Morfedel wrote...
what are the pros and cons of modding in NWN2 vs DA?
pro nwn2:
- lots of skills, races, classes, monsters to choose from
- working level building tool with far better lighting engine
- easier and faster to build, even as a one man army
- scaling resources in size
- nwn1/classical dialogue system with no close ups
- the ability to integrate new monsters (completely new meshes with custom skeletons)
- custom and easy ui integration
- easy fx editor
- lots of props to choose from (with the two addons)
- advanced dialogue building tool
- much better minimap creation
- easy integration of custom sounds and music
cons nwn2:
- hard in handling 2da merging (you have to do this manually - right now a modder is programming a merging tool)
- more or less static cutscenes
- sometimes unstable toolset with the chance to breake your module (save as directory will help)
- the need of an external 3d modeling tool to create custom indoor tiles
- problems with custom talktable integration (you have to extend the core talktable)
- no ongoing support by obsidian (BUT they provided lots of patches for their toolset)
- no editing of heads (you will need an external 3d modeling tool to create different heads BUT the integration of totally custom heads is possible - therefore easy integration of different races)
- no rotating around the z axis
pro da:o:
- cutscene management with animation blending and easy camera control
- easier integration of new level props and textures
- far superior 2da handling
- the ability to rotate around z axis
- very stable toolset
- level design is easy and straight foward, gives more flexibility
- no tiles
- easy fx editor
- stunning morph tool for quick and easy head creation (BUT you can't add custom base heads like different races)
cons da:o:
- totally bugged lightmapper
- problems with custom talktables
- few monsters and skills to choose from, only 3 classes
- lots of bugs the toolset suffers from
(link)- no scaling in size
- fewer props to choose from
- ingame level scaling (if that's a con for you)
- scripting is a bit different than from nwn1/nwn2, handling of plots (personally i found it more difficult)
- no support at all by bioware (they provided one patch which fixes only the database exporting issue)
- more or less hardcoded ui
- very difficult to almost impossible integration of new sounds and music
- long time baking process - we talk about hours if your machine does not contain multiple cores (with clunky outcome of the lightmaps)
- toolset tends to crash while morphing heads
Morfedel wrote...
I already have NWN2 (or, I think I do... I havent had it installed for awhile, and I just went looking for the disk and can't find it), and I want to make a module... I'm trying to decide whether to go with NWN2 (although I had lots of crashing playing the official game, kinda turned me off), or DA, or what.
depends on the story you want to tell. if your module/story contains classical adventure with classical monsters i would go for nwn2. if your story is based around the dragon age univers then go for da:o.
ps: with the nwn2 toolset you are able to reproduce the da:o story. with the da:o toolset you are only able to produce content within the da:o setting. i know that there is the beautiful work of the baldur's gate redux creators. despite the fact that this will look like baldur's gate, it will still feel like da:o.
Modifié par -Semper-, 08 août 2010 - 02:54 .