Adept changes coming in Shadow Broker DLC?!
#76
Posté 09 août 2010 - 03:00
#77
Posté 09 août 2010 - 03:12
Arhka wrote...
Heh, I wonder what this means for my Shotgun Adept. Maybe biotic+tech combos?
This idea has promise. In general it would be nice to have more powers that interact with one another. Cryo Blast is begging for some love.
#78
Posté 09 août 2010 - 04:38
#79
Posté 09 août 2010 - 05:55
izmirtheastarach wrote...
I played ME1 through at least a dozen times. I almost always play Adept in both games. I feel like a telekinetic wizard. The biotic powers still seem like a huge advantage over enemies without them. And I don`t ever remember having to soften anyone up with a pistol. If you use a balanced squad, I still find the Adept class by far the most fun to play with.
I can understand a player not having an issue with defence stripping every enemy and then dealing with them one on one.
I can't understand a player who claims to 'feel like a telekinetic wizard' when telekinesis can't be used. Using throw on a defended enemy causes them to stumble a bit. I mean, like, wow.
#80
Posté 09 août 2010 - 06:33
2. Make biotics work on armor/shields but at a resisted rate/duration. Foes with armor and shields would take 1/3 force and or duration. Just shielded or just armored would be 1/2. Would make biotics work, but not overpowered.
3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.
Modifié par Mightyg, 09 août 2010 - 06:34 .
#81
Posté 09 août 2010 - 02:43
Mightyg wrote...
3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.
This is unnecessary. Most crowd control Biotics have base cooldowns under 5 seconds. With proper upgrades and passives, you can lower the cooldown to a negligible number.
#82
Posté 09 août 2010 - 04:46
lazuli wrote...
Mightyg wrote...
3. Split the global cooldown in 2, allowing for one two punch combinations of your own powers.
This is unnecessary. Most crowd control Biotics have base cooldowns under 5 seconds. With proper upgrades and passives, you can lower the cooldown to a negligible number.
Fair point - the cooldowns are so low when fully upgraded that they're often recharged in the time it takes to reach for the control to activate them.
#83
Posté 09 août 2010 - 06:28
Obviously some balance adjustments may need to be made, but it's hardly overpowered.
Modifié par Mightyg, 09 août 2010 - 06:29 .
#84
Posté 09 août 2010 - 06:47
My Vanguard would love a stronger Pull, Shockwave, and Charge.
#85
Posté 09 août 2010 - 07:22
In ME2, biotics weren't that great. Not on Insanity, at least. Warp was the best power, and spammed to boredom. Throw and Pull was ok in some cases, but generally not worth the trouble. Shockwave was next to useless. I only brought Jack along for her Squad Warp Ammo in the Collector base. That is her only use on an Insanity run.
Going from a biotic god to a nerfspawn is a huge step. I'd like to see something in between. But it is clear that Shockwave etc needs some love on higher difficulty levels.
#86
Posté 09 août 2010 - 07:25
#87
Posté 10 août 2010 - 05:52
#88
Posté 10 août 2010 - 05:56
LPPrince wrote...
My Vanguard would love a stronger Pull
Out of context ftw.
#89
Posté 13 août 2010 - 06:48
#90
Posté 23 août 2010 - 10:16
Dark Star wrote...
thegreateski wrote...
They're going to make Adepts MORE powerful?
That is absolutely bonkers.
Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion. In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times. Singularity could easily clear an entire room full of enemies. In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.
Oh come on they aren't that bad lol. At least singularity still slows whatever enemy you target with it regardless of having defenses up. I just spam the hell out of it. And luckily I haven't died yet on this insanity play through. I'll admit they are not as strong as they were due to the defenses though. I just make sure I have a squad ammo power for armor and take energy drain for shields
#91
Posté 26 août 2010 - 07:25
#92
Posté 26 août 2010 - 08:14
#93
Posté 26 août 2010 - 08:33
Dark Star wrote...
thegreateski wrote...
They're going to make Adepts MORE powerful?
That is absolutely bonkers.
Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion. In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times. Singularity could easily clear an entire room full of enemies. In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.
In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?
#94
Posté 26 août 2010 - 09:41
#95
Posté 26 août 2010 - 09:45
snfonseka wrote...
Dark Star wrote...
thegreateski wrote...
They're going to make Adepts MORE powerful?
That is absolutely bonkers.
Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion. In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times. Singularity could easily clear an entire room full of enemies. In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.
In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?
Its not really a challenge if you can't do anything but die, I know somepeople have done it as an Adept on Insanity but I only got up to the disabled reaper ship after that I couldnt do it, too many armored husks. Even a little change to make some abilites ignore armor, mabye shockwave or singularity.
#96
Posté 26 août 2010 - 10:31
Julie Shepard wrote...
snfonseka wrote...
Dark Star wrote...
thegreateski wrote...
They're going to make Adepts MORE powerful?
That is absolutely bonkers.
Yeah well just in case you haven't played and compared Adepts in ME1 vs ME2, they were basically nerfed into oblivion. In ME1 a level 60 Adept could play through the whole game on Insanity and probably not die more than 5 times. Singularity could easily clear an entire room full of enemies. In ME2 you have to strip away all of their defense bonuses before you can hold them in a Singularity, and even then it is limited to 4 targets, or 6 if you choose heavy singularity.
In other words in ME1 if the player choose to be an adapt, beating the game is easy and I don't want that in ME2...what's thee point of playing on "Insanity" if there is no challenge?
Its not really a challenge if you can't do anything but die, I know somepeople have done it as an Adept on Insanity but I only got up to the disabled reaper ship after that I couldnt do it, too many armored husks. Even a little change to make some abilites ignore armor, mabye shockwave or singularity.
No for singularity.... because I remember my Adept playthrough in ME1.
singularity + shoot them while they in the air = always works.
#97
Posté 26 août 2010 - 10:53
#98
Posté 27 août 2010 - 06:23
No for singularity.... because I remember my Adept playthrough in ME1.
singularity + shoot them while they in the air = always works.
Well if they made biotics ignore defenses it still wouldn't be as ridiculous as ME1 because biotics have a shared cool down and much less range, in addition to a shorter duration.you can't really have too much going on at once in ME2 and enemies are rarely clumped together except maybe husks. I doubt anything they do will make the adept as powerful as it was in ME1 unless it's a complete overhaul. Unlikely
Modifié par XGCFriedchicken, 27 août 2010 - 06:27 .
#99
Posté 27 août 2010 - 06:47
She teaches you how to flay people with your mind.archurban wrote...
I am not sure about this. but I guess that Liara will give Shepard new biotic power as training? it wouldn't be singularity, pull, vanguard, shock wave, throw. something new which will be entirely making enemies devastating. remember. Liara is Dr as researcher. so she could invent something new biotic that nobody didn't find it yet.
#100
Posté 27 août 2010 - 07:09
Infiltrator and Soldier and Adept all felt about as playable. Sentinel felt a little bit more like a slog. I love distracting foes with combat drones, so Engineer was fine (Tali, Legion, and an Engineer Shep = combat drone mania).
I don't care for Vanguard because it runs against every instinct and playstyle tendancy I have.
On Adept, there are so many places where you can just pop a nasty Singularity in a doorway and funnel foes into it with other powers and your team's fire.
Modifié par Killjoy Cutter, 27 août 2010 - 07:13 .





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