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Adept changes coming in Shadow Broker DLC?!


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#76
Arhka

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Heh, I wonder what this means for my Shotgun Adept. Maybe biotic+tech combos?

#77
lazuli

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Arhka wrote...

Heh, I wonder what this means for my Shotgun Adept. Maybe biotic+tech combos?


This idea has promise.  In general it would be nice to have more powers that interact with one another.  Cryo Blast is begging for some love.

#78
Pr3ying M4nt15 360

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I think a good way to balance Adept would be to make the powers like singularity and throw damage armor / shields to a degree but not have any other effects like throwing enemies around till the defences are down.

#79
JaegerBane

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izmirtheastarach wrote...
I played ME1 through at least a dozen times. I almost always play Adept in both games. I feel like a telekinetic wizard. The biotic powers still seem like a huge advantage over enemies without them. And I don`t ever remember having to soften anyone up with a pistol. If you use a balanced squad, I still find the Adept class by far the most fun to play with.


I can understand a player not having an issue with defence stripping every enemy and then dealing with them one on one.

I can't understand a player who claims to 'feel like a telekinetic wizard' when telekinesis can't be used. Using throw on a defended enemy causes them to stumble a bit. I mean, like, wow. :blink:

#80
Mightyg

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1. Kinetic powers deal % damage versus targets with armor and shields/barriers. This would make things like shockwave, throw, singularity cause more damage to heavy units because they're absorbing the force instead of being thrown by it.
2. Make biotics work on armor/shields but at a resisted rate/duration. Foes with armor and shields would take 1/3 force and or duration. Just shielded or just armored would be 1/2. Would make biotics work, but not overpowered.
3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.

Modifié par Mightyg, 09 août 2010 - 06:34 .


#81
lazuli

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Mightyg wrote...

3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.


This is unnecessary.  Most crowd control Biotics have base cooldowns under 5 seconds.  With proper upgrades and passives, you can lower the cooldown to a negligible number.

#82
JaegerBane

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lazuli wrote...

Mightyg wrote...

3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.


This is unnecessary.  Most crowd control Biotics have base cooldowns under 5 seconds.  With proper upgrades and passives, you can lower the cooldown to a negligible number.


Fair point - the cooldowns are so low when fully upgraded that they're often recharged in the time it takes to reach for the control to activate them.

#83
Mightyg

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You may disagree, but I still think it would make the gameplay more dynamic and engaging. Example: using a damage power first (warp, incinerate, overload) to clear defenses THEN being able to use pull or throw immediately. You could also fire off a power while you were cloaked on Infiltrator, or not have to wait on that pesky powerarmor cooldown on Sentinel.

Obviously some balance adjustments may need to be made, but it's hardly overpowered.

Modifié par Mightyg, 09 août 2010 - 06:29 .


#84
LPPrince

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A buff to biotics is welcomed.



My Vanguard would love a stronger Pull, Shockwave, and Charge.

#85
vehzeel

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In ME1, biotics were unstoppable. I played as a Soldier and had Liara and Kaidan with me. Nothing could kill that team setup, unless I did something stupid. In most fights, I just popped a Singularity and killed off everything.

In ME2, biotics weren't that great. Not on Insanity, at least. Warp was the best power, and spammed to boredom. Throw and Pull was ok in some cases, but generally not worth the trouble. Shockwave was next to useless. I only brought Jack along for her Squad Warp Ammo in the Collector base. That is her only use on an Insanity run.

Going from a biotic god to a nerfspawn is a huge step. I'd like to see something in between. But it is clear that Shockwave etc needs some love on higher difficulty levels.

#86
Kronner

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Biotics could use a LITTLE tweak (they should work on armored enemies), but that's about it imho. ME1 combat was much worse.

#87
sinosleep

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I hope they don't do anything too drastic. They need to find a middle ground between ME 2 and ME 1. I've always felt biotics were grossly overpowered in the first mass effect.

#88
Dave of Canada

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LPPrince wrote...

My Vanguard would love a stronger Pull


Out of context ftw.

#89
Mikey_205

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I just think they went overboard on completely negating almost every biotic attack on enemies. Essentially Adepts have about 4 fun killing blows and 1 damage dealing button. This feels very redundant to me. I think pull and push should have a noticeable effect on enemies that have defences. These are clearly powers that don't have as dramatic effect as singularity or shockwave and I think there needs to be some physics play with the Adept to actually make them feel like one.

#90
XGCFriedchicken

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Dark Star wrote...

thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion.  In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times.  Singularity could easily clear an entire room full of enemies.  In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.  



Oh come on they aren't that bad lol. At least singularity still slows whatever enemy you target with it regardless of having defenses up. I just spam the hell out of it. And luckily I haven't died yet on this insanity play through. I'll admit they are not as strong as they were due to the defenses though. I just make sure I have a squad ammo power for armor and take energy drain for shields

#91
archurban

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I am not sure about this. but I guess that Liara will give Shepard new biotic power as training? it wouldn't be singularity, pull, vanguard, shock wave, throw. something new which will be entirely making enemies devastating. remember. Liara is Dr as researcher. so she could invent something new biotic that nobody didn't find it yet.

#92
MisterDyslexo

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i'm guessing another research-able adept power boost of 10%. i ain't holding my breath over a tweet. As I recall a few weeks ago, some people tried to get people to think mel gibson was dead via twitter

#93
snfonseka

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Dark Star wrote...

thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion.  In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times.  Singularity could easily clear an entire room full of enemies.  In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.  


In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?

#94
Julie the bogan

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Hopefully all this means on any other difficulty the Adept wont be such a nightmare to play, it was really fun on the easier difficulty’s but after veteran things like husks kicked my behind so badly.

#95
Julie the bogan

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snfonseka wrote...

Dark Star wrote...

thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion.  In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times.  Singularity could easily clear an entire room full of enemies.  In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.  


In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?


Its not really a challenge if you can't do anything but die, I know somepeople have done it as an Adept on Insanity but I only got up to the disabled reaper ship after that I couldnt do it, too many armored husks. Even a little change to make some abilites ignore armor, mabye shockwave or singularity.

#96
snfonseka

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Julie Shepard wrote...

snfonseka wrote...

Dark Star wrote...

thegreateski wrote...

They're going to make Adepts MORE powerful?

That is absolutely bonkers.


Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion.  In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times.  Singularity could easily clear an entire room full of enemies.  In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.  


In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?


Its not really a challenge if you can't do anything but die, I know somepeople have done it as an Adept on Insanity but I only got up to the disabled reaper ship after that I couldnt do it, too many armored husks. Even a little change to make some abilites ignore armor, mabye shockwave or singularity.


No for singularity.... because I remember my Adept playthrough in ME1.
singularity + shoot them while they in the air = always works.

#97
Eber

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You can't blame people for thinking back fondly on the good old days of being a biotic god. It can be more fun than being a soldier with inferior dps and survivability but the option to spam warp. Granted I do find some perverse pleasure in watching those blue balls hone in on their target. Throwing one around the corner onto a Harbringer struggeling to work out the mechanics of getting around said corner can be pretty satisfying.

#98
XGCFriedchicken

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No for singularity.... because I remember my Adept playthrough in ME1.
singularity + shoot them while they in the air = always works.


Well if they made biotics ignore defenses it still wouldn't be as ridiculous as ME1 because biotics have a shared cool down and much less range, in addition to a shorter duration.you can't really have too much going on at once in ME2 and enemies are rarely clumped together except maybe husks. I doubt anything they do will make the adept as powerful as it was in ME1 unless it's a complete overhaul. Unlikely

Modifié par XGCFriedchicken, 27 août 2010 - 06:27 .


#99
Sajuro

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archurban wrote...

I am not sure about this. but I guess that Liara will give Shepard new biotic power as training? it wouldn't be singularity, pull, vanguard, shock wave, throw. something new which will be entirely making enemies devastating. remember. Liara is Dr as researcher. so she could invent something new biotic that nobody didn't find it yet.

She teaches you how to flay people with your mind.

#100
Killjoy Cutter

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I've at least played ME2 up through the Collector ship mission on every class, and I had no issues with Adept as it is now. I finished my Adept playthrough, unlike the Vanguard, which I quit to do an NG+ with my Infiltrator.

Infiltrator and Soldier and Adept all felt about as playable. Sentinel felt a little bit more like a slog. I love distracting foes with combat drones, so Engineer was fine (Tali, Legion, and an Engineer Shep = combat drone mania).

I don't care for Vanguard because it runs against every instinct and playstyle tendancy I have.



On Adept, there are so many places where you can just pop a nasty Singularity in a doorway and funnel foes into it with other powers and your team's fire.

Modifié par Killjoy Cutter, 27 août 2010 - 07:13 .