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Going Insane- First Time


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#26
termokanden

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I thought shields were the most common type of defense, not armor.  And with enough upgrades, Heavy Incinerate's extra damage is redundant against most foes.  I'd use Incineration Blast.


Shields are common. But armor is too and most notably it's the main defense in all of the toughest fights in the game (except perhaps the Colossus, which is a mix I guess). Besides, I should have mentioned that my engineer had Overload as well for shields.

Anyway I don't see how extra damage is ever redundant, particularly on an ability you're going to be using a lot, almost always against a single enemy by the way. Only really against the husks did I feel like I should have taken Blast instead. But then I had Mordin to help out there.

Incinerate is actually an excellent nuke with the upgrades and can hit enemies behind cover. Guns do more damage but you will take more damage as well. So overall I got more mileage out of Heavy Incinerate than I would have with Blast. The problem with Blast is that its radius is rather pitiful, making it hit exactly one enemy in most cases. At least this has been my experience.

Modifié par termokanden, 10 août 2010 - 01:55 .


#27
Gravbh

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The extra damage is redundant b/c area incinerate removes the armor from regular enemies in one shot. The only benefit you ever see from heavy is on boss caliber enemies like gunships or ymir mechs, and even then heavy still takes many casts so it's not much of a benefit.

Modifié par Gravbh, 10 août 2010 - 02:48 .


#28
termokanden

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It's still not redundant if you ever use Incinerate as a nuke. If you go for the Heavy version, it actually is an excellent nuke, particularly when you start getting Tech Damage upgrades.



I used it so much during my Insanity playthrough against single enemies that I don't at all understand the "redundant" argument. In particular I noticed the Heavy version would kill some regulars in fewer shots.



The argument that it requires many casts against heavy enemies and therefore it doesn't matter I certainly don't understand either. Would you rather it requires even more casts then? I see your point, but only if you never use Incinerate as a nuke, and if you disregard tough enemies such as Scions.



The reason it's good as a nuke is you barely have to get out of cover, and it can hit enemies behind cover. You can still shoot people, but Incinerate is great at reducing exposure in tough battles.

#29
MNeidig

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I went soldier, and so far, I've been doing better on Insanity than I did on Hardcore or Veteran. It's probably because I'm so used to the game and I know what's coming, though.



Disruptor Ammo and, if you pick it, Warp Ammo ensures you can counter any defense. I usually keep Garrus and Tali with me, except when it really matters (think Collector Gauntlet on the Collector Ship). To that end, I used a Miranda/Mordin combo.



The Soldier class is just my favorite one. I was rather tickled to find out it's actually a very good class to try Insanity on.



Oh, also, start a brand new profile, preferrably by importing a ME1 character.

#30
VettoRyouzou

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Soldier is hands down the easiest class for insanity, Allot people want to say Infiltrator or Sentinel do to there “oh crap” buttons such as cloak and Assault Armor but people tend to forget Soldier also has a “oh crap” button with Adrenaline Rush specially if you train it into Hardened Adrenaline Rush. This can be used both offensively and defensively if things are getting ugly pop it to give you overall a large boost of speed and shielding to back up to better cover.





As for power wise why there better, issue is with both Infiltrator and Sentinel is they really have no way to deal with both armor and shielded enemies Yes Infiltrator has Incinerate and Disruptor Ammo, As well Sentinel having Overload. But really the power of the soldier comes from the fact he has both Incendiary Ammo and Disruptor Ammo this puts you in a position to deal with both shielded and armored enemy allot easier then most. Now one could argue that “well I can get double the effects with warp armor or tungsten rounds!” let me be the first to say if you want to go threw Insanity with out wanting to strangle some one your going to want dominate as your bonus power this power alone has saved me allot head aches specially toward the start of the game.



Now overall my advise for leveling the Soldier.



1. Skip Cyro ammo and concussive shot ((Thou this work well with barriers not well enough to warrant wasting the points)).

2. Get Hardened Adrenaline Rush ASAP!

3. Allot people tend to say go commando when you’ve leveled your soldier enough frankly I suggest Shock trooper to give you much needed shielding and health.

4. Level your Ammos to Inferno Ammo and Heavy Disruptor Ammo this is self explanatory.

5. PICK THE WIDOW! As much fun as the Revenant is the widow is the prefect gun to deal with Scions and Harbinger and overall any enemy with too much shielding/Armor.



Side tips.

1. DLC is your friend! I cannot stress how much both the Aegis pack and Firepower pack help out allot the armor in it self is godly and the precision and hard hitting nature of the firepower pack will make life allot easier on you!

2. Kasumi she worth it! Now I know she DLC but really her flash bang Shadow strike attacks really pay off allot in the same the Flash bangs rip apart husk well and her shadow strike really rip shield and armor alike apart.

3. M-920 Cain it your pal as well!: Now I won’t lie here you will rarely RARELY use this gun but there are some parts in the game this sucker is your best pal key example the dead reaper ship! When you get to the core and get your free shots on it just fire the Cain into it, it a one shot kill and save you fighting more waves of husk!



Overall that my advise to help with your insane run! ^^

#31
termokanden

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I still think Combat/Explosive Drone is by far the most overpowered ability in the game. Seems very underrated here on these forums.

On second thought, maybe Singularity is as powerful since it works through defenses also. Hmm. In any case the ability to lock down one enemy through defenses really makes things easy.

Modifié par termokanden, 11 août 2010 - 02:09 .


#32
lazuli

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termokanden wrote...

I used it so much during my Insanity playthrough against single enemies that I don't at all understand the "redundant" argument. In particular I noticed the Heavy version would kill some regulars in fewer shots.


I consider Heavy Incinerate's damage redundant largely because my main use of Incinerate is as an armor remover.  With enough upgrades, Incineration Blast strips armor off of standard enemies with a single use.  And a lot of the enemies that only have armor for protection love to group up (husks, varren, klixen, mechs).  This grouping tendency does mean the default aoe of Incinerate can still be effective, but I prefer a wider area.

#33
termokanden

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Doesn't make it redundant for everyone though. I liked having a nuke for when it was too dangerous being out of cover for long. It makes some situations a lot easier. Plus it does good damage in the heavy version with all the upgrades.

#34
lazuli

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termokanden wrote...

Doesn't make it redundant for everyone though. I liked having a nuke for when it was too dangerous being out of cover for long. It makes some situations a lot easier. Plus it does good damage in the heavy version with all the upgrades.


With your drone, it's almost never too dangerous to be out of cover for long, even on Insanity.  I think we can agree that the drone is incredibly useful... and perhaps even overpowered.

#35
Cypher0020

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Ok rethinking my soldier run... and I have some basic DLC... Zaaed, Cerberus armor, evi shotgun.....



will any of those help me??

#36
lazuli

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Cypher0020 wrote...

Ok rethinking my soldier run... and I have some basic DLC... Zaaed, Cerberus armor, evi shotgun.....

will any of those help me??


Soldiers, like all classes, can handle Insanity well with or without DLC.  Zaeed's best Insanity setup probably involves squad disruptor ammo.

#37
termokanden

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For the soldier, if you let Zaeed have his revenge (i.e. you don't save the refinery workers), you can get another Assault Rifle Damage upgrade. Very useful. If you save them, you get a Heave Weapon Ammo upgrade instead.

lazuli wrote...

With your drone, it's almost never too dangerous to be out of cover for long, even on Insanity.  I think we can agree that the drone is incredibly useful... and perhaps even overpowered.


True enough. You can usually put it on the charging enemies and you're safe (there's very rarely more than one).

There are a few fights where you get annihilated when shooting out from cover for more than 1 or 2 seconds (collector platforms come to mind) that are entirely trivial if you instead nuke from cover.

For the Reaper IFF, Inceration Blast for sure. I'm not sure why people consider this mission so hard. You can just backtrack if the husks are too much. In the last part, you can just run around a lot. Husks seem to have trouble hitting a moving target.

Modifié par termokanden, 11 août 2010 - 02:43 .


#38
lazuli

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termokanden wrote...

For the Reaper IFF, Inceration Blast for sure. I'm not sure why people consider this mission so hard. You can just backtrack if the husks are too much. In the last part, you can just run around a lot. Husks seem to have trouble hitting a moving target.


And the beauty of ME2 is that we can re-spec to suit each mission (on any playthrough after the first, due to an excess of eezo).  A squadmate re-spec would be welcome though.

#39
Harley_Dude

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I got the achievement with an imported soldier using the revenant, hardened ar, inferno ammo, squad cryo, area reave and the nuke for pretorians. When I got the acheivement the game allowed you to select squad cryo and then switch yourself to inferno ammo so I used squadmates with biotic and tech abilities more than ammo. This made most fights pretty easy. The revenant with inferno lets you quickly strip shields, destroy armor and damage nearby enemies which can then be killed in a group with the area reave. Being able to damage enemies and heal yourself is a great skill while your waiting for you shields to recharge.

#40
Gravbh

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lazuli wrote...

termokanden wrote...

For the Reaper IFF, Inceration Blast for sure. I'm not sure why people consider this mission so hard. You can just backtrack if the husks are too much. In the last part, you can just run around a lot. Husks seem to have trouble hitting a moving target.


And the beauty of ME2 is that we can re-spec to suit each mission (on any playthrough after the first, due to an excess of eezo).  A squadmate re-spec would be welcome though.


Mordin's 4.5 sec cooldown area cryo blast + your incineration blast makes the IFF a joke.

#41
Harley_Dude

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Speaking of the IFF has melee been nerfed in ME2? I seem to recall knocking down husks in melee in ME1 and having an automatic melee when you use storm.

#42
lazuli

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The Harley Dude wrote...

Speaking of the IFF has melee been nerfed in ME2? I seem to recall knocking down husks in melee in ME1 and having an automatic melee when you use storm.


Melee is a button now.

#43
Intax

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lazuli wrote...

termokanden wrote...

Doesn't make it redundant for everyone though. I liked having a nuke for when it was too dangerous being out of cover for long. It makes some situations a lot easier. Plus it does good damage in the heavy version with all the upgrades.


With your drone, it's almost never too dangerous to be out of cover for long, even on Insanity.  I think we can agree that the drone is incredibly useful... and perhaps even overpowered.



With Sentinel I rarely even use cover. Here is a small example of just how silly Sentinel is on insanity. Granted its not a very difficult part of the collector base but at the moment I've only got the version of Fraps that allows you to record 30 second clips. At some point I'll get the full fraps and do a Sentinel vid of the difficult places in ME2 on insanity. Its just as easy as this most times.



#44
Harley_Dude

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lazuli wrote...

The Harley Dude wrote...

Speaking of the IFF has melee been nerfed in ME2? I seem to recall knocking down husks in melee in ME1 and having an automatic melee when you use storm.


Melee is a button now.


I knew that. Melee just does not seem as effective in this version.

#45
Adokat

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I've done 4 Insanity runs, currently on my 5th as a Sentinel. In terms of survivability, I found the Engineer to best the best. Combat drone is extremely effective against the things that are most dangerous on Insanity-YMIRs, Scions, and other dangerous targets like Krogans or flanking enemies.



That said, my brief experience with Sentinel is going very well, and I'm enjoying the class much more than I expected-I can't believe I waited so long to try it. Probably my second recommendation for first time on Insanity.



Of course, any class will do fine on Insanity, just remember that the beginning is often the toughest part for any class. I'd only caution about Vanguard, which has a few uniquely frustrating missions, though most of the time it's quite fun.

#46
termokanden

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I think almost all of my deaths on Insanity were because I thought "hey, I can squeeze out a few more rounds before I go back in cover".



Everything does absolutely LOADS of damage on Insanity. The Praetorian in particular can kill you in about 2 seconds. At least that's how I remember it.

#47
Harley_Dude

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I think 90% of my deaths occurred when I was knocked out of cover with no shields and stunned so you can't move. Such a cheap way to die.

#48
termokanden

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Always move to the side when Harbinger fires his special attack at you, even if you are behind cover. Very painful to forget :)

#49
Beerfish

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In my soldier insanity run through the bonus power I used to great effectiveness was 'Dominate' (You have to side with Morinith in one of the play throughs' to get it I think.)

I am not the greatest tactical player but having Miranda in the group most of the time to take down shields right away and then dominating the 1st creature she removes the shields from became a staple strategy for me. Not that the dominated creature did a lot of damage to the enemy but many times the enemies most powerful critters would go after the dominated creature. (Very useful against Harbinger and the tough floating platform areas.)

Modifié par Beerfish, 12 août 2010 - 04:47 .


#50
xlavaina

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I'm writing a walkthrough on it for the infiltrator. =]