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Adept changes coming in Shadow Broker DLC?!


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#51
PWENER

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krasnoarmeets wrote...

I'm not feeling it with you. Feels more like a telekinetic apprentice to me... by the time I've shot or warped my way through armour, my assault rifle toting companion has usually already drilled three bad guys.

I would also expect the Vanguard charge power to be a little more effective, and the fully pumped up shockwace for that matter.


Really, because my adept is always the one racking up the kill, if not, im the ONLY one getting kills. My squad can't fight for sh*t, and I play on vetaran difficulty.

#52
Kaiser Shepard

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NICKjnp wrote...

Stasis as the new loyalty power?

If my early speculation holds true, yes. Time to give the Collectors a taste of their own medicine.

#53
krasnoarmeets

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TruYuri wrote...

I think they'll probably release a patch for regular bug/balance fixes at the same time as Shadowbroker instead of putting the balance changes into the DLC itself.


I would love for my game not to crash when changing weapons on the loadout screen.

PWENER wrote...

krasnoarmeets wrote...

I'm
not feeling it with you. Feels more like a telekinetic apprentice to
me... by the time I've shot or warped my way through armour, my assault
rifle toting companion has usually already drilled three bad guys.

I
would also expect the Vanguard charge power to be a little more
effective, and the fully pumped up shockwace for that matter.


Really,
because my adept is always the one racking up the kill, if not, im the
ONLY one getting kills. My squad can't fight for sh*t, and I play on
vetaran difficulty.


I wish I could say the same. When the opponents are neither shielded nor armoured, then yes, that is definitely true. However, if they are then I find myself in need of drain/overload and warp in copious quantities.

Kaiser Shepard wrote...

NICKjnp wrote...

Stasis
as the new loyalty power?

If my early speculation holds
true, yes. Time to give the Collectors a taste of their own
medicine.


Lol. That would rock.

Modifié par krasnoarmeets, 08 août 2010 - 11:59 .


#54
crimzontearz

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odd....I thought a lot of hardcore Adept fans already says Adept owns insanity....

#55
PWENER

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crimzontearz wrote...

odd....I thought a lot of hardcore Adept fans already says Adept owns insanity....


Im a hardcore adept fan (not of ME1's, that adept sucked) and the 1st time I played insanity, I was mortified... I died around 30 times in just half an hour... really, I am not exagerating.

Modifié par PWENER, 09 août 2010 - 12:02 .


#56
izmirtheastarach

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PWENER wrote...

crimzontearz wrote...

odd....I thought a lot of hardcore Adept fans already says Adept owns insanity....


Im a hardcore adept fan (not of ME1's, that adept sucked) and the 1st time I played insanity, I was mortified... I died around 30 times in just half an hour... really, I am not exagerating.


That first encounter with the mechs on Freedom's Progress seems designed to slaughter Adepts on Insanity.

#57
crimzontearz

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PWENER wrote...

crimzontearz wrote...

odd....I thought a lot of hardcore Adept fans already says Adept owns insanity....


Im a hardcore adept fan (not of ME1's, that adept sucked) and the 1st time I played insanity, I was mortified... I died around 30 times in just half an hour... really, I am not exagerating.


well that is because  without singularity crowd control does not exist in ME2's insanity unless you defense stripped the enemies first.....which you cannot do at lower levels anyways.....rendering the Adept ( master of crowd control) nearly useless


yet I heard that once you get Singularity then it's all downhill from there

#58
izmirtheastarach

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Uhh. You start with Singularity?

#59
crimzontearz

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izmirtheastarach wrote...

Uhh. You start with Singularity?


pardon my mistake I meant "upgraded singularity"

#60
Dave of Canada

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pitchblaq wrote...

Well... Liara's excuse for not joining was that she was preoccupied with her hunt. Once that's through, it wouldn't be unreasonable for her to have weaker ties to her life apart from Shepard. Loyalty biotic power would make perfect sense, if Liara can join your party post-suicide mission.

Wishful thinking, but it's an exciting notion.


They'll find another excuse, something like "I need to look over the Shadow Broker's files." or "We didn't find Feron, we must find him!"

#61
crimzontearz

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Dave of Canada wrote...

pitchblaq wrote...

Well... Liara's excuse for not joining was that she was preoccupied with her hunt. Once that's through, it wouldn't be unreasonable for her to have weaker ties to her life apart from Shepard. Loyalty biotic power would make perfect sense, if Liara can join your party post-suicide mission.

Wishful thinking, but it's an exciting notion.


They'll find another excuse, something like "I need to look over the Shadow Broker's files." or "We didn't find Feron, we must find him!"


the dialogue you just predicted actually already existed in the very disc of ME2

#62
Mallissin

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thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Uh, she likes Vanguards so she made vanguards the most powerful class in the game.

So, I'm guessing another designer likes Adepts, so they're going to make those even more powerful.

Meanwhile, all the other classes get left behind. I'm really starting to worry ME3 is going to be so geared to the biotic crowd that I won't enjoy playing it.

#63
Dave of Canada

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Mallissin wrote...

thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Uh, she likes Vanguards so she made vanguards the most powerful class in the game.

So, I'm guessing another designer likes Adepts, so they're going to make those even more powerful.

Meanwhile, all the other classes get left behind. I'm really starting to worry ME3 is going to be so geared to the biotic crowd that I won't enjoy playing it.


I can't read this post, there's too many tears.

#64
We Tigers

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Whoever mentioned an armor piece with a 15% biotic cooldown is probably right on. I see something like that or a new bonus power being much easier to implement and far more practical for Bioware at this point than complete changes to the game mechanics of biotics.

#65
Throw_this_away

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Interesting. I started an adept for a me1 speedrun. It is my first ever adept run... And the plan was to hook up with liara, also a first for me.



So many games to play.

#66
crimzontearz

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I would not mind playing a pure biotic if it wasn't that on insanity EVERYONE is immune to your CC powers except of course singularity (and warp but that's not CC)....I found that kinda cheap

#67
lazuli

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tonnactus wrote...

lazuli wrote...


The reason why armor can block something of the force you described is simple.  Balance. 


The game isnt balanced in any way.
Not on hardcore and insanity.
Otherwise infiltrators have to worry about enemies that could should down their
cloak devices. Just to name one example.


I like your idea about combined Biotics with a squadmate helping you, but timing that could be very hard.  Shepard's Biotics usually rely on projectiles, while squadmate Biotics are instantaneous... if the squadmate isn't already doing something, that is.

But I disagree with basically everything else.  All classes have to deal with defenses.  All classes have to work harder to kill foes with defenses than they would an undefended foe.  Adepts are no exception.  An Adept is not just a crowd control spammer like it was in ME1 (with some crucial debuff from Warp thrown in on higher difficulty levels).  The Adept has shifted towards a nuker role, although there is flexibility in how it is used.  Stop treating it like it's the same class it used to be.  All of the classes changed.  The Adept, again, is no exception.

Cloak has nothing to do with this, though.  That power's balancing mechanism is that you can't regenerate while it's up, and your cooldown doesn't [usually] start until Cloak ends.

I appreciate that you're suggesting balancing mechanisms to counterweigh any buff Biotics might receive (things like losing your Barrier if you use a Biotic move on a defended foe).  It makes me think that you realized Adepts were overpowered in ME1.

#68
crimzontearz

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lazuli wrote...

tonnactus wrote...

lazuli wrote...


The reason why armor can block something of the force you described is simple.  Balance. 


The game isnt balanced in any way.
Not on hardcore and insanity.
Otherwise infiltrators have to worry about enemies that could should down their
cloak devices. Just to name one example.


I like your idea about combined Biotics with a squadmate helping you, but timing that could be very hard.  Shepard's Biotics usually rely on projectiles, while squadmate Biotics are instantaneous... if the squadmate isn't already doing something, that is.

But I disagree with basically everything else.  All classes have to deal with defenses.  All classes have to work harder to kill foes with defenses than they would an undefended foe.  Adepts are no exception.  An Adept is not just a crowd control spammer like it was in ME1 (with some crucial debuff from Warp thrown in on higher difficulty levels).  The Adept has shifted towards a nuker role, although there is flexibility in how it is used.  Stop treating it like it's the same class it used to be.  All of the classes changed.  The Adept, again, is no exception.

Cloak has nothing to do with this, though.  That power's balancing mechanism is that you can't regenerate while it's up, and your cooldown doesn't [usually] start until Cloak ends.

I appreciate that you're suggesting balancing mechanisms to counterweigh any buff Biotics might receive (things like losing your Barrier if you use a Biotic move on a defended foe).  It makes me think that you realized Adepts were overpowered in ME1.


The difference is that Defense makes things harder to kill for a vanguard (for instance)...meaning if I want to kill something I have to choose carefully who and where to charge but I can still use some of my powers and abilities effectively....incendiary rounds makes the whole team more deadly and effective against armor for instance....Charge will still allow me to close in quick  and one shot kill enemies....

or take soldiers for instance....ALL their powers work all the time (not all at the same time) because they are all aimed to take enemies with defenses down and do not even get me started on A.R.

for the adept on the other hand ALL his powers are useless against people with defenses (aside Warp which is to remove defenses)  with the exception of singularity...so on insanity  the adept becomes virtually a one trick pony unless someone else effectively defense strip his targets first  or unless you are willing to wait for 2 cooldowns in a row before using a CC power

#69
krasnoarmeets

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Speaking of armour, there was protection against biotics attacks in ME1 on a presumably percent basis (generally higher on the lighter armours), reducing the amount of kinetic energy applied to the target by the telekinetic attack, whereas in ME2, armour basically negates biotics. These are all reasons why I prefer playing ME1. I think ME1 is well-balanced and If it ain't broke, don't fix it...
Feel free to disagree if you wish, but it still won't change my opinion.

IMHO Liara's response to your requests to join her show that all you were to her was an obsession that appears to have been replaced by the next one i.e. the shadowbroker. You get a quick snog from her and that's it - which is a rather chilly reception if you ask me. Personally, I understood Kaidan/Ashley's mostly unified reaction to Shep, although I think you should be able to react more strongly to their treatment of you. I mean, they've had two years to work through the issue, whereas for Shepard it's like it was yesterday - so shouldn't you be able to react accordingly? I thought the reaction options were rather lame. More emotive responses, please!

Modifié par krasnoarmeets, 09 août 2010 - 02:32 .


#70
lazuli

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crimzontearz wrote...

The difference is that Defense makes things harder to kill for a vanguard (for instance)...meaning if I want to kill something I have to choose carefully who and where to charge but I can still use some of my powers and abilities effectively....incendiary rounds makes the whole team more deadly and effective against armor for instance....Charge will still allow me to close in quick  and one shot kill enemies....

or take soldiers for instance....ALL their powers work all the time (not all at the same time) because they are all aimed to take enemies with defenses down and do not even get me started on A.R.

for the adept on the other hand ALL his powers are useless against people with defenses (aside Warp which is to remove defenses)  with the exception of singularity...so on insanity  the adept becomes virtually a one trick pony unless someone else effectively defense strip his targets first  or unless you are willing to wait for 2 cooldowns in a row before using a CC power


It's certainly true that the majority of an Adept's skillset is completely useless against defended foes.  But that's fine, because the majority of an Adept's skillset is capable of completely removing a threat in just a single use.  And that same portion of the Adept's skillset recharges in a couple seconds.   We saw what unfettered Adepts could do in ME1.  With the right cooldown reductions, it was obscene.  I'm all for new gameplay options, but I don't think that Adepts actually need a buff.

#71
lazuli

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krasnoarmeets wrote...

I think ME1 is well-balanced and If it ain't broke, don't fix it...
Feel free to disagree if you wish, but it still won't change my opinion.


Singularity was a win button in ME1, provided you upgraded it and pursued the proper cooldown reductions.

#72
PWENER

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Dave of Canada wrote...

pitchblaq wrote...

Well... Liara's excuse for not joining was that she was preoccupied with her hunt. Once that's through, it wouldn't be unreasonable for her to have weaker ties to her life apart from Shepard. Loyalty biotic power would make perfect sense, if Liara can join your party post-suicide mission.

Wishful thinking, but it's an exciting notion.


They'll find another excuse, something like "I need to look over the Shadow Broker's files." or "We didn't find Feron, we must find him!"


(Don't read this post if you don't like spoilers).

I heard the diolog of the DLC's end... it's the first one you mentioned (she even says that some of the SB's contacts unknowingly send her info, hinting that she becomes the new SB for ME3).

#73
PWENER

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[DOUBLE POST]

Modifié par PWENER, 09 août 2010 - 02:43 .


#74
crimzontearz

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lazuli wrote...

crimzontearz wrote...

The difference is that Defense makes things harder to kill for a vanguard (for instance)...meaning if I want to kill something I have to choose carefully who and where to charge but I can still use some of my powers and abilities effectively....incendiary rounds makes the whole team more deadly and effective against armor for instance....Charge will still allow me to close in quick  and one shot kill enemies....

or take soldiers for instance....ALL their powers work all the time (not all at the same time) because they are all aimed to take enemies with defenses down and do not even get me started on A.R.

for the adept on the other hand ALL his powers are useless against people with defenses (aside Warp which is to remove defenses)  with the exception of singularity...so on insanity  the adept becomes virtually a one trick pony unless someone else effectively defense strip his targets first  or unless you are willing to wait for 2 cooldowns in a row before using a CC power


It's certainly true that the majority of an Adept's skillset is completely useless against defended foes.  But that's fine, because the majority of an Adept's skillset is capable of completely removing a threat in just a single use.  And that same portion of the Adept's skillset recharges in a couple seconds.   We saw what unfettered Adepts could do in ME1.  With the right cooldown reductions, it was obscene.  I'm all for new gameplay options, but I don't think that Adepts actually need a buff.


they do not but an happy medium needs to be reached because as it is it makes little sense

#75
lazuli

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crimzontearz wrote...

they do not but an happy medium needs to be reached because as it is it makes little sense


I agree that it doesn't make sense in terms of the Mass Effect universe and how Biotics should function.  But in terms of gameplay, I think defenses blocking Biotics makes perfect sense.  It's not the most graceful solution, but it's simple and effective.