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Nightmare difficulty is WAY too easy (Even moreso in Awakening)


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#26
Janiceps

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Loria232 wrote...

i don't know about that but i used Nexus mod called *Meta Game items*

so yes it's possible if you're on PC

here's the link:

http://www.dragonage.../file.php?id=13





All i see on the link is like Love potion and romance or stuff.    Nothing i see about changing class permanently.   I am having a romance with a Dog i picked up right now so not sure thats what i need.   or at least the dog is anyway.....lol

#27
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you will get 10 items in your inventory , The Typecaster(class change) is what you need and maybe Transmogrification Potion to change your origin...


#28
Heather Cline

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I've played nightmare and frankly I get killed more often than not. Maybe you're just better at the game than other people. Asking for a harder difficulty just because you play a game better than everyone else is one selfish and two really stupid and a joke. I played against the Harvester on Nightmare and got killed every single time until I finally figured out a way to kill the damned thing and that was in Golems of Amgarrak. So really, stop complaining.

#29
Lumikki

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If someone finds something too easy there is very easy ways to make it more challenge.

1. Gimp you character, don't create uber character.
2. Solo, when it's made for group.

What you people think the difficulty setting really is, it gimps you character while makes enemy stronger. That's all what it does. How ever, if you only reason to complain is about brag how good you think you are, then just continue...

Modifié par Lumikki, 12 septembre 2010 - 05:15 .


#30
Janiceps

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Loria232 wrote...

you will get 10 items in your inventory , The Typecaster(class change) is what you need and maybe Transmogrification Potion to change your origin...



thanks for link.  let me try that Bioware cheat first and see what happens.   since it is a modification made by bioware themselves.    i am going to save just in case it messes up the game all together.   Does drinking a Potion really change all the story origins and class ??  looks like you would have to make some changes to the programming ???

#31
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Lumikki wrote...

If someone finds something too easy there is very easy ways to make it more challenge.

1. Gimp you character, don't create uber character.
2. Solo, when it's made for group.

What you people think the difficulty setting really is, it gimps you character while makes enemy stronger. That's all what it does. How ever, if you only reason to complain is about brag how good you think you are, then just continue...

1) so... i should run around naked and try to strangle darkspawn with my bare hands , gimped right
2)solo is boring i'm missing party banter 

GoA is freaking hard:blink::blink::blink: but rest is  hilarious,just observation 
i wish that  GoA nightmare = DA:O/DAA nightmare for S/M freaks :D

@ Janiceps you are welcome,PM me if you need anything else =]

Modifié par Loria232, 12 septembre 2010 - 05:26 .


#32
Janiceps

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Loria232 wrote...

Lumikki wrote...

If someone finds something too easy there is very easy ways to make it more challenge.

1. Gimp you character, don't create uber character.
2. Solo, when it's made for group.

What you people think the difficulty setting really is, it gimps you character while makes enemy stronger. That's all what it does. How ever, if you only reason to complain is about brag how good you think you are, then just continue...

1) so... i should run around naked and try to strangle darkspawn with my bare hands , gimped right
2)solo is boring i'm missing party banter 

GoA is freaking hard:blink::blink::blink: but rest is  hilarious,just observation 
i wish that  GoA nightmare = DA:O/DAA nightmare for S/M freaks :D

@ Janiceps you are welcome,PM me if you need anything else =]


also this Nightmare plus Mod, should i just download everything ??  I was mainly interested in making the Monsters more stronger and do more damage.    I didn't want to make changes to my ability to do damage or make my weapons do less damage and so on.    thanks

#33
Dynamomark

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Heather Cline wrote...

I've played nightmare and frankly I get killed more often than not. Maybe you're just better at the game than other people. Asking for a harder difficulty just because you play a game better than everyone else is one selfish and two really stupid and a joke. I played against the Harvester on Nightmare and got killed every single time until I finally figured out a way to kill the damned thing and that was in Golems of Amgarrak. So really, stop complaining.


The OP was asking for either a reworked nightmare difficulty or a new "beyond nightmare" difficulty. He was not asking to rework other difficulties. Also, Golems of Amgarrak was a bad example because: 1) just because one boss in GoA was hard (I admit he was and that was perfect), it doesn't mean that DAO is hard in general; and 2) OP created this thread before GoA came out.

Lumikki wrote...

If someone finds something too easy there is very easy ways to make it more challenge.

1. Gimp you character, don't create uber character.
2. Solo, when it's made for group.

What
you people think the difficulty setting really is, it gimps you
character while makes enemy stronger. That's all what it does. How ever,
if you only reason to complain is about brag how good you think you
are, then just continue...


The problem with gimping your charcter is it takes away from the fun and freedom of developing your character. You are sacrificing options for the sake of increasing difficulty. Same problem with solo. It is much more fun to play with a variety of options available to you. I went solo through the entire DAO campaign, and that was boring towards the end. I never want to do that again.

Modifié par Dynamomark, 12 septembre 2010 - 06:02 .


#34
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Dynamomark wrote...

Heather Cline wrote...

I've played nightmare and frankly I get killed more often than not. Maybe you're just better at the game than other people. Asking for a harder difficulty just because you play a game better than everyone else is one selfish and two really stupid and a joke. I played against the Harvester on Nightmare and got killed every single time until I finally figured out a way to kill the damned thing and that was in Golems of Amgarrak. So really, stop complaining.


The OP was asking for either a reworked nightmare difficulty or a new "beyond nightmare" difficulty. He was not asking to rework other difficulties. Also, Golems of Amgarrak was a bad example because: 1) just because one boss in GoA was hard (I admit he was and that was perfect), it doesn't mean that DAO is hard in general; and 2) OP created this thread before GoA came out.

Lumikki wrote...

If someone finds something too easy there is very easy ways to make it more challenge.

1. Gimp you character, don't create uber character.
2. Solo, when it's made for group.

What
you people think the difficulty setting really is, it gimps you
character while makes enemy stronger. That's all what it does. How ever,
if you only reason to complain is about brag how good you think you
are, then just continue...


The problem with gimping your charcter is it takes away from the fun and freedom of developing your character. You are sacrificing options for the sake of increasing difficulty. Same problem with solo. It is much more fun to play with a variety of options available to you. I went solo through the entire DAO campaign, and that was boring towards the end. I never want to do that again.

^exactly ^

#35
Lumikki

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Dynamomark wrote...


The problem with gimping your charcter is it takes away from the fun and freedom of developing your character. You are sacrificing options for the sake of increasing difficulty. Same problem with solo. It is much more fun to play with a variety of options available to you. I went solo through the entire DAO campaign, and that was boring towards the end. I never want to do that again.

Soloing does take out of some diversity, but you can gimp you character without sacrifacing you options. Example don't increase you damage and defence so much, but keep the diversity of talents.

Modifié par Lumikki, 12 septembre 2010 - 06:28 .


#36
Dynamomark

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Lumikki wrote...

Dynamomark wrote...


The problem with gimping your charcter is it takes away from the fun and freedom of developing your character. You are sacrificing options for the sake of increasing difficulty. Same problem with solo. It is much more fun to play with a variety of options available to you. I went solo through the entire DAO campaign, and that was boring towards the end. I never want to do that again.

Soloing does take out of some diversity, but you can gimp you charcater without sacrifacing you options. Example don't increase you damage and defence so much, but keep the diversity of talents.

Still it takes away the joy of being able to distribute points each time you level up.

#37
Lumikki

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Dynamomark wrote...

Lumikki wrote...

Dynamomark wrote...


The problem with gimping your charcter is it takes away from the fun and freedom of developing your character. You are sacrificing options for the sake of increasing difficulty. Same problem with solo. It is much more fun to play with a variety of options available to you. I went solo through the entire DAO campaign, and that was boring towards the end. I never want to do that again.

Soloing does take out of some diversity, but you can gimp you charcater without sacrifacing you options. Example don't increase you damage and defence so much, but keep the diversity of talents.

Still it takes away the joy of being able to distribute points each time you level up.

Maybe but what is more important to you complain about you character to be too strong or have the challenge what you want. Most of these too easy complains comes when player has uber items what makes they character to superman. Difficulty setting does not do anyting else than lower you damage and defence while increase damage and defence of enemies. By lowering you self it, as not using example uber items, you will arrive same goal as difficulty setting. So, choose challenge or been uber?

Modifié par Lumikki, 12 septembre 2010 - 06:33 .


#38
Dynamomark

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Lumikki wrote...

Dynamomark wrote...

Lumikki wrote...

Dynamomark wrote...

The
problem with gimping your charcter is it takes away from the fun and
freedom of developing your character. You are sacrificing options for
the sake of increasing difficulty. Same problem with solo. It is much
more fun to play with a variety of options available to you. I went solo
through the entire DAO campaign, and that was boring towards the end. I
never want to do that again.

Soloing does take out of some
diversity, but you can gimp you charcater without sacrifacing you
options. Example don't increase you damage and defence so much, but keep
the diversity of talents.

Still it takes away the joy of being able to distribute points each time you level up.

Maybe
but what is more important to you complain about you character to be
too strong or have the challenge what you want. Most of these too easy
complains comes when player has uber items what makes they character to
superman. Difficulty setting does not do anyting else than lower you
damage and defence while increase damage and defence of enemies. By
lowering you self it, but not using example uber items, you will arrive
same goal as difficulty setting. So, choose challenge or been uber?

I choose the third option--asking Bioware to make nightmare harder.

Modifié par Dynamomark, 12 septembre 2010 - 06:34 .


#39
Lumikki

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Dynamomark wrote...

I choose the third option--asking Bioware to make nightmare harder.

Or ask them not to add uber items to game what makes your gameplay too easy in nightmare difficulty.

Modifié par Lumikki, 12 septembre 2010 - 06:37 .


#40
Dynamomark

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Lumikki wrote...

Dynamomark wrote...

I choose the third option--asking Bioware to make nightmare harder.

Or as them not to add uber items to game what makes your gameplay too easy in nightmare difficulty.

As in them making monsters smarter and more powerful. Simply put, I want bigger challenge without having to restrict myself in any way.

#41
Lumikki

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Dynamomark wrote...


As in them making monsters smarter and more powerful. Simply put, I want bigger challenge without having to restrict myself in any way.

Or understand that asking better items and more challenge has opposite goals, one makes your stronger while one is saying I'm too strong. So, you say, I don't want to restric my self, please Bioware do it for me, behave of me.

Modifié par Lumikki, 12 septembre 2010 - 06:41 .


#42
Dynamomark

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Lumikki wrote...

Dynamomark wrote...


As in them making monsters smarter and more powerful. Simply put, I want bigger challenge without having to restrict myself in any way.

Or understand that asking better items and more challenge has opposite goals, one makes your stronger while one is saying I'm too strong. So, you say, I don't want to restric my self, please Bioware do it for me, behave of me.

Like I said, I am not asking Bioware for removing or adding uber items for me. I am asking to make monsters smarter and more powerful. For example, despite my "uber" items, GoA was still very fun and challenging. Why? Because those skeletons dealt 100-150 damage on me per hit. Also, there was no way to run away and hide. A perfect example of where no "gimping" was required for the game to be harder. So why not make a whole difficulty setting that would provide a similar experience in DAO, or at least in DA2.

#43
Lumikki

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If enemy hit you 100-150 with you uber character. So, hitting 50-75 you not uber one is same. It's just scaling. Also higher difficulty doesn't make enemies smarter, they just do more damage to you.

#44
Dynamomark

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Lumikki wrote...

If enemy hit you 100-150 with you uber character. So, hitting 50-75 you not uber one is same. It's just scaling. Also higher difficulty doesn't make enemies smarter, they just do more damage to you.

No, it is not the same because I like spending half of my playthrough on saving gold just to buy that Shadow of the Empire armor or whatever. I like getting rewards. That's what makes this game fun for me. What I would like is for this game to have a challenge setting that would appropriately match those rewards.

Modifié par Dynamomark, 12 septembre 2010 - 07:25 .


#45
Lumikki

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So, basicly what you say. You make you self uber with best gear and then complain how easy the game is.

Demanding ability have uber gear as reward to defeat content while asking harder challenge are opposite demands. You have to give up one, uber gear or challenge. You can't have both, because uber gear is what removes the challenge.

My point is when difficulty is so hard that you can't defeat enemies what currect best gear, are you gonna complain that game doesn't have good enough gear as reward to defeat enemies in highest difficulty?

Modifié par Lumikki, 12 septembre 2010 - 07:38 .


#46
Dynamomark

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Lumikki wrote...
So, basicly what you say. You make you self uber with best gear and then complain how easy the game is. Now you want more challenge, what happens when game is too hard even your uber gear now, you gonna demand better gear for reward so that game can become too easy again?

Nope, I am not going to ask for a better reward if the game gets harder. Again, I am not complaining about the reward system, but about the game difficulty given that reward system.

Lumikki wrote...
You can't have both, because uber gear is what removes the challenge.

I had both in Golems of Amgarrak. If DAO was as hard as that, I'd be happy.

Modifié par Dynamomark, 12 septembre 2010 - 07:39 .


#47
Lumikki

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Dynamomark wrote...

Again, I am not complaining about the reward system, but about the game difficulty.

But they are both connected each other. Better reward gears equal less challenge. You self create your own problem.

My poin is this.

1. You want challenge in "some" difficulty.
2. You want that challenge be rewarded with "uber" items.
3. Those uber gears cause that you don't have challenge in "some" difficulty.

There is no solution to this, because giving you higher difficulty creates need of better gear what lowers the challenge again. It''s never ending circle.

Modifié par Lumikki, 12 septembre 2010 - 07:51 .


#48
Dynamomark

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Lumikki wrote...

Dynamomark wrote...

Again, I am not complaining about the reward system, but about the game difficulty.

But they are both connected each other. Better reward gears equal less challenge. You self create your own problem.

Nope. If increasing nightmare difficulty in DAO is all you do, the rewards won't magically become better.

#49
Lumikki

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Dynamomark wrote...

Nope. If increasing nightmare difficulty in DAO is all you do, the rewards won't magically become better.

Okey, lets do this, increase difficulty of nightmare, it's now higher, now those enemies hit you with 250 damage. How ever, this will be too much for you, what you gonna now complain? Lower the difficulty level or complain that it's impossible to beat game in nightmare difficulty with current gear.

My point is you don't want higher difficulty. You want perfect difficulty for YOU. How ever, what about other 2 000 000 players, do we have perfect difficulty for them too? That's alot of difficulty levels.

Modifié par Lumikki, 12 septembre 2010 - 07:59 .


#50
ladydesire

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Dynamomark wrote...

Lumikki wrote...

Dynamomark wrote...

Again, I am not complaining about the reward system, but about the game difficulty.

But they are both connected each other. Better reward gears equal less challenge. You self create your own problem.

Nope. If increasing nightmare difficulty in DAO is all you do, the rewards won't magically become better.


What I think Lumikki is saying is that the rewards currently don't scale with the difficulty;  my feeling is that "uber" items shouldn't have the impact on the difficulty setting that they currently have. Using them is what creates at least part of the apparent lack of difficulty in DAO; to me, the method of defeating the final boss in GoA was cheesy and actually detracted from my overall enjoyment of the DLC (and I was playing on easy).