State of the Toolset, 08/07/2010 questions?
Débuté par
Morfedel
, août 07 2010 09:30
#26
Posté 09 août 2010 - 10:52
Thank you for proving my point, which was that games don't need multiplayer to remain popular as long as there are dedicated fans to play them.
#27
Posté 09 août 2010 - 11:31
ladydesire wrote...
Thank you for proving my point, which was that games don't need multiplayer to remain popular as long as there are dedicated fans to play them.
did i suggest something different?! multiplayer is just a factor to keep the brand alive... but da:o somehow lacks in every aspect which leads me to the point doubting that in 2 years there is still a huge da:o modding community like for other games - always given that the current situation won't drastically change, which is highly doubtable too.
Modifié par -Semper-, 09 août 2010 - 11:31 .
#28
Posté 10 août 2010 - 02:31
A quick nit-picky point. Ogre3D is not a game engine. It is a rendering engine, not a game engione. It's one and only function is to get stuff to the screen. No scripting, no networking, ect ect. If you're looking for 100% free game engines, then I'd take a look at www.panda3d.org.





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