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I pissed Miranda off.. LOL


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#101
PrinceLionheart

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Nightwriter wrote...

Miranda rocks in combat.

Anyway, yes, Miranda will be like that toward you forever now. Well done.

You sided with one over the other when they were both clearly at fault.


If I had to pick one or the other though, Jack was the one more at fault. Regardless of how much you sympathize with her, it was pretty obvious she was the initiator in the altercation the same way Tali was in the one with Legion.

#102
swn32

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I like Jack better simply because she gives my soldier Warp ammo to make up for lack of attack against Barriers. I find Slam the most useless power in the game.

Modifié par swn32, 11 août 2010 - 08:37 .


#103
Nightwriter

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PrinceLionheart wrote...

Nightwriter wrote...

Miranda rocks in combat.

Anyway, yes, Miranda will be like that toward you forever now. Well done.

You sided with one over the other when they were both clearly at fault.


If I had to pick one or the other though, Jack was the one more at fault. Regardless of how much you sympathize with her, it was pretty obvious she was the initiator in the altercation the same way Tali was in the one with Legion.


Erm... I thought Legion was the one who was scanning Tali's omnitool in the first place. But we won't get into that.

Logically, Jack went there looking for a fight and therefore is in the wrong.

Emotionally, Miranda's organization tortured Jack and all Miranda had to say was "What happened to you was wrong." Instead she says, "You were a mistake."

In reality, both were wrong, Jack for coming up there in the first place when it wasn't Miranda's fault and Miranda for treating her so badly.

#104
V0luS_R0cKs7aR

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swn32 wrote...
 Against groups of husks, i usually use a mattock team, they dont let the husks near me. Although I havent tried it out yet, but Rapid Shadow Strike should do wonders against husks (in theory). 1 second cooldown and incapacitation is a death sentence for husks. Frag Grenade too seems quite effective.


I don't see Kasumi landing a Shadow Strike against Husks - again, in theory, she'll have to chase down the enemy to strike them, and if a Husk/Abomination is at full sprint I don't think there is a chance she'll land the attack. It's much better to use Flashbang because its instantaneous and it one-hit-kills any unarmored husks. 

In any case, there's the Arc Projector for Husks. 

Modifié par V0luS_R0cKs7aR, 11 août 2010 - 08:44 .


#105
swn32

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Like i said, I havent tried it in practice to make a definitive comment regarding Kasumi's effectiveness against husks. I normally use a Mattock team (Grunt+Garrus) mostly.

#106
tonnactus

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V0luS_R0cKs7aR wrote...

I think Mass Effect 2 on casual difficulty is calling you.


Miranda is for noobs(who think she is good).Good players obvioulsy didnt need her.
Easy to see in this vid:http://www.youtube.com/watch?v=1QOdKVuvz2c
^_^

Modifié par tonnactus, 11 août 2010 - 08:59 .


#107
Fiery Phoenix

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Nightwriter wrote...

I find it funny that a passing comment the OP made caused the whole thread to be about Miranda's combat effectiveness and now apparently combat effectiveness in general.

Internets.... Serious business.

#108
swn32

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Nice vid, but requires hacks. Great vid though.

#109
PsyrenY

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swn32 wrote...

Line of sight issue is even a pain with
overload and warp. Sometimes it appears as if u have selected a target,
just to have the power performed on the cover in front of the target.
With Kasumi thats not an issue, she will just deny and save u the
cooldown.


LoS is not a problem with Overload/Warp, because neither of them aggro enemies offscreen. (e.g. Eclipse in Transport Terminal on Ilium, YMIR mech on Grunt's recruitment vs. Jedore etc.) Kasumi SS however does.

I've never had a problem aiming overload/warp past cover. Even if there is a lot of crap in the way, you can use the Viper to target them,  but most of the time I don't need it.

swn32 wrote...

I like Jack better simply because she gives my soldier Warp ammo to make up for lack of attack against Barriers. I find Slam the most useless power in the game.


Slam is a 1-point wonder, no question. But given that she gets it for free (just max her three good powers before doing her loyalty mission) there's no reason not to use it.

Modifié par Optimystic_X, 11 août 2010 - 08:59 .


#110
tonnactus

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swn32 wrote...

Nice vid, but requires hacks. Great vid though.


Not my vid,but it prooves the point.
Jacob and Thane as an effective combination on insanity.One of a lot others that didnt include miranda.

Modifié par tonnactus, 11 août 2010 - 09:02 .


#111
KainrycKarr

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I don't have line of sight issues with warp and overload.

Miranda isn't *needed*, but the overall usefullness of warp and overload on the same hench makes it simpler. So I'll again reiterate an earlier statement....any squadmate can be useful if you use them right.


#112
swn32

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Optimystic_X wrote...

LoS is not a problem with Overload/Warp, because neither of them aggro enemies offscreen. (e.g. Eclipse in Transport Terminal on Ilium, YMIR mech on Grunt's recruitment vs. Jedore etc.) Kasumi SS however does.

I've never had a problem aiming overload/warp past cover. Even if there is a lot of crap in the way, you can use the Viper to target them,  but most of the time I don't need it.


Wait, the Heavy mech on Grunt's recruitment is not off-screen. Also I dont usually use my Sniper to zoom in just to target some1 for my squad mates to kill. The target is 1 click away from certain death.

Slam is a 1-point wonder, no question. But given that she gets it for free (just max her three good powers before doing her loyalty mission) there's no reason not to use it.


Still its the worst AT power in the game. I dont find it useful for any class/any build/any difficulty. Thats one power I have never chosen. I had taken even shredder sometimes for Veteran and below, but not Slam.

Modifié par swn32, 11 août 2010 - 09:13 .


#113
V0luS_R0cKs7aR

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KainrycKarr wrote...

I don't have line of sight issues with warp and overload.
Miranda isn't *needed*, but the overall usefullness of warp and overload on the same hench makes it simpler. So I'll again reiterate an earlier statement....any squadmate can be useful if you use them right.


No, not really. Jack is actually useless on Hardcore/Insanity. Jacob is pretty useless too, especially after you recruit Grunt. 

#114
Urazz

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I find there are two types of squad members, offensive and defensive. Miranda is the best one out of the defensive squad members due to her flexibility in having both warp and overload. It allows her to be effective in any combat situation.



In defense, she's pretty much at the bottom. At the top in defense, would be Grunt post loyalty, Legion post loyalty, Jacob post loyalty, and then Grunt before his loyalty. All the other squad members tend to be somewhat squishie and can die easily in a heavy fire fight.

#115
ezrafetch

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V0luS_R0cKs7aR wrote...
Jacob is pretty useless too, especially after you recruit Grunt. 


Jacob isn't totally useless.  With Heavy Barrier he can tank (not as well as Grunt), and Pull sets up Warpsplosions, which is helpful if you're an Adept, for example.  Adept Shepard, Thane, Jacob would be a very effective combination.  Two Pullers, two Warpers/Throwers, and a Squad Ammo to boot.

Jacob has uses, just a lot fewer uses than Grunt.

#116
KainrycKarr

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V0luS_R0cKs7aR wrote...

KainrycKarr wrote...

I don't have line of sight issues with warp and overload.
Miranda isn't *needed*, but the overall usefullness of warp and overload on the same hench makes it simpler. So I'll again reiterate an earlier statement....any squadmate can be useful if you use them right.


No, not really. Jack is actually useless on Hardcore/Insanity. Jacob is pretty useless too, especially after you recruit Grunt. 


Useless to you. If one of them is using pull field, that means I don't need to waste points in it as an adept or a vanguard.

#117
swn32

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I stopped using jacob/jack once i got samara.

#118
tonnactus

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Urazz wrote...

I find there are two types of squad members, offensive and defensive. Miranda is the best one out of the defensive squad members due to her flexibility in having both warp and overload.


Versatility isnt worth much in a system that has a global cooldown. So instead to take someone who has warp(far weaker then incinerate against armor) and overload,its better to take specialists with less flexibility but higher power damage/shorter cooldowns. Like i wrote,for stripping barriers,samara is the best,mordin for armor and garrus/kasumi for shields. For setting up warp explosions,samara and jack are the best because they have cooldown reductions in their class talent.Its better when shepardt use warp himself then squadmates doing it.Because the cooldown for warp,even heavy warp is 6 sec for shepardt instead 12-9 seconds for squadmates.Pull has a nine second cooldown for squadmates and this is reduced by the 25 percent cooldown samara and jack got in their class talent.
So in this case,more warp explosion could be done when shepardt was the one who use warp instead of squadmates doing that.
Just to give some examples.

Modifié par tonnactus, 11 août 2010 - 09:31 .


#119
V0luS_R0cKs7aR

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KainrycKarr wrote...

V0luS_R0cKs7aR wrote...

KainrycKarr wrote...

I don't have line of sight issues with warp and overload.
Miranda isn't *needed*, but the overall usefullness of warp and overload on the same hench makes it simpler. So I'll again reiterate an earlier statement....any squadmate can be useful if you use them right.


No, not really. Jack is actually useless on Hardcore/Insanity. Jacob is pretty useless too, especially after you recruit Grunt. 


Useless to you. If one of them is using pull field, that means I don't need to waste points in it as an adept or a vanguard.


And since when has Pull Field been anything but a situational anomaly on Insanity/Hardcore? Seriously, what are the chances of multiple, defense-stripped enemies clustered together so that you can use Pull Field on them? 

Pull is only good for one thing - setting up Warp explosions, and you don't need a Level 4 Pull Field for that. In fact, if you're leveling up Pull on Jacob and Jack to Level 4 Pull Field, you are making them more useless than they already are.

Jacob should have Level 1 Pull and Incendiary/Barrier/Passive skills maxed out. 

Jack is a bit more debatable, but personally I would still not level her Pull to Pull Field either. 

#120
KainrycKarr

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Okay, you can't find a use for it. I can. I can find a use for damn near anything in the game.

#121
swn32

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Not really a situational anomaly, say 3+ enemies are clustered. Go into adrenaline rush mode, pop their defenses using mattock, leave their health, and use pull field (or any crowd control really) on them. Can save precious mattock ammo that way.

#122
Kronner

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I agree that Miranda should not be regarded as hands down the best squadmate for all classes and difficulties. On the other hand, she does not suck either.

Since I usually play Vanguard (Claymore + Locust) I kill big majority of enemies myself, this means I do not care about damage output from my 2 squadmates. I do not use Warp explosions either. Miranda is basically walking upgrade box, yes, it is not that significant, but it is still there. No other squadmate provides any benefit at all.

Modifié par Kronner, 11 août 2010 - 09:45 .


#123
V0luS_R0cKs7aR

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swn32 wrote...

Not really a situational anomaly, say 3+ enemies are clustered. Go into adrenaline rush mode, pop their defenses using mattock, leave their health, and use pull field (or any crowd control really) on them. Can save precious mattock ammo that way.


And then what? Pull Field does virtually no damage. After the Pull is over, you're still going to have to shoot them. 

A more sensible approach would be to use Adrenaline Rush, kill two of the enemies, pull out your pistol, and kill the third. There, three dead enemies and Mattock ammo conserved.

To go out of the way and use Adrenaline Rush to strip defenses while praying that your enemies are clustered close enough together for Pull Field to work makes zero sense. Why would I go through all that trouble just so Jack and Jacob can actually feel useful? A truly useful teammate just is

Like it or not, pulling off a Pull Field on Hardcore/Insanity against multiple targets is a situational anomaly. The scenario you outlined is the player manufacturing the conditions necessary to make Pull Field useful. That doesn't mean that it is. 

Modifié par V0luS_R0cKs7aR, 11 août 2010 - 09:59 .


#124
swn32

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Enemies affected by ragdolls take twice the damage :)

#125
V0luS_R0cKs7aR

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swn32 wrote...

Enemies affected by ragdolls take twice the damage :)


EDIT: Ok, true. But still, the player is still manufacturing conditions to make Pull Field useful. And you still have to waste at least one Mattock bullet on a ragdoll'd target. 

Modifié par V0luS_R0cKs7aR, 11 août 2010 - 10:06 .