x 0.15 = 55 extra damage. If you have an ammo power, say Warp ammo, then that 55 extra damage from Miranda becomes 82.9 because ammo bonuses are multiplicative (as opposed to additive, like damage upgrades).
Again you have no clue how damage works in this game. Its not multiplicative, its additive. So I already have +470% damage upgrade, which is around +1731 extra damage over the base 368.3. Whats 55 damage points to me? Nothing. This is also excluding the 1.5 multiplier against armor.
Therefore, having Miranda around is like an extra Viper Sniper rifle shot in your Widow (Viper base damage 81.9) every time you shoot a Widow + Warp ammo. I don't know how damage is calculated when people get shot in the head, but if they are multiplicative like ammo powers then that just makes Miranda more effective. I actually do think shooting someone in the head multiplies your damage by 2 (thus, multiplicative) but this already looks terrible on you, so I'll stop.
You keep thinking, and remain deluded. Whereas its common knowledge in the strategy boards that all damage is additive (percentages are calculated upon base damage and added). Also a beefed up Viper shot for a soldier does, more than 81.9 damage if you can do your math. So I have a weapon that does more than 1/5th the damage out of a cain per shot, having miranda makes sure i add one extra unmodified viper shot to that. Talk about insignificance.
Actually, I forgot about the 50% should be multiplicative too. It all depends on how the initial headshot bonus is calculated - I think multiplies your overall damage by 2, with the 50% stacking on top of that initial headshot bonus (so by a factor of 2.5 after the upgrade).
Stop saying damage upgrades are multiplicative and get a clue.
No you proved your point regarding how little you know about the damage system in this game.Unfortunately, nobody is sure what the initial damage bonus is. But I think I already proved my point, that swn32 doesn't really know what he's talking about and likely plays on Normal difficulty where enemies have zero defenses.
And I like how you keep saying I play on Normal difficulties, meh. You obviously failed to use other squadmates efficiently on harder modes. Keeping them in a another room doesn't work as well FYI. I mean is this really the way you argue? Accusing someone else of playing on lower difficulties? You didnt even know till today that damage bonuses were additive. What more can I say.
Modifié par swn32, 11 août 2010 - 04:59 .





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