Adept changes coming in Shadow Broker DLC?!
#26
Posté 08 août 2010 - 03:47
#27
Posté 08 août 2010 - 06:28
#28
Posté 08 août 2010 - 06:36
Powers to not be globally locked when using one.
Powers hitting more types of enemies. (barrier / shields, ect)
To not be totally useless on Insanity in the Varren-Quarian mission.
#29
Posté 08 août 2010 - 06:38
#30
Guest_m14567_*
Posté 08 août 2010 - 10:57
Guest_m14567_*
#31
Posté 08 août 2010 - 11:00
Modifié par tonnactus, 08 août 2010 - 12:21 .
#32
Posté 08 août 2010 - 11:56
#33
Posté 08 août 2010 - 02:17
#34
Posté 08 août 2010 - 02:29
Ragnarok521 wrote...
I'm hoping it's giving powers like throw, pull, and shockwave more effectiveness. I don't see why armor would keep someone from being pushed with a force supposedly equal to a hurricane.
The reason why armor can block something of the force you described is simple. Balance. Adepts that don't have to worry about defenses would break the game. Let's take a moment and recall Singularity from ME1. Now imagine that with a default cooldown period of 4.5 seconds.
If they change Biotics to only ignore armor, it would still break the game. Some special foes in the game don't have health; their health equivalent is armor. Imagine picking up the Geth Colossus. Or tossing Harbinger around. Or ragdolling the Praetorian in a Singularity. Or bowling for Scions with Shockwave.
I'm open to improvements in the defense system. I just hope it doesn't horribly imbalance Biotics.
Modifié par lazuli, 08 août 2010 - 02:45 .
#35
Posté 08 août 2010 - 02:33
#36
Guest_m14567_*
Posté 08 août 2010 - 05:46
Guest_m14567_*
EDIT: s ahead, man the apostrophes!
Modifié par m14567, 08 août 2010 - 05:46 .
#37
Posté 08 août 2010 - 06:04
lazuli wrote...
The reason why armor can block something of the force you described is simple. Balance.
The game isnt balanced in any way.
Not on hardcore and insanity.
Otherwise infiltrators have to worry about enemies that could should down their
cloak devices. Just to name one example.
Otherwise things i suggest in other threads :
If the adept lift an ymir,he/she lost the steady barrier as a penalty and/or the duration is shorter.But an immunity to biotics is plain and simple dumb(and it is ridicolous dumb that varren/fenris mechs dont get stopped by singularity). An amateur(at best) solution that balanced nothing.
Another suggestion in combination to improve not only shepardts biotic attacks:
Two biotic users(not only shepardt biotics should be improved by the way) combined biotics against a enemy that ignores enemy protections:
Shepardt and Samara used their lift on a ymir at the same time. And the thing fly.
Modifié par tonnactus, 08 août 2010 - 06:09 .
#38
Posté 08 août 2010 - 07:02
Wishful thinking, but it's an exciting notion.
#39
Posté 08 août 2010 - 07:12
#40
Posté 08 août 2010 - 07:12
#41
Posté 08 août 2010 - 09:23
It was bad enough being reduced back to level 2, but then going up through the levels and discovering that armour would stop a throw or singularity, so that I was virtually powerless against a shielded, armoured NPC... completely nuts. Got my singularity maxed out in ME2 and I was extremely underwhelmed and highly unimpressed. What exactly are they adept at?
The number of available powers was seriously reduced and the powers themselves were reduced to cornflake strength. No incentive to play an adept in ME2 at present, IMHO.
Biotics were seriously dangerous opponents in ME1. Why don't NPC vanguards use charge? Or shockwave for that matter? Come to think of it, I don't recall coming across anything other than vanguard baddies...
Modifié par krasnoarmeets, 08 août 2010 - 09:25 .
#42
Posté 08 août 2010 - 10:03
lazuli wrote...
Ragnarok521 wrote...
I'm hoping it's giving powers like throw, pull, and shockwave more effectiveness. I don't see why armor would keep someone from being pushed with a force supposedly equal to a hurricane.
The reason why armor can block something of the force you described is simple. Balance. Adepts that don't have to worry about defenses would break the game. Let's take a moment and recall Singularity from ME1. Now imagine that with a default cooldown period of 4.5 seconds.
If they change Biotics to only ignore armor, it would still break the game. Some special foes in the game don't have health; their health equivalent is armor. Imagine picking up the Geth Colossus. Or tossing Harbinger around. Or ragdolling the Praetorian in a Singularity. Or bowling for Scions with Shockwave.
I'm open to improvements in the defense system. I just hope it doesn't horribly imbalance Biotics.
The problem is, they didn't achieve balance with the armour thing. It screwed over biotics to such an extent that playing an Insanity Adept feels like playing a gimped soldier.
I don't really know what to do with regards to my current Adept playthrough. I've been enjoying blasting enemies with my new Mattock, but I'm beginning to wonder if it's just better holding on until LotSB comes out. I wouldn't want to get this Adept 'upgrade' halfway through my playthrough.
Might just play Starcraft 2 until the DLC comes out.
#43
Posté 08 août 2010 - 10:08
#44
Posté 08 août 2010 - 10:10
#45
Posté 08 août 2010 - 10:12
I figure that this supposed upgrade affects the biotic powers, not classes specifically.Gibb_Garrus wrote...
Would this adept upgrade only affect adepts? Or all classes that have biotic powers? Such as vanguard and sentinel.
#46
Posté 08 août 2010 - 10:15
izmirtheastarach wrote...
I`m finding this thread very interesting. I have played through the game at least 5 times as an Adept, all but the first time on Insanity. I`ve never had any trouble, or felt underpowered in the slightest. I am surprised to hear all this negative talk about the Adept class. Don`t know what to make of it.
I can only assume you didn't play ME1. Playing an Adept is supposed to be playing a telekinetic wizard - it's not meant to be someone who softens up everyone one by one with his pistol.
To be fair, you can still play an Adept how they were intended on low difficulties. It's just the whole defence system tends to defeat the object of playing an Adept.
#47
Posté 08 août 2010 - 10:22
JaegerBane wrote...
izmirtheastarach wrote...
I`m finding this thread very interesting. I have played through the game at least 5 times as an Adept, all but the first time on Insanity. I`ve never had any trouble, or felt underpowered in the slightest. I am surprised to hear all this negative talk about the Adept class. Don`t know what to make of it.
I can only assume you didn't play ME1. Playing an Adept is supposed to be playing a telekinetic wizard - it's not meant to be someone who softens up everyone one by one with his pistol.
To be fair, you can still play an Adept how they were intended on low difficulties. It's just the whole defence system tends to defeat the object of playing an Adept.
I played ME1 through at least a dozen times. I almost always play Adept in both games. I feel like a telekinetic wizard. The biotic powers still seem like a huge advantage over enemies without them. And I don`t ever remember having to soften anyone up with a pistol. If you use a balanced squad, I still find the Adept class by far the most fun to play with.
#48
Posté 08 août 2010 - 11:25
I would also expect the Vanguard charge power to be a little more effective, and the fully pumped up shockwace for that matter.
Modifié par krasnoarmeets, 08 août 2010 - 11:27 .
#49
Posté 08 août 2010 - 11:34
#50
Posté 08 août 2010 - 11:39





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